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Donkey Kong Arcade (ColecoVision)


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#426 cOLeCoHiTMan OFFLINE  

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Posted Tue Feb 21, 2012 9:00 PM

In Xbox, they currently have it so you can change the "skin" of characters but play the same game. How hard would it be to do similar with Coleco?
I.e. I was thinking there was never a Batman game for ColecoVision.. how hard would it be to change Mario to a "Dark Knight" , change Donkey Kong to a Joker, and change the Barrels and other characters into chattering teeth
Obviously beyond my capabilities.. but how exchangeable are character graphics in games?

#427 holygrailvideogames.com OFFLINE  

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Posted Tue Feb 21, 2012 9:08 PM

I am not really a fan of hacks...
On the other hand, DK Jr shares a lot of code with DK, more less like Pac-Man and Ms Pac-Man. Meaning a port should be fairly easy. So Jr is strong candidate after DK is released.
In fact I was thinking about a poll to decide the next arcade port after the SGM/DK are released. I think it would work if I offer only games I am really interested on as options: Pengo, DK Jr, Dig-Dug, Rally-X, perhaps Xevious and Zaxxon. I will see what I am in the mood for once we get there.


I would love to see Rally-X. I played that all the time when I was a kid.

I know you didn't list it but I know that you would do a great job with an arcade like version of Galaga.

#428 opcode OFFLINE  

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Posted Tue Feb 21, 2012 10:06 PM

I would love to see Rally-X. I played that all the time when I was a kid.

I know you didn't list it but I know that you would do a great job with an arcade like version of Galaga.


Actually I listed Galaga on another thread. Dig-Dug, Galaga and Xevious all share similar hardware, so once one is done, the others should be a bit easier. Galaga and Dig-Dug have the advantage of having simpler graphics, so I believe they could be scalled down to preserve the gameplay intact on the CV screen. much like Pac-Man Collection. However Dig-Dug should still be the easiest of the 3, as Galaga has 64 sprites on screen that need to be emulated somehow on the CV, in addition to the starfield, while Dig-Dug uses far fewer sprites and has a fixed playerfield. So I am inclined to select from Dig-Dug, Pengo and DK Jr (or perhaps Popeye) as my next port after DK is out.

#429 youki OFFLINE  

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Posted Wed Feb 22, 2012 2:39 AM

I vote Popeye! ;-)

#430 ten-four OFFLINE  

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Posted Wed Feb 22, 2012 7:22 AM

I also like Popeye, but i would certainly choose Pengo. :-D

#431 Yurkie OFFLINE  

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Posted Wed Feb 22, 2012 8:11 AM

Dig-Dug please!

#432 NIAD OFFLINE  

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Posted Wed Feb 22, 2012 5:14 PM

While it would be great to have an improved version of Dig Dug to play on our CVs, I would prefer to see a game that was never previously available on the CV be ported... although I guess Dig Dug "kinda" falls into this category seeing as only the prototype is available. Anyway, I'm down for Pengo.

Sorry Yurkie. :_(

#433 Pixelboy OFFLINE  

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Posted Wed Feb 22, 2012 6:22 PM

While it would be great to have an improved version of Dig Dug to play on our CVs, I would prefer to see a game that was never previously available on the CV be ported... although I guess Dig Dug "kinda" falls into this category seeing as only the prototype is available. Anyway, I'm down for Pengo.

Sorry Yurkie. :_(


Took the words right out of my mouth, Jim.

Sorry Todd, I'd prefer Pengo as well. :)

#434 cmart604 OFFLINE  

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Posted Wed Feb 22, 2012 6:44 PM

Dig-Dug please!


I'm with you Todd! Dig Dug!

#435 5-11under ONLINE  

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Posted Wed Feb 22, 2012 7:31 PM

If it's Dig Dug versus Pengo, I'll vote for Pengo.

#436 coleco_master OFFLINE  

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Posted Wed Feb 22, 2012 8:25 PM

I go for Dig-Dug too ! :grin:

#437 evg2000 OFFLINE  

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Posted Wed Feb 22, 2012 8:26 PM

If it's Dig Dug versus Pengo, I'll vote for Popeye;)

#438 NIAD OFFLINE  

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Posted Wed Feb 22, 2012 8:45 PM

If it's Dig Dug versus Pengo, I'll vote for Popeye;)

Democracy at it's best! :P

#439 opcode OFFLINE  

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Posted Wed Feb 22, 2012 8:54 PM

Ok, I just created a new topic for which game I should port next. Let's keep this thread for DKA related discussion.
http://www.atariage....xt-for-the-sgm/

#440 NightSprinter OFFLINE  

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Posted Thu Feb 23, 2012 1:24 AM

Just curious, Eduardo, will both the USA and JPN versions have their respective kill screens?

#441 opcode OFFLINE  

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Posted Thu Feb 23, 2012 7:21 AM

Yep..

#442 cOLeCoHiTMan OFFLINE  

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Posted Mon May 21, 2012 6:55 AM

If only this was a secret level!

detail-120504.jpg

#443 youki OFFLINE  

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Posted Mon May 21, 2012 11:46 AM

Excellent!!

#444 grips03 ONLINE  

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Posted Fri Oct 12, 2012 9:18 PM

Does DKA on CV have the low / bass type sound that DK in the arcade has?

#445 jblenkle OFFLINE  

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Posted Sat Oct 13, 2012 11:10 AM

Is that game for real?

If only this was a secret level!

detail-120504.jpg



#446 opcode OFFLINE  

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Posted Sat Oct 13, 2012 2:12 PM

Does DKA on CV have the low / bass type sound that DK in the arcade has?


DKA uses the SGM for sound, which means we can produce sounds that go beyond human audible range on both sides of the spectrum.

#447 san-d-2000 OFFLINE  

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Posted Mon Oct 15, 2012 6:26 AM

Would be cool if you could include Crazy Kong, like you did with Pac-Man plus



#448 TMOSteel ONLINE  

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Posted Mon Oct 15, 2012 6:49 PM

Nah, add this instead:



#449 san-d-2000 OFFLINE  

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Posted Tue Oct 16, 2012 1:29 AM

Yes good idear

#450 opcode OFFLINE  

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Posted Thu Oct 18, 2012 4:23 PM

Waiting for answer from the author....




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