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Mega Man 2600 demo game (binary)


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#51 eegad OFFLINE  

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Posted Wed Jul 15, 2009 5:20 PM

Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible.

#52 Waggie OFFLINE  

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Posted Thu Jul 16, 2009 4:51 AM

Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot.

#53 djmips OFFLINE  

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Posted Thu Jul 16, 2009 8:43 AM

Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible.


about that boss....


He was the last thing to go in on a very tight schedule. He didn't receive much balance tuning. Since the whole work was more of an 'art' piece in a way, it somehow made it a statement if not about life sometimes but then maybe the perceived difficulty of Mega Man games. ;-)


He could use some more work.

Edited by djmips, Thu Jul 16, 2009 8:44 AM.


#54 djmips OFFLINE  

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Posted Thu Jul 16, 2009 8:47 AM

Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot.


This should be pretty easy to accomplish. I have posted the source in http://www.atariage....howtopic=146936

#55 lapetino OFFLINE  

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Posted Fri Jul 17, 2009 7:09 AM

Any chance for an additional control scheme that supports the booster grip? This would provide two separate buttons for jump and shoot.


Yeah, I would be all over that. And man, I tried playing this with a keyboard on Stella. TOO hard! Going to have to get a USB joystick from Curt. Booster grip sounds like a good way to go. Would it be similar/possible for someone to write in detection to use the European Atari 2-button joypads? Then it's really feel like Mega Man! :)

#56 Zap! OFFLINE  

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Posted Sat Jul 18, 2009 1:24 AM

Please finish this game and market it with a box and instructions. I'll pay whatever you want. Please. :)

#57 Jinroh OFFLINE  

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Posted Sun Jul 19, 2009 9:08 AM

Please finish this game and market it with a box and instructions. I'll pay whatever you want. Please. :)


I'd be up for it too. I saw this 2 years ago and was like holy smokes! Yeah! Great work and the boss is tough. lol.

#58 sandmountainslim OFFLINE  

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Posted Sun Jul 19, 2009 9:12 AM

Very cool little game. So HAS anyone killed the boss??? I've tried several times now and he seems invincible.



I have SHOT the boss many times but never killed him so we are in the same boat lol!
Wp

#59 Shawn Sr. OFFLINE  

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Posted Sun Jul 19, 2009 9:22 AM

Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money.

#60 Jinroh OFFLINE  

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Posted Sun Jul 19, 2009 9:38 AM

Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money.


Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^

No pressure though dude, I know you just made this for iAm8bit.

Edited by Jinroh, Sun Jul 19, 2009 9:40 AM.


#61 Shawn Sr. OFFLINE  

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Posted Sun Jul 19, 2009 9:49 AM

Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money.


Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^

No pressure though dude, I know you just made this for iAm8bit.



Hell, just punk the level layouts from some of the gameboy megaman layouts and tweak to 2600 needs as needed :grin:

#62 Jinroh OFFLINE  

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Posted Sun Jul 19, 2009 9:52 AM

Yep if this was a full out complete homebrew I'd pay $50 for a cartridge of it with no problems & no questions asked except where to send the money.


Yeah dude, I know what you mean. I wonder what djmips plan is. I know he mentoined about the boss needing tweaked and about people making new levels and enemies. I'm just curious about the future. ^_^

No pressure though dude, I know you just made this for iAm8bit.



Hell, just punk the level layouts from some of the gameboy megaman layouts and tweak to 2600 needs as needed :grin:


^o^ Can't say I'd be against it. A mixup like the gameboy games would be cool too. Some bosses from 1 & 2 would be sweet.

#63 Synthpopalooza OFFLINE  

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Posted Sun Jul 19, 2009 7:11 PM

An idea ... can you modify this to where you can use the Sega Genesis controllers? The B button is programmable through STICK(0) and the A button can be programmed through PADDLE(0) to enable true 2-button control.

#64 Devin OFFLINE  

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Posted Wed Jul 22, 2009 1:53 AM

ah... yes it's a bit weird. You pull down on the joystick to shoot.

Do you plan to make the button fire and moving the joystick up jump?


No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600.


Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming!

Edited by Devin, Wed Jul 22, 2009 3:48 AM.


#65 Jinroh OFFLINE  

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Posted Wed Jul 22, 2009 9:03 AM

ah... yes it's a bit weird. You pull down on the joystick to shoot.

Do you plan to make the button fire and moving the joystick up jump?


No, because I think that jumping is important enough that the timing/control just wouldn't work with that scheme. It does make shooting awkward but shooting doesn't have quite the timing issues. I would consider releasing a version for the Genesis controller because it 'just works' as a two button controller for the 2600.


Okay. I still think that jumping will work with pressing up. Fortunately, the Atari can "see" both left/right and up at the same time. In any case, outstanding programming!


We should have an option for such a thing different binaries perhaps, but anyway, personally I'd have a hell of a time if UP was jump. I have a lollerific time making some of the jumps just in the demo with the jump button. ^o^ That's just personal inability though, I'd be UP lol for trying it with up.

I've not looked into the Paddle Button Genesis button B fire/Jump thing that was proposed above but that would be an option I'd like considering I have at least 3 Genesis controllers lying around. ^o^

#66 yuppicide OFFLINE  

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Posted Sat Aug 1, 2009 11:53 PM

Hmm.. I was going to visit the I Am 8 Bit website and Avast! says it's a Trojan Horse.

#67 MegaManFan OFFLINE  

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Posted Fri Aug 14, 2009 10:06 AM

Is it any wonder one of the first PM I got after coming back to AA was "Have you seen THIS?!" And I was happy to reply YES. This homebrew is definitely making noise in the MM collectors community and I even watched a YouTube demo that was posted elsewhere (I believe at Capcom-Unity though I'm not sure ATM).

#68 donssword OFFLINE  

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Posted Thu Jun 17, 2010 7:01 PM

Could someone please answer my question?

What do you mean by code? If you mean random characters then its a browser problem. What browser and OS are you using? Can you download *.bin files from other threads OK?


The file's MIME type is not being recognized either by your browser or your desktop OS. Instead of left clicking on it, right click it instead and try and save it to your local desktop/drive.

.bin files, besides being ROMs are also an archive type--specifically a Mac OS9 or OSX Stuff-It archive that has been converted to binary hex so that it can be posted to UNIX. With Apple's switch to OS X, they have sort of disappeared. I think OS X 10.6 might not even recognize them anymore without a Stuff-It install.

So, somewhere between here and there and the Moon, something farted. Try again.

#69 birdie3 OFFLINE  

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Posted Fri Aug 13, 2010 3:25 PM

I just discovered this. Holy crap man! Great idea and well implimented.

What is the status of this?

#70 dcameron OFFLINE  

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Posted Fri Aug 13, 2010 3:31 PM

I just discovered this. Holy crap man! Great idea and well implimented.

What is the status of this?


As far as I know it was done as a demo and this is the final result.




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