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PAL-NTSC Conversions


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#1 Lucky Man OFFLINE  

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Posted Mon Jul 6, 2009 1:33 PM

I was taking a look at the original PAL games on Atarimania and it's a much smaller list than I thought. As far as I can tell, there are only 8 games that have not been converted in some form to NTSC:
 

Forest  http://atariage.com/...ions/?p=1808436

General Re-Treat  http://atariage.com/...ions/?p=2459821

Panda Chase  http://atariage.com/...ions/?p=2483404

Ski Hunt  http://atariage.com/...ions/?p=2308641

Ski Run  http://atariage.com/...ions/?p=2308641

Treasure Island  http://atariage.com/...ions/?p=2004062

Walker  http://atariage.com/...versa/?p=986990

Words-Attack  http://atariage.com/...ions/?p=4035521
 

 

Anyone feel like taking a stab at converting these? Thomas??? icon_ponder.gif


EDIT: All done! (Added links to roms) Thanks for your help with these everyone!

 

 

The following conversions can also be found in this thread:

 

Artillery Duel  http://atariage.com/...ions/?p=3899283

Col 'N' (Alien's Return)  http://atariage.com/...ions/?p=3381033

Nuts  http://atariage.com/...ions/?p=2483499

Pumuckl I (Zoo Fun) http://atariage.com/...ions/?p=4085766

Westward Ho  http://atariage.com/...ions/?p=2459821

X'Mission (UFO Patrol)  http://atariage.com/...ions/?p=2637341


Edited by Lucky Man, Sun Aug 5, 2018 12:43 PM.


#2 Wickeycolumbus OFFLINE  

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Posted Mon Jul 6, 2009 1:38 PM

Funny you should mention this, I was just converting Snail Against Squirrel to NTSC... then I found out it had been done. I will take a stab at Treasure Island :cool:

Edited by Wickeycolumbus, Mon Jul 6, 2009 1:39 PM.


#3 CPUWIZ OFFLINE  

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Posted Mon Jul 6, 2009 1:46 PM

Funny you should mention this, I was just converting Snail Against Squirrel to NTSC... then I found out it had been done. I will take a stab at Treasure Island :cool:


The Bit-Corp games don't need converting, I found a NTSC multicart with all of them on it a long time ago. ;)

#4 Wickeycolumbus OFFLINE  

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Posted Mon Jul 6, 2009 4:57 PM

Here is a very ruff conversion of Treasure Island. Runs at 284 scan lines (not steadily though). Still needs a bit of work.

Attached File  TINTSCconversion.zip   16.87KB   265 downloads

Edit: Looks like it has already been partially done:

Attached File  Kampf_um_die_Schatzinsel__NTSC_Conversion___2006___Juan_Arceo_.bin   4KB   262 downloads

Edited by Wickeycolumbus, Mon Jul 6, 2009 5:18 PM.


#5 Lucky Man OFFLINE  

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Posted Mon Jul 6, 2009 5:33 PM

Here is a very ruff conversion of Treasure Island. Runs at 284 scan lines (not steadily though). Still needs a bit of work.

Attached File  TINTSCconversion.zip   16.87KB   265 downloads

Edit: Looks like it has already been partially done:

Attached File  Kampf_um_die_Schatzinsel__NTSC_Conversion___2006___Juan_Arceo_.bin   4KB   262 downloads


Where did that 2nd one come from? Was it in the forums somewhere?

#6 Wickeycolumbus OFFLINE  

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Posted Mon Jul 6, 2009 5:40 PM

Here is a very ruff conversion of Treasure Island. Runs at 284 scan lines (not steadily though). Still needs a bit of work.

Attached File  TINTSCconversion.zip   16.87KB   265 downloads

Edit: Looks like it has already been partially done:

Attached File  Kampf_um_die_Schatzinsel__NTSC_Conversion___2006___Juan_Arceo_.bin   4KB   262 downloads


Where did that 2nd one come from? Was it in the forums somewhere?


I found it on my hard drive (probably from Impaler_26's Hacks and Homebrews collection). I found some others too:

Ski Hunt:

Attached File  Ski_Hunt__NTSC_Conversion___2005___Peter_Rittwage_.bin   4KB   235 downloads

Ski Run: (there is also an official NTSC ROM)

Attached File  Ski_Run__NTSC_Conversion___2005___Peter_Rittwage_.bin   4KB   259 downloads

I will look into converting the others.

Edited by Wickeycolumbus, Mon Jul 6, 2009 5:41 PM.


#7 Lucky Man OFFLINE  

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Posted Mon Jul 6, 2009 6:01 PM

Great! Thanks! :)

#8 Omegamatrix OFFLINE  

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Posted Mon Jul 6, 2009 7:11 PM

A few conversions came out of this thread, about 4 years back.

http://www.atariage....s...c=80874&hl=


Here's a more detailed list of conversions:

http://www.atariage....s...t&p=1489179



I have also been working NTSC conversion of X'Mission I've been working on, but the project is on hold right now (busy with school). I've done alot of work cleaning up the rom and will continue it later.

#9 Lucky Man OFFLINE  

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Posted Tue Jul 7, 2009 11:26 AM

Thanks Omega! I'll check these out.

BTW, any idea if the Walker bin that CPUWIZ posted in the first thread is NTSC or PAL? Or is there some way to find out in Z26?

Edited by Lucky Man, Tue Jul 7, 2009 12:08 PM.


#10 Wickeycolumbus OFFLINE  

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Posted Tue Jul 7, 2009 1:57 PM

Thanks Omega! I'll check these out.

BTW, any idea if the Walker bin that CPUWIZ posted in the first thread is NTSC or PAL? Or is there some way to find out in Z26?


It's NTSC, I don't know how to tell in z26 though, I use stella.

#11 Thomas Jentzsch OFFLINE  

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Posted Tue Jul 7, 2009 2:14 PM

Cycle the palette with backslash. The order is NTSC, PAL, SECAM (which is very obvious). Check the 2nd screen if it is green or not.

#12 Nukey Shay OFFLINE  

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Posted Tue Jul 7, 2009 2:37 PM

:?
Palette switching is cycled with the minus key in v2.13

#13 CPUWIZ OFFLINE  

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Posted Tue Jul 7, 2009 2:39 PM

:?
Palette switching is cycled with the minus key in v2.13


German keyboard?

#14 Lucky Man OFFLINE  

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Posted Tue Jul 7, 2009 3:45 PM

Thanks guys. I must have the 2.13 version as it uses the dash key. Checking out the Brick Kick rom from the thread Omega posted--if it's NTSC, the colors must be wrong, because the PAL palette seems to have the correct colors.

#15 Lucky Man OFFLINE  

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Posted Tue Jul 7, 2009 9:49 PM

I tried these out on the KrokoCart. Ski Hunt, Ski Run and Walker all work fine. The conversion of Treasure Island from Juan Arceo just keeps crashing.

Only 5 more to go! :)

#16 Lucky Man OFFLINE  

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Posted Tue Jul 7, 2009 11:44 PM

I have also been working NTSC conversion of X'Mission I've been working on, but the project is on hold right now (busy with school). I've done alot of work cleaning up the rom and will continue it later.


FYI, the roms for Time Warp and UFO Patrol (X'Mission) are reversed at theoldcomputer.com and UFO Patrol works fine on my TV. Maybe a Brazilian pirate? :ahoy:

#17 Lucky Man OFFLINE  

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Posted Wed Jul 8, 2009 10:31 PM

I tried these out on the KrokoCart. Ski Hunt, Ski Run and Walker all work fine. The conversion of Treasure Island from Juan Arceo just keeps crashing.

Only 5 more to go! :)

I guess I should have actually tested Ski Run, and Ski Hunt before posting this. They're still pretty unstable.

Definitely need some more work. :(

#18 Lucky Man OFFLINE  

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Posted Thu Jul 9, 2009 9:27 PM

I found some others too:

Ski Hunt:

Attached File  Ski_Hunt__NTSC_Conversion___2005___Peter_Rittwage_.bin   4KB   235 downloads

Ski Run: (there is also an official NTSC ROM)

Attached File  Ski_Run__NTSC_Conversion___2005___Peter_Rittwage_.bin   4KB   259 downloads

Okay, I didn't notice you mentioned there was an official NTSC rom for Ski Run. I tried that one out and it's a little more stable. And I guess the Ski Hunt conversion is okay, too. Both roll every once in a while, but they're playable.

It would be great if someone could finish these, but I guess I'll take what I can get.


Only 5 more to go! :)

Edited by Lucky Man, Thu Jul 9, 2009 9:31 PM.


#19 Thomas Jentzsch OFFLINE  

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Posted Tue Aug 4, 2009 1:49 PM

At your service! :)

Forest! (what a lame game...)

Attached Files



#20 Lucky Man OFFLINE  

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Posted Tue Aug 4, 2009 3:59 PM

You are most awesome, Thomas! I will check this out tonight. Thanks!

#21 Lucky Man OFFLINE  

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Posted Wed Aug 5, 2009 10:26 AM

Thomas: Forest works perfectly. Thank you! Although you are right, it is quite lame. But I do like that you can climb the tree for safety. That's funny! It's too bad Words Attack is going to be a tough conversion. It would have been nice to have both PAL-only Sancho games converted. And it sure looks a lot more interesting than this game. Oh well. :(

Wickey: Have you made any more progress with Treasure Island?

#22 Thomas Jentzsch OFFLINE  

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Posted Thu Aug 6, 2009 1:43 AM

Thanks.

Maybe you can help Albert to keep this up to date? I am sure there are a lot of conversions missing now.

#23 Lucky Man OFFLINE  

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Posted Thu Aug 6, 2009 10:33 AM

Thanks.

Maybe you can help Albert to keep this up to date? I am sure there are a lot of conversions missing now.


Motivating Albert to keep anything here up to date is challenging at best, but I will send him a PM with some of the missing conversions or send a request using the Tracking feature when we get a couple more of these done. I'm hoping to at least get Panda Chase and Treasure Island converted.

Which reminds me...what happened to Wickey? Did he lose interest in Treasure Island? Does anyone know what else needs to be done to stabilize the picture in that game or why the other conversion by Juan Arceo just crashes?

Edited by Lucky Man, Thu Aug 6, 2009 10:34 AM.


#24 Wickeycolumbus OFFLINE  

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Posted Thu Aug 6, 2009 12:20 PM

Which reminds me...what happened to Wickey? Did he lose interest in Treasure Island? Does anyone know what else needs to be done to stabilize the picture in that game or why the other conversion by Juan Arceo just crashes?


I'm not dead :) I don't have much time for this right now. The issue with the picture is that I shortened the vertical blank and overscan periods too much, and when certain branches are taken, they take up too much time and the screen rolls.

#25 Lucky Man OFFLINE  

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Posted Thu Aug 6, 2009 1:09 PM

Which reminds me...what happened to Wickey? Did he lose interest in Treasure Island? Does anyone know what else needs to be done to stabilize the picture in that game or why the other conversion by Juan Arceo just crashes?


I'm not dead :) I don't have much time for this right now. The issue with the picture is that I shortened the vertical blank and overscan periods too much, and when certain branches are taken, they take up too much time and the screen rolls.


There you are. That's understandable. I just wanted to make sure you hadn't forgotten about this. ;-)




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