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Angry Video Game Nerd K.O. Boxing


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#1 Devin OFFLINE  

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Posted Mon Aug 17, 2009 9:21 PM

Hello all. I am pleased to announce that I have finished my first sequel to K.O. Cruiser! Woot!

In "Angry Video Game Nerd K.O. Boxing", you fight the cast and characters from the hit Internet show: The Angry Video Game Nerd.

Attached File  AVGN KO Boxing 2009-09-06 NTSC.bin   32KB   5504 downloads

Attached File  AVGN KO Boxing 2009-09-06 PAL60.bin   32KB   1876 downloads
Attached File  K.O._AVGN_Manual.pdf   374.93KB   2229 downloads

If case you are not familiar with the show, the Angry Video Game Nerd is an Internet show based on reviewing old video games. The "nerd" is a retro gamer like us and, like us, has been aggravated playing terrible games. Often, in the past, we would buy a game (or most likely get one as a gift) only to find out it was TERRIBLE!

"Back to the Future for my Nintendo? Thanks Santa! This looks great!"
(10 minutes later)
"This sucks!"


The show combines knowledge of video games & old systems with rants so acerbic and scatological that they can cause paint to peel. In quite a few episodes, characters from the game, such as the Joker, Cowardly Lion, Bugs Bunny, etc... join in. Mike Matei, who acts in these roles, and creates the episode title art, was kind enough to draw a cover for this game. He also was helpful by giving me tips and suggestions during development.

Enjoy!

P.S. In this sequel, I added I added the ability to dodge punches. When your opponent is about to throw a punch, you can move left or right and dodge. If your boxer is not in danger, you will move normally. I'll update my other boxing game to use this feature.

Attached Thumbnails

  • KO_AVGN_1.png
  • KO_AVGN_2.png
  • KO_AVGN_3.png
  • KO_AVGN_4.png
  • KO_AVGN_5.png
  • KO_AVGN_6.png
  • Cover_300.jpg

Edited by Devin, Sun Sep 6, 2009 10:41 PM.


#2 Devin OFFLINE  

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Posted Mon Aug 17, 2009 9:25 PM

Here is the page on CineMassacre: AVGN game: KO Boxing!

Edited by Devin, Tue Aug 18, 2009 6:13 AM.


#3 ChrisKoopa OFFLINE  

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Posted Mon Aug 17, 2009 9:27 PM

i was about to post a thread about this lol
AWESOME GAME! its cool to see new games for old systems

:question:
how did you do the fading in the credits screen?

#4 Devin OFFLINE  

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Posted Mon Aug 17, 2009 9:28 PM

... and just for fun, I created a ton of GIFs for the different boxers. These aren't animated, but they might be fun anyway.

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#5 Devin OFFLINE  

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Posted Mon Aug 17, 2009 9:30 PM

how did you do the fading in the credits screen?

I just cycle through the shades of gray - from $00 to $0E. There isn't any fancy code.

#6 Shannon OFFLINE  

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Posted Tue Aug 18, 2009 12:17 AM

Hehe... Gotta check this one out.

#7 Thomas Jentzsch OFFLINE  

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Posted Tue Aug 18, 2009 12:46 AM

I like it, except for the IMO unnecessary heaps off blood on the cover (some teeth would have done too, no?).

Will this be available in the shop?

BTW: Did I miss its development, or where you doing it all on you own?

#8 cd-w OFFLINE  

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Posted Tue Aug 18, 2009 3:18 AM

Nice work. Will you be doing a whole series of K.O. games?

Chris

#9 iwan-iwanowitsch-goratschin OFFLINE  

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Posted Tue Aug 18, 2009 3:25 AM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???

#10 HammR25 OFFLINE  

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Posted Tue Aug 18, 2009 5:30 AM

The game uses F4 78BIOS for CC2 users. The game is lots of fun although I seem to have gotten the AVGN theme song stuck in my head because of it. I also think it would be pretty cool to see this for sale over at Cinemassacre.com

Edited by HammR25, Tue Aug 18, 2009 5:33 AM.


#11 n.sevrette OFFLINE  

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Posted Tue Aug 18, 2009 9:01 AM

What a great game! I would like to buy a cartridge if some were to be released.

#12 sandmountainslim OFFLINE  

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Posted Tue Aug 18, 2009 9:04 AM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???


Not yet but I believe KO Cruiser is set to be in the next batch of games the AA Store releases.
Wp

#13 iwan-iwanowitsch-goratschin OFFLINE  

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Posted Tue Aug 18, 2009 9:26 AM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???


Not yet but I believe KO Cruiser is set to be in the next batch of games the AA Store releases.
Wp


:cool:

#14 Devin OFFLINE  

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Posted Tue Aug 18, 2009 10:08 AM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???


Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.

#15 iwan-iwanowitsch-goratschin OFFLINE  

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Posted Tue Aug 18, 2009 11:22 AM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???


Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.


GREAT! :)

#16 S1500 OFFLINE  

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Posted Tue Aug 18, 2009 11:32 AM

Thanks for actually posting screenshots for us, for those of us at work who can only conceptualize such a game in our heads.

#17 Mord OFFLINE  

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Posted Tue Aug 18, 2009 11:56 AM

BTW: Did I miss its development, or where you doing it all on you own?



You probably missed it's development if you missed the K.O. Cruiser thread in this forum. :)


Devin: Does the Angry Video Game Nerd know he's about to be in a 2600 game? NM. I read the opening post a bit closer and got the answer. :)



I can see him sitting down and doing an episode reviewing himself, oddly enough. :ponder:

Edited by Mord, Tue Aug 18, 2009 12:03 PM.


#18 gambler172 OFFLINE  

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Posted Tue Aug 18, 2009 12:17 PM

Hi Devin
Grrrreeeeeaaaaaat
greetings Walter

#19 mojofltr OFFLINE  

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Posted Tue Aug 18, 2009 1:16 PM

This is excellent! Thanks for sharing!

#20 Devin OFFLINE  

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Posted Tue Aug 18, 2009 2:30 PM

Hope it will hit the shop! But wait! Did KO cruiser hit the shop???


Not yet. It's in the queue. In the meantime, I plan to use my 32k codebase to push K.O. Cruiser from 16k to 32k. The result will be a nice credits screen. I can also make some changes to the backgrounds - since I can store more than just three.


GREAT! :)


Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room!

#21 cd-w OFFLINE  

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Posted Tue Aug 18, 2009 3:45 PM

Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room!


Cool, so the Kangaroo can now make a comeback?

Chris

#22 StanJr OFFLINE  

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Posted Tue Aug 18, 2009 4:40 PM

NEVER MIND. Question I was to ask answered elsewhere in the KO Cruiser thread.

Thanks

Backing Out Stan
:spidey:

Edited by StanJr, Tue Aug 18, 2009 5:32 PM.


#23 aftermac OFFLINE  

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Posted Tue Aug 18, 2009 5:36 PM

This is great! I can't wait for the AVGN to do a review! :D

#24 Devin OFFLINE  

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Posted Wed Aug 19, 2009 3:09 AM

Actually, as of last night - I have moved over all the chars from the 16k into a 32k codebase. So, I have a 32k K.O. Cruiser on my computer. I haven't taken advantage of the extra storage yet. So much room!


Cool, so the Kangaroo can now make a comeback?

Chris

The great roo shall return in K.O. Homebrew. For K.O. Cruiser, I'm just going to use characters from my Commodore 64 version.

#25 Zach OFFLINE  

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Posted Wed Aug 19, 2009 8:00 AM

Nice work, Devin. I especially like the fading effect with the title screen.




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