Yes - Quads & Trias
So actual 4-point quadrilateral primitives, not just 2 triangles pasted together like the blog shows?
No - landscape is voxels - objects, etc are polys (some MAY be sprites to save processing time, but not currently)
Interesting, Phase Zreo seems to use all sprites along with the voxel terrain, I think th esprites look good for trees and brush, but polygonal ships might have been nicer in that case too. (even just g-shaded models)
Yes - actual four point quad primitives NOT 2 triangles pasted together
My trees are polys - personally i like that they thus look different from different angles, it helps one gain one's bearings.
One of the reasons Phase Zero has such high fps is because all it is handling is the voxels and sprites, this is just as well as its a far more kinetic game, but mine is doing a lot more work and hence won't have quite such a high fps - but is still comparable with other games of the type at the time.
Now I've been asked on JSII if Calico would be prepared to do music for other projects.
She's a very busy lady - but she will
consider them (I was going to post her email but to save her from spambots picking up on a posted email, please just contact me and I'll put you in touch with her)
Edited by Atari_Owl, Fri Sep 11, 2009 3:16 AM.