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Zaku for the Atari Lynx: Official thread


597 replies to this topic

#576 bdoi OFFLINE  

bdoi

    Chopper Commander

  • 135 posts

Posted Sun Jan 21, 2018 4:25 AM

hi

If we buy 3 or 4 , is there a reduction on shipping cost?

thanks



#577 DeathAdderSF OFFLINE  

DeathAdderSF

    Moonsweeper

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  • Lynx me, baby!
  • Location:USA

Posted Sun Jan 21, 2018 5:42 PM

No.
 

And... oh, great. My post from yesterday got stuck at the very bottom of the previous page. That sucks. Oh, well. I'll just quote myself so nobody misses it...

 

 

We're not waiting for 400 pre-orders, we're waiting for our production queue to clear. We'll manufacture & ship to pre-order customers regardless of whether we reach the "magic number" of 400 or not. So there's no worry there.

 

Actually, there's no worry at all. Super Fighter Team always delivers on its promises, and has never in its 13 years [!] of operation ever missed a projected release date.

 

So!! If you haven't pre-ordered Zaku yet, please consider it. This isn't speaking from a marketing standpoint, it's just a considerate [?] suggestion as we are unlikely to manufacture additional copies after this current run. If you don't buy the game, someone else will -- and better to beat them to the punch than miss out, right? ;)

 

http://www.zaku-lynx.com <-- dig it.

 

 

Oh and by the way: If anyone has additional questions, please e-mail them to me. I don't get round the forums very often these days. Thanks!


Edited by DeathAdderSF, Sun Jan 21, 2018 5:47 PM.


#578 thefred OFFLINE  

thefred

    Space Invader

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Posted Thu Mar 15, 2018 6:29 AM

No.
 

And... oh, great. My post from yesterday got stuck at the very bottom of the previous page. That sucks. Oh, well. I'll just quoyour e-mail address.te myself so nobody misses it...

 

 

 

 

Oh and by the way: If anyone has additional questions, please e-mail them to me. I don't get round the forums very often these days. Thanks!

 

I must of missed your e-mail address.

I know in 2018, but do you know about when? they will be back in stock?



#579 vaxick OFFLINE  

vaxick

    Combat Commando

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Posted Sat Mar 17, 2018 6:50 PM

Glad to see this is getting another print run.  I own it myself, but it's a title every Lynx owner should have in their collection.  



#580 moff000 OFFLINE  

moff000

    Star Raider

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Posted Sun Mar 18, 2018 1:21 PM

When will this game be available?



#581 moff000 OFFLINE  

moff000

    Star Raider

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Posted Sun Mar 18, 2018 1:45 PM

Bugger it.... I've ordered it!



#582 moff000 OFFLINE  

moff000

    Star Raider

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Posted Fri Mar 30, 2018 1:07 PM

@DeathAdderSF, Do you have a date when this is likely to be shipped out?

TIA.



#583 per OFFLINE  

per

    Moonsweeper

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Posted Fri Mar 30, 2018 5:16 PM

Have patience. Judging from when they usually have news on their page, I guess we might know more by the end of summer.

#584 moff000 OFFLINE  

moff000

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Posted Sat Mar 31, 2018 12:10 PM

yes no worries. I see he'd signed in yesterday and thought he may have responded to this thread that was all.



#585 DeathAdderSF OFFLINE  

DeathAdderSF

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Posted Sat Mar 31, 2018 10:23 PM

@DeathAdderSF, Do you have a date when this is likely to be shipped out?

 

We'll post news as we have it. All customers are signed up for our mailing list, that's the quickest way to get the latest info. Will ship this year as promised though, that's for certain.

 

P.S. - Again, please contact me by e-mail with questions or comments as I don't visit the forum so often.

 

contact@superfighter.com

 

Thanks.


Edited by DeathAdderSF, Sat Mar 31, 2018 10:24 PM.


#586 moff000 OFFLINE  

moff000

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Posted Sun Apr 1, 2018 3:13 AM

Thanks for the Reply!



#587 Giant Bazooka OFFLINE  

Giant Bazooka

    Combat Commando

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Posted Mon Apr 2, 2018 10:55 AM

Hello, are the boxes/cartridges numbered?



#588 necrocia OFFLINE  

necrocia

    Star Raider

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Posted Thu Apr 12, 2018 6:43 AM

I'll be putting my pre-order in very soon  :grin:



#589 Stun Runner 87 OFFLINE  

Stun Runner 87

    Stargunner

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Posted Thu May 3, 2018 4:36 AM

Where is my Zaku I preordere and payed for like 30 years ago?
I grow tired of checking my mailbox every day with my fingers crossed.
In fact, my fingers have been crossed so long now that they are stuck together and now I look like some sort of freak with deformed hands.
I dont even know how the Hell I was able to type this.


#590 moff000 OFFLINE  

moff000

    Star Raider

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Posted Thu May 3, 2018 11:45 AM

Where is my Zaku I preordere and payed for like 30 years ago?
I grow tired of checking my mailbox every day with my fingers crossed.
In fact, my fingers have been crossed so long now that they are stuck together and now I look like some sort of freak with deformed hands.
I dont even know how the Hell I was able to type this.

 

I'm getting worried now......



#591 Turbo Laser Lynx OFFLINE  

Turbo Laser Lynx

    Moonsweeper

  • 389 posts
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Posted Thu May 3, 2018 1:31 PM

I'm getting worried now......

 

I wouldn't worry, but patience is probably needed.

 

Where is my Zaku I preordere and payed for like 30 years ago?
I grow tired of checking my mailbox every day with my fingers crossed.
In fact, my fingers have been crossed so long now that they are stuck together and now I look like some sort of freak with deformed hands.
I dont even know how the Hell I was able to type this.

 

Got good lulz  :D but I've come to realise there's such an insane amount of work 'behind the scenes' on homebrew releases, that every full game, especially a physical release with box and everything is a little miracle. Usually people have daytime work and kids too.

 

You have to think of and learn every single small little step (I guess that's the fun of it): Learning to program, learning C, learning assembler, learning about the Lynx memory, learing about cart loading, trying to get something to fit into that tiny memory, learning about lynx sprites, learning how to create music, learning chipper/tracker(s), learning how to create sounds and instruments for the lynx, learning how to create pixel graphics, learning gimp, learning linux, learning about version control, learning about game design, photoshopping boxes and labels, printing boxes and labels, finding the right paper, cutting out the damn things, 3D modelling, 3D printing, 3D plastic, buying glue, gluing carts, finding out shipping costs to all parts of the world, finding protection boxes for the boxes, writing the carts, verifying carts. This still leaves out that some here have even built the tools for creating Lynx games, and the base programming frameworks, understanding cryptic dev docs, understanding the innermost secrets of the Lynx, understanding how the carts and the encryption works, how to build something that is able to write lynx carts, midi over comlynx, flashcarts, modern lcd etc.etc... There's probably a lot of other different things to learn for a 'industrial' release like Zaku too.

 

Making this stupid list made me realise how fun and awesome Lynx-dev is  :-D



#592 Stun Runner 87 OFFLINE  

Stun Runner 87

    Stargunner

  • 1,234 posts
  • Location:Chicago Illinois

Posted Fri May 4, 2018 1:16 PM

 
I wouldn't worry, but patience is probably needed.
 
 
Got good lulz  :D but I've come to realise there's such an insane amount of work 'behind the scenes' on homebrew releases, that every full game, especially a physical release with box and everything is a little miracle. Usually people have daytime work and kids too.
 
You have to think of and learn every single small little step (I guess that's the fun of it): Learning to program, learning C, learning assembler, learning about the Lynx memory, learing about cart loading, trying to get something to fit into that tiny memory, learning about lynx sprites, learning how to create music, learning chipper/tracker(s), learning how to create sounds and instruments for the lynx, learning how to create pixel graphics, learning gimp, learning linux, learning about version control, learning about game design, photoshopping boxes and labels, printing boxes and labels, finding the right paper, cutting out the damn things, 3D modelling, 3D printing, 3D plastic, buying glue, gluing carts, finding out shipping costs to all parts of the world, finding protection boxes for the boxes, writing the carts, verifying carts. This still leaves out that some here have even built the tools for creating Lynx games, and the base programming frameworks, understanding cryptic dev docs, understanding the innermost secrets of the Lynx, understanding how the carts and the encryption works, how to build something that is able to write lynx carts, midi over comlynx, flashcarts, modern lcd etc.etc... There's probably a lot of other different things to learn for a 'industrial' release like Zaku too.
 
Making this stupid list made me realise how fun and awesome Lynx-dev is  :-D


😀

#593 7800fan OFFLINE  

7800fan

    Quadrunner

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  • Location:MI

Posted Tue May 8, 2018 6:51 PM

All the more reason to appreciate Zaku I have in my hand.



#594 Level42 OFFLINE  

Level42

    Stargunner

  • 1,939 posts
  • Location:Ridderkerk, The Netherlands

Posted Sun May 13, 2018 3:35 AM

 

I wouldn't worry, but patience is probably needed.

 

 

Got good lulz  :D but I've come to realise there's such an insane amount of work 'behind the scenes' on homebrew releases, that every full game, especially a physical release with box and everything is a little miracle. Usually people have daytime work and kids too.

 

You have to think of and learn every single small little step (I guess that's the fun of it): Learning to program, learning C, learning assembler, learning about the Lynx memory, learing about cart loading, trying to get something to fit into that tiny memory, learning about lynx sprites, learning how to create music, learning chipper/tracker(s), learning how to create sounds and instruments for the lynx, learning how to create pixel graphics, learning gimp, learning linux, learning about version control, learning about game design, photoshopping boxes and labels, printing boxes and labels, finding the right paper, cutting out the damn things, 3D modelling, 3D printing, 3D plastic, buying glue, gluing carts, finding out shipping costs to all parts of the world, finding protection boxes for the boxes, writing the carts, verifying carts. This still leaves out that some here have even built the tools for creating Lynx games, and the base programming frameworks, understanding cryptic dev docs, understanding the innermost secrets of the Lynx, understanding how the carts and the encryption works, how to build something that is able to write lynx carts, midi over comlynx, flashcarts, modern lcd etc.etc... There's probably a lot of other different things to learn for a 'industrial' release like Zaku too.

 

Making this stupid list made me realise how fun and awesome Lynx-dev is  :-D

 

Yeah but Zaku is already here. They don't have to write it again. The artwork exist....they "just" produce another run, make carts, labels, boxes and manuals and they started the pre-ordering almost 2 years ago. .....but I do understand that does take time and involvement.

 

Well 2018 still has a lot of months to go....:)



#595 Sapicco OFFLINE  

Sapicco

    Dragonstomper

  • 681 posts

Posted Sun May 13, 2018 7:20 AM

Der luchs is a good example of how quickly these things can come together if needed.

#596 Juan Josť Torres OFFLINE  

Juan Josť Torres

    Combat Commando

  • 5 posts

Posted Mon May 14, 2018 2:49 AM

 

We'll post news as we have it. All customers are signed up for our mailing list, that's the quickest way to get the latest info.

 

Are you guys actually posting updates in your mailing list? Apart from the Paypal invoice, I have not received any e-mail related to Zaku since I pre-ordered in February.



#597 Intymike OFFLINE  

Intymike

    River Patroller

  • 2,840 posts
  • Location:Rhine Valley

Posted Mon May 14, 2018 2:56 AM

Der luchs is a good example of how quickly these things can come together if needed.

 

 

I think this has something to do with the production technique. Zaku has a real industrial made curved lip card, the curved lip cards from Luchssoft seem to be 3D printed. So he can react much faster.



#598 haightc OFFLINE  

haightc

    Chopper Commander

  • 136 posts
  • Location:SeaTac, WA

Posted Mon May 14, 2018 9:25 AM

 

 

I think this has something to do with the production technique. Zaku has a real industrial made curved lip card, the curved lip cards from Luchssoft seem to be 3D printed. So he can react much faster.

Right, last I talked to them they need to do a large run 800+ at one time to make it happen at this price point.     They do seem to want to as to just get out of the way this year anyway and hope they don't eat the cost.    I have more games than I have time to play, probably even if I just limited myself to the lynx.     I look forward to when it's in my hands though, but I am fine waiting.






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