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HSC Season 7 Week 8: Dig Dug


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#1 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • 8,512 posts
  • Things aren't different. Things are things.

Posted Wed Oct 7, 2009 1:09 AM

Important Note: This weeks competition is over and no further scores will be accepted.

You are Dig Dug, the underground miner. With your jet-powered shovel, you create intricate, subterranean mazes. Ever on the watch for vegetable prizes, you must also look out for the fierce Fygar and mean Pooka that lurk underground. Their touch kills! Worse, these two meanies can transform into spooky ghosts that will appear out of nowhere and haunt you to death.

Posted Image


<div class='maintitle'>Game Information</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
  • Game Name: Dig Dug
  • Released By: Atari, 1982
  • Left Difficulty: N/A
  • Right Difficulty: N/A
  • Game Mode: Normal Game Mode
  • Chosen By: vjames
Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday October 14th at 1:00 AM (CST).</td></tr></table></div>

<table class='ipbtable'><tr><td><div class='maintitle'>Current High Scores</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td width='100%'>
  • 1,000,000 (oyamafamily) [+11]
    1,000,000 (Zoyx) [+11]
    1,000,000 (godzillajoe) [+11]
  • 428,650 (toymailman) [+10]
  • 400,870 (vjames) [+9]
  • 285,200 (Captain Beard) [+8]
  • 259,240 (Atardi) [+7]
  • 234,130 (keilbaca) [+6]
  • 228,320 (roadrunner) [+5]
  • 135,840 (darthkur) [+4]
  • 88,640 (aftermac) [+3]
  • 85,810 (SpiceWare) [+2]
  • 17,370 (LarcenTyler) [+1]
  • 9670 (LoneWolfSeth) [+1]
</td></tr></table></div>
<div class='maintitle'>Best Tips</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>godzillajoe [+2]</td></tr></table></div>
<div class='maintitle'>Challenges</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td>None yet</td></tr></table></div>
<div class='maintitle'>TwinGalaxies Top 3</div><div class="borderwrap"><table class='ipbtable'><tr class='darkrow2'><td>(Game 1, Difficulty B)</td></tr><tr class='row2'><td>
  • 3,111,110 (Tom Duncan)
  • 2,497,060 (Scott Stilphen)
  • 2,110,800 (Todd Rogers)
</td></tr></table></div></td><td><div class='maintitle'>Current Standings</div><div class="borderwrap"><table class='ipbtable'><tr class='row2'><td><marquee behavior="scroll" direction="up" scrollamount="1" height='450' hspace="0" vspace="0" scrolldelay="100">
  • toymailman [61]
  • Atardi [59]
  • Captain Beard [49]
  • Deteacher [44]
  • godzillajoe [41]
  • shadow460 [39]
  • darthkur [37]
  • Zoyx [33]
  • Vectorman0 [29]
  • keilbaca [25]
  • vjames [21]
  • SpiceWare [16]
  • devwebcl [13]
  • Nathan Strum [11]
  • homerwannabee [11]
  • CebusCapucinis [10]
  • LarcenTyler [8]
  • kote [8]
  • aftermac [7]
  • roadrunner [7]
  • Hornpipe2 [7]
  • Mister VCS [6]
  • 4Ks [4]
  • Wickeycolumbus [4]
  • chuckwalla [3]
  • Shannon [2]
  • jeremysart [2]
  • vintagegamecrazy [2]
  • sloth713 [2]
  • jjd [2]
  • LoneWolfSeth [2]
  • ChrisKoopa [1]
  • Impaler_26 [1]
  • Nati [1]
  • disjuakifa [1]



</marquee></table></div></td></tr></table>

<div class='maintitle'>Scoring Points in Dig Dug</div><div class='borderwrap'><table class='ipbtable'><tr class='row2'><td>
  • Dig a chunk of earth - 10 points
  • Drop a rock on...
    • One enemy - 1000 points
    • Two enemies - 2500 points
    • Three enemies- 4000 points
    • Four enemies - 6000 points
    • Five enemies - 8000 points
    • Six enemies - 10,000 points
    • Seven enemies - 12,000 points
  • Bonus Prizes:
    • Carrot - 400 points
    • Turnip - 600 points
    • Mushroom - 800 points
    • Cucumber - 1000 points
    • Eggplant - 2000 points
    • Bell Pepper - 3000 points
    • Tomato - 4000 points
    • Onion - 5000 points
    • Watermelon - 6000 points
    • Galaxian - 7000 points
    • Pineapple - 8000 points
  • Inflating Pooka or Fygar:
    • Top soil layer - 200 points
    • 2nd soil layer - 300 points
    • 3rd soil layer - 400 points
    • Bottom soil layer - 500 points
  • Inflating Fygar from the side is worth twice the points listed above.
  • You win your first bonus life at 20,000 points. After that, a bonus life is won at every multiple of 50,000 points up to 200,000 points. The maximum number of lives you can have at any one time is eight.
</td></tr></table></div>

<div class='maintitle'>Hints and Tips</div>
The Manual

As always, you really should read the manual. In case you don't have a copy of it, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides:
  • At higher rounds your priority should be to get the bonus vegetables because they're worth more points than destroying meanies.
  • The prize will not appear in a round until two boulders have fallen and there are fewer than seven meanies on the screen.
  • The last meanie on a screen will always try to escape, thus ending the round. So, if just one meanie remains and the prize hasn't appeared, you may want to stun that meanie long enough to allow the prize to appear.
  • Since the last meanie will always try to escape at the top left side of the screen, you can strategically position yourself above ground on the left and wait for the meanie to emerge then quickly blow him up.
  • You can't pump through the soil, so back off if a ghost is approaching through the dirt toward your tunnel. Wait until the ghost gets indise the tunnel then quickly turn and pump it up.
  • To crush a ghost, tunnel under a rock and wait (as long as you don't move, the rock won't fall). When a ghost covers the rock, quickly move out of the way and the ghost will be crushed.
  • A good way to trap and squash several creatures at once is to tunnel straight up under a rock and wait for the meanies to follow. When they get close, quickly move out of the way to the right or left. They will be trapped in the path of the falling rock.
  • If a meanie is pursuing you, try to get to a tunnel. Since you move more quickly in a tunnel than through soil, this gives you a better chance to escape.
  • Try to group meanies behind you by stunning them and then running. (You can run right through a stunned meanie.) When several are in pursuit, lead them toward a boulder and drop it on them for high points.

We played this game in the High Score Club before, check it out here.

keilbaca

This isn't like the arcade at all. In the arcade, if you move forward and pump, you pump faster. In the Atari version, you pump slower. Stand still and mash that button for the fastest pumping.

godzillajoe

Contrary to what others say, NEVER approach a Fygar from the side, you will get burned sooner or later and it's not worth the couple hundred extra points to essentially give awayh those lives. The pineapple levels are your goal and you'll need those lives

Monsters only ghost at the edge of a tunnel, when there are two in there at the start of a level, attack from the middle to give yourself some time to run away if they ghost. You can leave a small layer of dirt and still get your pump in there to blow them up.

When things get fast, destroy the closest monsters first, preferably the Fygars. But try and leave two, quickly drop two rocks to get the bonus if you can. Let one escape if necessary.

Don't be greedy. You don't need to get the bonus and the major squish points EVERY TIME. Save it for those levels where the board is set up nicely to do that.

--Zero

#2 godzillajoe OFFLINE  

godzillajoe

    River Patroller

  • 2,568 posts
  • Location:watch city, ma

Posted Wed Oct 7, 2009 11:39 AM

108,760 to get things started with a feeble attempt.

I wasn't crazy about last week mainly because I had to play it on an emulator and was too lazy to load it up in the CC2, so only played once.

But this week, I plan on kicking ass

bring it!

#3 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 12,275 posts

Posted Wed Oct 7, 2009 5:49 PM

199,160

Good choice for this week :) Dig Dug is one of my favorite games :)



#4 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,583 posts
  • Prominent Internet User
  • Location:Honolulu, HI

Posted Wed Oct 7, 2009 5:51 PM

Yep, this game is more like it - 266150

DigDug_266150.jpg

#5 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,198 posts

Posted Wed Oct 7, 2009 6:26 PM

Does anybody know what settings I have to enable in my browser to view the "current standings"? I have not been able to see them since the site was upgraded. I am using IE8 if that helps. Thanks!

#6 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,583 posts
  • Prominent Internet User
  • Location:Honolulu, HI

Posted Wed Oct 7, 2009 6:36 PM

Dunno. Default install of IE8 shows the slow scroll up just fine for me. So does FF and chrome. Here is the top 15...

1.Atardi [59]
2.toymailman [59]
3.Captain Beard [49]
4.Deteacher [44]
5.godzillajoe [41]
6.shadow460 [39]
7.darthkur [37]
8.Zoyx [33]
9.Vectorman0 [29]
10.keilbaca [25]
11.vjames [21]
12.SpiceWare [16]
13.devwebcl [13]
14.Nathan Strum [11]
15.homerwannabee [11]

#7 Lauren Tyler OFFLINE  

Lauren Tyler

    River Patroller

  • 3,054 posts
  • Ragolian Ranger
  • Location:Ragol System

Posted Wed Oct 7, 2009 6:52 PM

17,370

#8 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,447 posts
  • Location:Detroit

Posted Wed Oct 7, 2009 7:20 PM

55,530

Screen shot 2009-10-07 at 9.17.20 PM.png

#9 oyamafamily OFFLINE  

oyamafamily

    River Patroller

  • 3,092 posts
  • Location:Curitiba, Paraná, Brazil

Posted Wed Oct 7, 2009 7:55 PM

Ze_ro, I'm suggesting a special rule for THIS GAME: CONTINUES ARE NOT PERMITTED!!
[You continue this game pressing FIRE button on title screen after losing all your lives on previous gameplay].

#10 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 12,275 posts

Posted Wed Oct 7, 2009 8:30 PM

Ze_ro, I'm suggesting a special rule for THIS GAME: CONTINUES ARE NOT PERMITTED!!
[You continue this game pressing FIRE button on title screen after losing all your lives on previous gameplay].

I didn't use continues. I didn't even know this game had continues.

#11 Ze_ro OFFLINE  

Ze_ro

    Quadrunner

  • Topic Starter
  • 8,512 posts
  • Things aren't different. Things are things.

Posted Wed Oct 7, 2009 11:39 PM

Ze_ro, I'm suggesting a special rule for THIS GAME: CONTINUES ARE NOT PERMITTED!!
[You continue this game pressing FIRE button on title screen after losing all your lives on previous gameplay].

Doing so resets your score to zero, so I fail to see how this could be used to any real advantage.

Does anybody know what settings I have to enable in my browser to view the "current standings"? I have not been able to see them since the site was upgraded. I am using IE8 if that helps. Thanks!

All I'm using is a standard HTML <marquee> tag in order to make it scroll. I'm not sure what settings would cause that not to work. Shows up fine for me in Firefox.

--Zero

#12 Captain Beard OFFLINE  

Captain Beard

    Stargunner

  • 1,183 posts
  • Location:Madison, WI

Posted Thu Oct 8, 2009 12:35 AM

285,200

Attached Thumbnails

  • Picture.jpg


#13 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,198 posts

Posted Thu Oct 8, 2009 9:25 AM

Dunno. Default install of IE8 shows the slow scroll up just fine for me. So does FF and chrome. Here is the top 15...

Thanks, I wonder if it is Norton Anti-Virus stopping something then? :ponder:

#14 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,583 posts
  • Prominent Internet User
  • Location:Honolulu, HI

Posted Thu Oct 8, 2009 9:47 AM

Got on a role - 467050. Beats my teenager hi-score (314480).

DigDug_467050.jpg

#15 vjames OFFLINE  

vjames

    Space Invader

  • 45 posts

Posted Thu Oct 8, 2009 1:58 PM

400,870

I may have read this in the last forum but... after you drop two rocks the fruit appears (which in later levels gives you more points than killing the monsters).

As with so many of the games we could probably all get higher scores if it weren't for a few mistakes at some of the easy plays (I expect to loose a few when things get tough but I get mad when I lose them at easy parts).

I'm using firefox and I have no problem seeing the scores.

I'm guessing the problem with the "continue" is that it erases your score if you hit the button after the game ends (which I almost did).

Attached Thumbnails

  • P1100104.JPG

Edited by vjames, Thu Oct 8, 2009 1:59 PM.


#16 godzillajoe OFFLINE  

godzillajoe

    River Patroller

  • 2,568 posts
  • Location:watch city, ma

Posted Thu Oct 8, 2009 5:17 PM

300,070 in my first proper try, wanted to get back to the baseball game so i started screwing around.

#17 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,583 posts
  • Prominent Internet User
  • Location:Honolulu, HI

Posted Thu Oct 8, 2009 5:20 PM

Does the score roll at a million? I think someone needs to do that. ;)

#18 godzillajoe OFFLINE  

godzillajoe

    River Patroller

  • 2,568 posts
  • Location:watch city, ma

Posted Thu Oct 8, 2009 5:55 PM

It does. And I think it goes goofy after that. I remember trying it in the Stella debugger.

#19 oyamafamily OFFLINE  

oyamafamily

    River Patroller

  • 3,092 posts
  • Location:Curitiba, Paraná, Brazil

Posted Thu Oct 8, 2009 7:57 PM

A SPECIAL NOTE: When the score rolls over at 1 Million points, you gain a special bonus life. I rolled the score when I played on emulator (Stella 2.8.4), but for practice ONLY.

Edited by oyamafamily, Thu Oct 8, 2009 7:59 PM.


#20 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,198 posts

Posted Thu Oct 8, 2009 9:50 PM

My first submission.

204,890
DigDug1BB_HSC_7-08.jpg

#21 LoneWolfSeth OFFLINE  

LoneWolfSeth

    Space Invader

  • 33 posts
  • Location:between moon &amp; mars

Posted Fri Oct 9, 2009 1:59 PM

7580 using stella

Attached Thumbnails

  • Dig Dug (1983) (Atari)_1.png


#22 LoneWolfSeth OFFLINE  

LoneWolfSeth

    Space Invader

  • 33 posts
  • Location:between moon &amp; mars

Posted Fri Oct 9, 2009 2:07 PM

7580 using stella 9670

Attached Thumbnails

  • Dig Dug (1983) (Atari)_2.png


#23 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 12,275 posts

Posted Fri Oct 9, 2009 8:03 PM

a small improvement 228,320



#24 aftermac OFFLINE  

aftermac

    River Patroller

  • 2,447 posts
  • Location:Detroit

Posted Fri Oct 9, 2009 8:37 PM

88,640

Screen shot 2009-10-09 at 10.34.25 PM.png

#25 keilbaca OFFLINE  

keilbaca

    Fight like a robot!

  • 7,762 posts
  • Berzerk (Atari 2600) champ
  • Location:Lower Burrell, PA

Posted Fri Oct 9, 2009 9:29 PM

Here's my tip: This isn't like the arcade at all. In the arcade, if you move forward and pump, you pump faster. In the Atari version, you pump slower. Stand still and mash that button for the fastest pumping.




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