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HSC Season 7 Week 8: Dig Dug


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#26 godzillajoe OFFLINE  

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Posted Sat Oct 10, 2009 10:44 AM

515,860
DSCN0525.JPG

#27 Zoyx OFFLINE  

Zoyx

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Posted Sat Oct 10, 2009 1:19 PM

Another push - 748480

DigDug_748480.jpg

#28 godzillajoe OFFLINE  

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Posted Sat Oct 10, 2009 1:33 PM

Aww yeah, something to aim for.

I had a good run but had to quit at 466K because I had to pee

Stupid yet delicious beer

#29 Zoyx OFFLINE  

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Posted Sat Oct 10, 2009 1:42 PM

Aww yeah, something to aim for.

I had a good run but had to quit at 466K because I had to pee

Stupid yet delicious beer

Found that the game got easier... forgot where. Bad guys were doing instant speed up at the start of the screen, but suddenly it went back the way it was near the beginning of the game. I scored about 300,000 on the last guy. Yeah, I see this getting rolled by at least a couple of players here.

#30 godzillajoe OFFLINE  

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Posted Sat Oct 10, 2009 1:46 PM

At about 400,000 or whatever level that is, can't tell on the 2600 which doesn't display the level number, it's instant "panic music" but once you get there, take out as many monsters as possible right away, drop two rocks and get the big points for the bonus.

I'm gonna roll this bitch.

#31 oyamafamily OFFLINE  

oyamafamily

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Posted Sat Oct 10, 2009 6:42 PM

ROLLED IT!!! (WITHOUT USING CONTINUES)

487,270 after losing my first life
Before rolling: 997,300 with no lives in reserve
After rolling: 1,007,530 with one live in reserve (with a special bonus live gained)
FINAL SCORE: 1,019,460

Attached Thumbnails

  • partial_score_487270.JPG
  • partial_score_997300.JPG
  • partial_score_1007530.JPG
  • final_score_1019460.JPG

Edited by oyamafamily, Sat Oct 10, 2009 6:46 PM.


#32 Zoyx OFFLINE  

Zoyx

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Posted Sat Oct 10, 2009 6:49 PM

ROLLED IT!!! (WITHOUT USING CONTINUES)

487,270 after losing my first life
Before rolling: 997,300 with no lives in reserve
After rolling: 1,007,530 with one live in reserve (with a special bonus live gained)
FINAL SCORE: 1,019,460

Cool! I guess the next goal is to beat Todd Rogers score.

#33 godzillajoe OFFLINE  

godzillajoe

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Posted Sat Oct 10, 2009 7:11 PM

Hmmmm... emulator... seems a bit shady :D

Edited by godzillajoe, Sat Oct 10, 2009 7:11 PM.


#34 oyamafamily OFFLINE  

oyamafamily

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Posted Sun Oct 11, 2009 5:35 AM

ROLLED IT!!! (WITHOUT USING CONTINUES)

487,270 after losing my first life
Before rolling: 997,300 with no lives in reserve
After rolling: 1,007,530 with one live in reserve (with a special bonus live gained)
FINAL SCORE: 1,019,460

Cool! I guess the next goal is to beat Todd Rogers score.


Actually, my goal is NOT to beat Todd Rogers score, but reach a score of 1 million points and then spend all my remaining lives.

#35 toymailman OFFLINE  

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    River Patroller

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Posted Sun Oct 11, 2009 11:48 AM

Improvement for me. Almost doubled my last score. Long way to go inorder to roll it though.

366,900
DigDug1BB_HSC_7-08.jpg

#36 keilbaca OFFLINE  

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Posted Mon Oct 12, 2009 7:11 AM

234,130I just don't have the time to roll it. I had to end the game early.

Attached Thumbnails

  • 8423_151004902859_500997859_2514015_3684459_n.jpg


#37 Zoyx OFFLINE  

Zoyx

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Posted Mon Oct 12, 2009 11:06 PM

Rolled it - 1,412,540

First image is just before the roll.
2nd - weird screens started to show up after 1.3 million.
3rd - another weird screen... notice only one rock.
4th - final score.

DigDug_Just before roll.jpg
DigDug_weird level 1.jpg
DigDug_weird level 2.jpg
DigDug_1412540.jpg

#38 Atardi OFFLINE  

Atardi

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Posted Tue Oct 13, 2009 5:49 AM

score : 259 240

Posted Image

#39 SpiceWare OFFLINE  

SpiceWare

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Posted Tue Oct 13, 2009 9:14 AM

85,810

#40 godzillajoe OFFLINE  

godzillajoe

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Posted Tue Oct 13, 2009 8:10 PM

1,000,000+

DSCN0528.JPG

DSCN0529.JPG

I stopped since we don't count anything after a rollover, at least we never did before

If you can reach 600K, you can pretty much roll it as things slow way down.

The monsters ghost immediately but they are in first gear pretty much the rest of the way

My hints:

Contrary to what others say, NEVER approach a Fygar from the side, you will get burned sooner or later and it's not worth the couple hundred extra points to essentially give awayh those lives. The pineapple levels are your goal and you'll need those lives

Monsters only ghost at the edge of a tunnel, when there are two in there at the start of a level, attack from the middle to give yourself some time to run away if they ghost. You can leave a small layer of dirt and still get your pump in there to blow them up.

When things get fast, destroy the closest monsters first, preferably the Fygars. But try and leave two, quickly drop two rocks to get the bonus if you can. Let one escape if necessary.

Don't be greedy. You don't need to get the bonus and the major squish points EVERY TIME. Save it for those levels where the board is set up nicely to do that.

Edited by godzillajoe, Tue Oct 13, 2009 8:17 PM.


#41 Zoyx OFFLINE  

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Posted Tue Oct 13, 2009 8:21 PM

Yep, correct on the ruling for rolling it. Which makes sense for this game, because you get an extra guy at 1,000,000... 1,020,000... 1,050,000... and so on up to 1,200,000. So playing forever is rather easy. Just strap on your space diaper and go.

Was interesting about the random maps that I ran into. Thinking that I hit stage 128, then the random generator kicked in. Need a rom hacker to probe the binary and find out for sure.

#42 darthkur OFFLINE  

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Posted Tue Oct 13, 2009 9:06 PM

135,840

2600 DD.jpg

#43 toymailman OFFLINE  

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Posted Tue Oct 13, 2009 10:28 PM

The best I could do for this week.

428,650
DigDug1BB_HSC_7-08.jpg

#44 godzillajoe OFFLINE  

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Posted Tue Oct 13, 2009 10:29 PM

Yep, correct on the ruling for rolling it. Which makes sense for this game, because you get an extra guy at 1,000,000... 1,020,000... 1,050,000... and so on up to 1,200,000. So playing forever is rather easy. Just strap on your space diaper and go.

Was interesting about the random maps that I ran into. Thinking that I hit stage 128, then the random generator kicked in. Need a rom hacker to probe the binary and find out for sure.


Fired up the Stella debugger and it looks like it stops incrementing when it hits level 128. But anything after that seems to create strange playfields.

And if you just jam random values in there, you get some really weird situations.

Attached Thumbnails

  • Dig Dug (1983) (Atari)_1.png
  • Dig Dug (1983) (Atari).png
  • Dig Dug (1983) (Atari)_2.png


#45 Deteacher OFFLINE  

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Posted Wed Oct 14, 2009 10:22 AM

Arrrrgh! I can't believe I missed the deadline. I thought today was Tuesday because I had Monday off, which made YESTERDAY feel like Monday. I'm a dolt. :(

I only scored about 165K anyway, which wouldn't have gotten me very many points. :(




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