Before I go on to discuss the (hopefully) final specs of the module, let me just clarify something about the name. Many of you who have been following the module's never ending "drama" since 2005 probably noticed that the module has gone thru many different names, and just when you were getting used to a name, it could change again. So for that I apologize. When I first had the idea for the module, it was going to be called "Super Game Module", obviously inspired by Coleco's never released piece of hardware. Back then the module was supposed to come with a floppy drive (!) so I thought there was some similarity with the Coleco project. Daniel then shown up and said I shouldn't use that name because that would be confusing, after all the modules weren't the same. So I agreed and changed the name to "Super Expansion Module", which still sounded Coleco-ish in my mind. So the module stayed SEM for a while until Luc came aboard and suggested the name "Opgrade Module". While I always thought the OM thing was clever and kind of cute, I never really liked the fact that it pretty much defines the module as a 3rd party product. Now call me crazy about that, because it is obvious the module is a 3rd party product, Coleco isn't around anymore, but there is a couple of emotional things going on here: 1st is that I always thought that any piece of hardware produced by anyone but the console maker wasn't cool. I don't know, perhaps it has something to do with design, usually hardware done by the console maker matches the console design, has the same logo, while 3rd party stuff doesn't have, they just don't match.
The 2nd reason is probably more curious. Even though I have been a ColecoVision fan since I first played it in early 1983, I had never really been a Coleco fan, I mean, the company. I was an Atari fan, I always thought Atari was a great company, even with all the mistakes they did, but Coleco, hm, not so memorable in my mind. So when I started making games for the CV I decided to differentiate myself from Coleco. Differently from many homebrewers I didn't try to release my games under the Coleco name, I didn't use the same box layout as Coleco. But for some reason, once I got more involved with CV homebrewing I started to admire Coleco a lot more, to the point that I can say I am a Coleco fan today. I really think the ADAM is a very cool product, the mini arcade tabletops are cool, and most of their ColecoVision products are cool too. Sure, they had some quality issues, but the concepts and engineering behind every product were usually very good. And they had some questionable ports and games, but hey, so had Atari (is there anything more atrocious than Moon Patrol for the 5200? Or what did Atari have in their minds releasing "Taz" in 1984, a game that would have looked like a rudimentary piece of crap even in 1982?)
So because of that I decide to change the name back to "Super Expansion Module", and have the module released as a "Coleco" product. Not sure what RWB is going to think about that, I don't even know if they are still around, but that is what I plan to do...
Edited by opcode, Thu Oct 15, 2009 9:05 AM.