Jump to content

Photo

The Official "Super Expansion Module" Thread


896 replies to this topic

#26 retroillucid OFFLINE  

retroillucid

    Quadrunner

  • 8,163 posts

Posted Sun Nov 8, 2009 12:29 PM

This is going to be a great hardware! :thumbsup:

Can't wait to develop games for it! :cool:

#27 youki OFFLINE  

youki

    River Patroller

  • 2,457 posts

Posted Sun Nov 8, 2009 1:01 PM

Most of the best electronics today are made in China


Totally Agree. That's not why i don't like the idea the module is done in china.

It is mainly because nowaday all go to china. Personnaly i prefer pay more somebody in my country than to pay less somebody in china.

Will you provide a Colecovision to china to test? :)

#28 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 2:09 PM

Most of the best electronics today are made in China


Totally Agree. That's not why i don't like the idea the module is done in china.

It is mainly because nowaday all go to china. Personnaly i prefer pay more somebody in my country than to pay less somebody in china.


Are you suggesting me to have the module made in France? :)
And isn't your game made in Canada? They speak French but the last time I checked they weren’t part of France anymore, right? ;)
Ok, I am just poking you... anyway I still prefer to pay less, no matter what, the US can make money with services, and that is actually what is happening here...

Will you provide a Colecovision to china to test? :)


I don't think I am in the liberty of openly discuss that because of some confidentiality clauses... Perhaps in the future.
EDIT: Ok, just checked with them and actually I shouldn't reveal any specific of the process, though it is ok to reveal who is the party I am associated with.
So it's with great pleasure that I can now announce that Opcode Games have partnered with Nurve Networks to finish the SEM. Nurve is going to not just take care of the whole manufacturing process but will also offer technical consulting during the rest of the design phase to make sure the final module is of the highest possible quality. I would say that this project has raised a few notches now…
The Nurve name doesn't ring a bell? Perhaps you are familiar with the name XGameStation or Andre' Lamothe then…
http://www.xgamestation.com/index.php

Edited by opcode, Sun Nov 8, 2009 2:35 PM.


#29 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 3:26 PM

And Eduardo, what is the multi plug for in the bottom of the pcb. ?


That is the parallel port connector. Two 8-bit bi-directional I/O ports to be used with special controllers, CV-2-CV connection or CV-2-PC connection. Should be fun...

And the 3 buttons you want to remove again. :)


The 3 buttons were planned to add some extra functionality to legacy games, but I decided to remove them from the final version for several reasons, among them the fact that they could raise the price of the final board and enclosure and that legacy games aren't a priority with the module.
BTW, the final board will look nothing like that, as we are going to replace all components with SMT parts. It should be quite smaller too. Plans are to have the beta board done before the end of the year. Beta testing should start by the end of spring next year (because we still need the software), with the module releasing around July/August.

#30 youki OFFLINE  

youki

    River Patroller

  • 2,457 posts

Posted Sun Nov 8, 2009 4:07 PM

that Opcode Games have partnered with Nurve Networks to finish the SEM.


Ok, that .. is a really good news! :) I'm a fan of Andre lamothe!!!

Are you suggesting me to have the module made in France?


Why not.. it would cost you 10 times more and if you are lucky , they will be on strike only half of the year , you could have your module ready for 2020. :)

#31 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Sun Nov 8, 2009 4:41 PM

I'd like to make sure I'm on the list!

:D

AX

#32 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 8,243 posts
  • Location:Montreal, Canada

Posted Sun Nov 8, 2009 4:53 PM

Most of the best electronics today are made in China. The best PC motherboards, video cards, etc. So, yeah, China can also produce some s*** stuff, but I can assure that isn't the case here, as we are using a proved manufacturer. I can't reveal beyond that though, as I am under NDA. Suffice to say there is a big name behind the module manufacturing now...

So you've got an NDA in effect for a piece of hardware that will be produced in about 200 exemplaries, for a 25-year-old american gaming console? The word "overkill" comes to mind... :ponder:

#33 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 4:58 PM

Most of the best electronics today are made in China. The best PC motherboards, video cards, etc. So, yeah, China can also produce some s*** stuff, but I can assure that isn't the case here, as we are using a proved manufacturer. I can't reveal beyond that though, as I am under NDA. Suffice to say there is a big name behind the module manufacturing now...

So you've got an NDA in effect for a piece of hardware that will be produced in about 200 exemplaries, for a 25-year-old american gaming console? The word "overkill" comes to mind... :ponder:


That isn't my fault. That is just how seriously Andre takes his business. He is very professional...

#34 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 5:00 PM

I'd like to make sure I'm on the list!

:D

AX


If you sent your name to Bia and got a confirmation back then you are in the list.
BTW, the module will be produced in the exact quantity of names in the list, if you miss it you will need to wait for the next batch which would take a while since we need 50 names at least.

#35 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Sun Nov 8, 2009 5:19 PM

What is a Bia? I thought as a buyer of all things OpCode I'd be on the list.

[edit]
Okay so I jumped the gun... Today was the first I noticed your post. Honestly, people who do homebrew need to post in marketplace too. Message sent to bia.


AX

Edited by the.golden.ax, Sun Nov 8, 2009 5:24 PM.


#36 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 5:29 PM

What is a Bia?


:lol: :lol:

#37 the.golden.ax OFFLINE  

the.golden.ax

    Quadrunner

  • 12,547 posts

Posted Sun Nov 8, 2009 5:32 PM

I'd bet you would easily sell another 50 if you post a marketplace thread with the pics and youtube links. I loaded the page, clicked the youtube, made my pants wet, and posted about wanting one on auto-pilot. I'd been following other threads and know this was coming, but didn't notice over the last few weeks that you were taking orders.

AX

#38 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Sun Nov 8, 2009 6:14 PM

I'd bet you would easily sell another 50 if you post a marketplace thread with the pics and youtube links. I loaded the page, clicked the youtube, made my pants wet, and posted about wanting one on auto-pilot. I'd been following other threads and know this was coming, but didn't notice over the last few weeks that you were taking orders.

AX


Once the module is in beta, with finished software, case, hardware, etc, we should start promoting it in full force (magazines, youtube, retro gaming websites, etc).

#39 Pixelboy ONLINE  

Pixelboy

    Quadrunner

  • 8,243 posts
  • Location:Montreal, Canada

Posted Mon Nov 9, 2009 5:53 AM

Once the module is in beta, with finished software, case, hardware, etc, we should start promoting it in full force (magazines, youtube, retro gaming websites, etc).

With any luck, it will be mentionned on Slashdot.org. That alone may help public awareness tremendously. :)

#40 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Mon Nov 9, 2009 2:03 PM

And we are nearing 70 names... And many months yet to go... Looking good... :)

Edited by opcode, Mon Nov 9, 2009 2:04 PM.


#41 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Wed Nov 11, 2009 8:28 PM

We started a new design of the board today. Basically we are shrinking everything to SMT components, and we will be adding the Oki sound chip too. The push buttons were removed and the final board should be a lot smaller than the previous prototype. I and Andre also want to create an intermediate board to test sound. There is no scientific way to design the sound mixing thing (especially considering that we need to mix both sound chips with the internal CV PSG) without doing some experimentation, to make sure that we get the best possible sound quality, and that all sound generators will output at the same level (same volume). Hope to have a beta board before the end of the year.

#42 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Fri Nov 13, 2009 9:04 AM

Replacing all the 74HCT ICs with more modern 74LV-A/T parts. 3 to 4 times faster, lower power. With everything now SMT (except for the PSG, which doesn't exist in SMT format) the size of the board has reduced drastically, it should be just a bit larger than the 1st board, which was about the size of my hand (but had less than half of the components). So we save on the board, and we will save on the case.

#43 ten-four OFFLINE  

ten-four

    Dragonstomper

  • 916 posts
  • Here i am... again!
  • Location:Aalborg, Denmark.

Posted Mon Nov 23, 2009 1:42 PM

Hi Eduardo. :)

Would it be possible for game developers through the new SE Module to select exactly the colors you could possibly want.
eg. Orange, Brown, Pink, etc..?

And what about flicker in new SEM games. ?


Ole Nielsen.

#44 atarilovesyou OFFLINE  

atarilovesyou

    River Patroller

  • 2,624 posts

Posted Thu Dec 3, 2009 5:21 PM

Put me on the list!...as long as Arkanoid will feature players to plug in an Atari paddle to play it!

#45 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Tue Dec 8, 2009 1:03 PM

Hi Eduardo. :)

Would it be possible for game developers through the new SE Module to select exactly the colors you could possibly want.
eg. Orange, Brown, Pink, etc..?

And what about flicker in new SEM games. ?


Ole Nielsen.


Hi Ole,

The SEM doesn't touch the CV video, so no changes whatever in the video capabilities.

#46 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Tue Dec 8, 2009 1:04 PM

Put me on the list!...as long as Arkanoid will feature players to plug in an Atari paddle to play it!


To have your name placed in the wait list, please contact bia at opcodegames.com

Thanks for the support!

#47 rpgcollector OFFLINE  

rpgcollector

    Moonsweeper

  • 259 posts
  • Location:So. Cal.

Posted Thu Dec 10, 2009 2:49 PM

Could you post the current list? I think I am on it but did not get an e-mail back from Bia.

#48 Arjak OFFLINE  

Arjak

    Chopper Commander

  • 170 posts

Posted Fri Dec 18, 2009 12:43 PM

Well, I'm sold! I will definitely buy one of these when it comes out! Hopefully, I'll have a ColecoVision by then to use it with!

#49 Mr. John ColecoVision OFFLINE  

Mr. John ColecoVision

    Chopper Commander

  • 169 posts
  • Location:Cleveland, TN

Posted Wed Dec 23, 2009 9:55 AM

I get worried when we havn't heard from the Op-meister (Opcode) in a while :)

#50 opcode OFFLINE  

opcode

    River Patroller

  • Topic Starter
  • 4,585 posts
  • Bringing new life to your ColecoVision!
  • Location:MA, USA

Posted Tue Dec 29, 2009 12:46 PM

I get worried when we havn't heard from the Op-meister (Opcode) in a while :)


I am ok, just got back from some extended vacations.
First news is that we have a pre-quote for the module board: $50, including all components and assembled. Not bad. We add $20 for the DK cartridge plus printed stuff, and we end with $70. Now I just need to find out how much the case will be. It needs to be less than $30, otherwise we go back to the drawing board.
I still have a few surprises, but I will leave those for next year.

[EDIT]: BTW, all unanswered emails to Bia will get a reply soon. Bia was busy the last couple of months taking care of Opcode Jr. :)

Edited by opcode, Tue Dec 29, 2009 12:48 PM.





0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users