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Ghosts 'N Goblins - Season 4 Week 25


vdub_bobby

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Castlevania was just a warm-up! Let's play Ghosts 'N Goblins!

 

Post a score and let's get this thing rolling!

 

Please post any tips you may have - best tip gets 1 bonus point. No continues - only games played from the beginning count! And no leeching (i.e., don't stay in one place and pad your score by repeatedly killing respawning bats) - keep moving forward! Also - do not use the level-select cheat. Start at level 1.

 

Go here for a .pdf of the manual!

 

This week's competition ends in two weeks on Thursday (November 5th) at approximately evening sometime PST.

 

This week's scores:

81,800 darthkur

42,800 vdub_bobby

23,500 Herbarius

14,300 roadrunner

 

 

Twin Galaxies High Scores

 

104,500 Steve Germershausen

73,200 Andrew D Furrer

 

 

Overall standings:

 

1. darkthur (194 pts)

2. vdub_bobby (102 pts)

3. LarcenTyler (100 pts)

4. Wickeycolumbus (70 pts)

5. Jess Ragan (50 pts)

6. RJ (22 pts)

7. shadow460 (22 pts)

8. aikainnet (20 pts)

9. Shannon (11 pts)

10. atari2600land (10 pts)

11. Atari5200 (8 pts)

12. figgler (8 pts)

13. gdement (8 pts)

14. Jibbajaba (4 pts)

15. ClassicGMR (4 pts)

16. ratfink (2 pts)

17. Herbarius (2 pts)

18. roadrunner (1 pts)

 

 

Game Info

 

Coin-op released by Capcom in 1985; ported to the NES by Capcom in 1986.

 

Other platforms: Amiga, Amstrad CPC, Atari ST, BREW, Commodore 64, DOS, Game Boy Advance, Game Boy Color, Windows Mobile, WonderSwan, ZX Spectrum

 

Related games/sequels: Ghouls 'N Ghosts (Coin-op - 1988, Amiga, Amstrad CPC, Atari ST, Commodore 64, Genesis, Sega Master System, Wii, ZX Spectrum - 1989), Gargoyle's Quest (Gameboy - 1990), Super Ghouls 'N Ghosts (Game Boy Advance, SNES, Wii - 1991), Gargoyle's Quest II: The Demon Darkness (NES - 1992), Demon's Crest (SNES - 1994), Maximo: Ghosts to Glory (2001, PlayStation 2), Maximo vs Army of Zin (2003, PlayStation 2), Ultimate Ghosts 'N' Goblins (2006, PSP)

 

 

Tips

 

The guy (kareshi) who did the speedrun linked just below was kind enough to pop in here and post a ton of hints, tips, and secrets. It's too long to reproduce here, so just scroll down or clickie.

 

Here's a 23-minute speedrun of Ghosts 'n Goblins, probably worth watching for some tips. UPDATE: I'll embed the youtube video of this speedrun; follow the link to speeddemosarchive for the author's notes.

http://www.youtube.com/watch?v=aLTQRJXzwP0

 

We played this game before, three years ago. No tips, unfortunately.

Edited by vdub_bobby
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I did the Ghosts 'N Goblins speedrun linked up there /\ and recently got into high-scoring this game. I won't add my score to this challenge since I'm not part of the community, but I thought I'd add some helpful techniques I've built up over the years. Some are obvious, but included for completeness' sake.

 

Stage 1

-Get a knife.

-All of the shorter, crooked tombstones can be shot to bring out a 1000-point ghost. You have to shoot him quick when he's vulnerable though, so try to time it instead of button mashing (or else frog)

-The zombies always come up 3 at a time. If you kill 2 and you can't see any more, then watch out for one running in from the side.

-If a zombie drops a point bonus, but it's on a tombstone that you can't walk through, then jump on top of the tombstone and walk off the side to get it.

-Go up the first ladder and get on top of the first tombstone to the right. Then jump off it towards the left. 10,000 point item falls.

-A good Red Devil technique that works for almost all of them is to shoot it twice while it's on the ground, then run away from it, then jump away from it as it swoops and shoot behind you. Usually he won't be able to hit you that way, and you can just keep doing that until it's dead.

-Jump as soon as you get off the raft on the other side for some extra armor.

-Duck down as soon as you see the flying knights appear and wait for them to pass by, they can't hit you.

-Jump in the middle of the next ground after the flying knights part to get a 5000-point item.

-The boss can be killed by doing the jumping-away, shooting-behind-you thing.

 

Stage 2

-The blue devils always come out of the same spots, so you can get used to where they appear and have a better chance of getting through.

-Keep to the top of the first section to have a 5000-point item fall.

-The best thing to do at the orange building with windows is duck down when a ghost comes at you, because when they hit ground level they are flying too low to be hit by a standing shot.

-The ogres should be shot with good rhythm and not button mashing, it gives them less time to move and throw spike balls.

-Keep the birds in mind all the time because they like showing up as soon as you're not paying attention.

-Extra armor is got by jumping in the very top-left corner of the ogre town.

-Don't go to highest top-right spot on the ogre town or jump during the second-highest floor, or else you risk a torch dropping in your way.

-Ride to the top of the part with 3 platforms to get an extra-time item drop.

-The first of the 2 bosses will jump to your left quickly, but you can usually hit him 3 times before that. Remember that their shots can be ducked under.

 

Stage 3

-The two-faced tower monsters can only be hit when their faces are showing. Both the high and low projectiles can be jumped over, and neither can be ducked under.

-The least number of Red Devils you'll have to fight is 4. The first one you should shoot from far away, then do the jump-away technique. The second one is easier if you shoot twice the moment you jump onto his level, then walk towards him a few steps so you won't jump off the edge when you do the jump-away.

-Go up the ladder after the area that looks like stairs. Go two platforms up, then jump back off it to the left for some extra armor.

-For the third Red Devil, shoot him twice when you are at his level, then jump straight up and shoot 2 more times and once more when you land, he should be dead. Jump off the right side and you should get a 5000-point item drop. The fourth devil is at the bottom once you jump down the right side. You do pass one on the way down, but as long as you don't shoot him he won't come after you.

-Don't get the red and white king statue, he turns you into a frog.

-If you have a Lance right now, grab the Torch. The Lance doesn't affect the stage boss, though the Knife is fine.

 

Stage 4

-If you happen to fall onto the area with the extra life, kill yourself and start the level over. The platforms take too long to become useful for getting back up and over.

-Try and hit the Red Devil as you're jumping over him.

-The blue devils always appear in the same spots.

-Jump over the fire columns, walking's no good.

-The first king statue you come across is a frog. Jump to the right after that one and you'll get the real one to drop, for 10,000 points.

 

Stage 5

-There's an extra life and a 5,000 point item on the very right side of the stage, in the middle. Just climb the ladders over there to find them.

-There's extra armor when you go over one of the eyeball platforms. It's on a required-for-completion path, so just by trying to beat the stage you'll run into it.

-The stage boss can't hit you during a swoop if you're ducking. Be careful not to duck on a ladder.

 

Stage 6

-Shoot a couple times when you get up the ladder, then move gradually to the right while shooting to the left to kill the cyclops miniboss.

-Stand under the head of the dragon, then when he starts to move, jump left a few times while shooting right. Then when he turns around to fly to the right, jump right and shoot left.

-A shield drops here. Pick it up if you want to beat the stage and start over at Stage 1 on the second round, otherwise beat the level with any other weapon and it'll set you back to the beginning of Stage 5 without losing a life. This is banned at Twingalaxies if you do it too much, but I hear this place is more relaxed.

 

Stage 7

-This boss is too easy to give any strategies. Just jump to hit his top face. Also, this is the only stage where Arthur can moonwalk, so use that as you see fit.

 

Round 2

Round 2 is a lot like Round 1 except the enemies and projectiles all move faster, and the Red Devils shoot more fireballs than the Round 1 guys. The bonus-point item drops are all the same.

 

Good luck!

 

Ask me if you've got any more questions, I need to unload all this GnG research somewhere, after all.

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Update: If you are interested, TG is running a GNG contest through this Saturday. The rules are a little different than what we're following here, but not by much.

 

UPDATE: NEWEST SCORES registered at Twin Galaxies for this game on NOVEMBER, 2009:

Andrew D Furrer - 126,400

Daniel Brown - 520,300

Eric R Cummings - 462,500

Edited by oyamafamily
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I continue to die at the house of troll things or whatever they are. Last time I tried just jumping over them but that didn't work out so well. I'd really like to get past level 2 but I'm going to give up. I used to do pretty well at this game back in the olden days.

 

post-5182-125748256258_thumb.png

42,300

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