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TI-99/4A Forth Extended Basic Books Game Development Emulators VDP9918 TMS9900 Compilers devres

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#301 Rossman OFFLINE  

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Posted Sun Sep 10, 2017 11:16 PM

I should post this to Pascal rather than development resources, but I'm too lazy.

 

eXecute the MODCOL program on disk 712a before running the binary tree sample (TURTTREE or TURTTREE1) in the Turtle graphics library.  Without, it's black on sky blue and a great example of bitmap graphics.  With, it's all kinds of colors on black.  Excuse me, while I kiss the sky.

 

If helpful I can post my steps. Again, just seeing how far I can push the emulator.  Turns out, pretty far. 

 

@tursi == creator_of_universes  But I know it's > @tursi and I thank you all.

 

Best regards,

 

 

R.



#302 Schmitzi OFFLINE  

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Posted Fri Sep 15, 2017 11:43 PM

Hi,

 

here you can find a list of >300 books, manuals and tech docs

 

http://atariage.com/...ists/?p=3849223



#303 Vorticon OFFLINE  

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Posted Wed Oct 4, 2017 10:15 AM

Hi,

 

here you can find a list of >300 books, manuals and tech docs

 

http://atariage.com/...ists/?p=3849223

 

Oh how I wish they were all scanned in and available on some site... A treasure trove of reading! Impressive compilation BTW!



#304 Vorticon OFFLINE  

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Posted Wed Oct 4, 2017 10:21 AM

 

 

Early this morning, I wrote that I wouldn't buy a p-code card, only for one to turn up on e-bay from a buyer several of you have written is reputable, and for a price that's not unreasonable given scarcity. Now I'm thinking, maybe it's not a bad thing to do.  There is something about running on the actual environment, and not a simulator.

 

 

 

Well, I think you will find that even with a pcode card, you will still want to program in emulation simply because it's far more reliable, less clunky and most importantly eminently portable. I have a chess project I'm working on in Pascal on the TI and that's what I'm doing, and periodically I'd transfer my work to the real machine for testing and storage.

BTW, did you end up buying the card? :) 



#305 Rossman OFFLINE  

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Posted Wed Oct 4, 2017 8:48 PM

 

Well, I think you will find that even with a pcode card, you will still want to program in emulation simply because it's far more reliable, less clunky and most importantly eminently portable. I have a chess project I'm working on in Pascal on the TI and that's what I'm doing, and periodically I'd transfer my work to the real machine for testing and storage.

BTW, did you end up buying the card? :)

 

Absolutely, and yes I'm using the emulator.  Can't top it from an efficiency perspective.  I'm re-learning a lot, and the emulator makes it less time consuming to do so.

 

And yes I DID end up buying the p-code card!  I know, I know, it's a vanity purchase.  But there's something about running bits of code on the real h/w that can't be beat.

 

Still, I'm eternally grateful for the emulator.



#306 Vorticon OFFLINE  

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Posted Wed Oct 4, 2017 10:09 PM

 

 

And yes I DID end up buying the p-code card!  I know, I know, it's a vanity purchase.  But there's something about running bits of code on the real h/w that can't be beat.

 

 

That is indeed the charm and attraction of the hobby: coercing a 38 year old machine to do your bidding :) Also goes by the term "masochism" which most of us here seem to suffer from...



#307 dphirschler OFFLINE  

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Posted Sat Nov 18, 2017 10:40 AM

Is there a reason we don't have Hopper and Moonmine source on the first post?

 

Attached File  Hopper source code.pdf   1.41MB   33 downloads

Attached File  Moonmine source code.pdf   5.91MB   27 downloads

 

Darryl

 

 



#308 retroclouds OFFLINE  

retroclouds

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Posted Sat Nov 18, 2017 12:41 PM

Is there a reason we don't have Hopper and Moonmine source on the first post?

 

attachicon.gifHopper source code.pdf

attachicon.gifMoonmine source code.pdf

 

Darryl

 

 

 

No particular reason, didn't know this was out there. More than happy to add it to the first post! Thanks for sharing.



#309 retroclouds OFFLINE  

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Posted Sat Dec 30, 2017 8:25 AM

Updated the DevRes thread:

* Added Bluewizard alternative "Python Wizard".
* Added reference to the community thread "The TI-99/4A Operating System"
* Added reference to source code of Hopper and Moonmine
* Fixed URL for TI-Invaders source code.
* Added FinalGROM to homebrew hardware section.
* Use new subdomain aa-ti994a.oratronik.de instead of "atariage.oratronik.de" which I removed. (Don't think its polite to use atariage as subdomain name, hence reason for adjustment)

Edited by retroclouds, Sat Dec 30, 2017 8:25 AM.


#310 Opry99er ONLINE  

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Posted Tue Jan 30, 2018 11:07 PM

Looks like the "Guide for ROM Command module" link is broken.  

 

Any chance we could re-load or update the first post to a good link, please?  Thanks!



#311 retroclouds OFFLINE  

retroclouds

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Posted Mon Apr 2, 2018 12:02 PM

Just a reminder that I need to add the following document to the Dev Res Thread. 

 

 interface-standard-design-guide-complete ti99.pdf   ==>     http://atariage.com/...tutorial/page-4


Edited by retroclouds, Mon Apr 2, 2018 12:02 PM.


#312 retroclouds OFFLINE  

retroclouds

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Posted Sun Jun 17, 2018 5:59 AM

Updated the DevRes thread:

Extended Basic - Software

* Added "Extended Basic Game Developers Package "Encruzado"
* Added T80XB (80 column upgrade Extended Basic)

Thank you senior_falcon for the heads-up.


Technical Documentation
* Added "Interface standard & Design Guide for TI 99/4A peripherals"
* Added "File operations in assembly language"
* Removed "Guide for ROM command module", target PDF rom_command_module_v2.pdf was missing. Sorry Owen, was not able to find it.

Others
* Removed links to YAHOO!TI-99/4a list groups 1+2 and the TMS9900 programming list group. The links were dead.
* Checked URL links in thread. Corrections still pending, but this is the way to move forward. Reminder for myself. For checking I used https://validator.w3.org

#313 Ksarul OFFLINE  

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Posted Sun Jun 17, 2018 4:59 PM

Here's the ROM Command Module manual. It is one I scanned in ages ago. . .and it keeps disappearing from the online repositories for some reason.

Attached Files



#314 chue OFFLINE  

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Posted Sun Jun 24, 2018 7:18 PM

Does it make sense to add the tool in the following thread to the "Speech" section?

 

http://atariage.com/...y/#entry4052740



#315 retroclouds OFFLINE  

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Posted Sun Jun 24, 2018 10:17 PM

Does it make sense to add the tool in the following thread to the "Speech" section?
 
http://atariage.com/...y/#entry4052740


Absolutely, thanks for pointng this out. Will be added during the next thread update.

#316 retroclouds OFFLINE  

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Posted Mon Jul 9, 2018 8:02 AM

Reminder for myself that I should add CAMEL99 Forth.

 

https://github.com/bfox9900/CAMEL99-V2



#317 Little Nero OFFLINE  

Little Nero

    Combat Commando

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Posted Sun Aug 19, 2018 2:19 PM

I want to program for the TI-99/4a but I know nothing about programming, where do I start?
What is the best book out there?

#318 majestyx OFFLINE  

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Posted Mon Aug 20, 2018 6:47 AM

TI's Beginner's BASIC is my favorite. It's what I used back in late 1982 to get started.



#319 chue OFFLINE  

chue

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Posted Wed Aug 22, 2018 1:39 PM

Hello, the C99 links in the first post seem to be dead.

 

I did find C99 on whtech. 

 

C99v4 appears to be here: ftp://ftp.whtech.com/programming/c99/C99REL4/

Docs *might* be here, but I'm unsure: ftp://ftp.whtech.com/programming/c99/StarterKit/



#320 retroclouds OFFLINE  

retroclouds

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Posted Thu Aug 23, 2018 10:04 AM

Thanks for the hint. Will check what went wrong there.

#321 lucien2 OFFLINE  

lucien2

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Posted Wed Oct 24, 2018 10:46 PM

Someone told me the link to the cygwin binary of GCC is dead. Here is a new one: http://lb3.one/publi...99-GCC-1.10.zip.

It's not the latest version of GCC, you should add a warning or remove it.







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