Atariboy, on Thu Dec 3, 2009 3:13 PM, said:
Looks good, I'd love to get one of these.
I hope it has the chipset the Retro Duo had. It plays SuperNes games perfectly from my experience, beyond a handful of late releases that can be problematic, such as some revisions of SMRPG.
Will be entertaining plugging in a Super GameBoy into this to play GameBoy games. lol
If it's more like the FC Twin, I'd pass. It doesn't play titles accurately enough.
Video, on Thu Dec 3, 2009 3:50 PM, said:
That's waht I was going to ask, if SGB worked with it (and maybe Starfox) That's what I really want a SNES for. PM Sent!
Guys, the RetroDuo and the new Yobo-jeweled FC Twins both use IDENTICAL Super NES hardware that's fully compatible with Super FX games and the Super GameBoy. Both clones have the same compatibility problems with SA-1 games and any other game that checks for a lockout chip because both clones lack a lockout chip. But I do give an edge to the FC Twin's Super NES side simply because the RetroDuo has such a shoddy board design that a ground loop in induced somewhere in the system, causing TONS of static interference in the video output on the Super NES side. No such thing on the FC Twin.
Now, if you're talking about a RetroDuo vs. the ORIGINAL non-Yobo-branded FC Twin, that's another story. Those FC Twins were supposedly hit-or-miss with compatibility with special cartridges, and contains an older chipset than the one found on the Yobo-branded FC Twins and the RetroDuo that causes some discoloration problems, on top of the use of a blurry video encoder(the original FC Twin uses a CXA1145, while the new ones use a CXA1645, which outputs MUCH sharper Composite than a CXA1145, exactly like on the Sega Genesis, since different revisions use those 2 encoders).
As for the FC 16 Go, it looks like an oversized DS, but I'd LOVE some Gradius III and Thunder Spirits on the go. I may pick one up when I go get an FC Mobile II and RetroGEN or GENMobile.