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Hack Project Thread (Galaxian Arcade, Double Dragon, Xenophobe, etc.)

Arcade Hacks Pac-Man Double Dragon Galaxian Tomb Raider Adventure Xenophobe Commando Rampage!

120 replies to this topic

#101 Gurner OFFLINE  

Gurner

    Star Raider

  • 97 posts

Posted Wed Dec 18, 2013 2:46 AM

Hey KevinMos3, I know it's an old thread, but would you ever consider making a PAL 60 version of your Commando Airborne?

 

It's an awesome version and would be pure gold played on the Harmony.

 

Cheers.



#102 roryjr OFFLINE  

roryjr

    Chopper Commander

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Posted Sun Jan 5, 2014 9:12 PM

tag to follow this topic.



#103 Atarius Maximus OFFLINE  

Atarius Maximus

    Stargunner

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Posted Thu Jan 16, 2014 10:38 PM

Hey Kevin!  Love your old hacks, they've all got a permanent folder on my Harmony cart. I like your hack of my Drag Race hack much better than my original. :)  l also love the Tomb Raider hack of Montezuma's Revenge and I'd love an unlimited lives version. I made one of the original game ~7 years ago and I used the original disassembly. Did you hack the source code or bit-hack the binary? If you have the source code I'd love a copy, it'd be cool to make a 'trainer' version of your hack.



#104 KevinMos3 OFFLINE  

KevinMos3

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Posted Thu Mar 20, 2014 3:16 AM

Thanks guys!  I've been away for a few months but I'll have some updates when I return home.

 

 

Hey KevinMos3, I know it's an old thread, but would you ever consider making a PAL 60 version of your Commando Airborne?

 

If there is a PAL rom, I could look into it.

 

 

Hey Kevin!  Love your old hacks, they've all got a permanent folder on my Harmony cart. I like your hack of my Drag Race hack much better than my original. :)  l also love the Tomb Raider hack of Montezuma's Revenge and I'd love an unlimited lives version. I made one of the original game ~7 years ago and I used the original disassembly. Did you hack the source code or bit-hack the binary? If you have the source code I'd love a copy, it'd be cool to make a 'trainer' version of your hack.

 

Thanks!  I'll look into making a trained version of the Tome Raider hack when I return home.  Since you've already done the work, this should be pretty easy to implement.  I should be home at the end of the month.  :)



#105 Defender_2600 OFFLINE  

Defender_2600

    Dragonstomper

  • 520 posts
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Posted Wed Apr 2, 2014 10:24 PM

Welcome back Kevin! :)



#106 KevinMos3 OFFLINE  

KevinMos3

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Posted Fri Apr 4, 2014 6:41 PM

Athletic Land and Cabbage Patch Kids have been updated.  The trees have been redrawn and the bee has been improved.  The zip file contains 3 ROMs: one Athletic Land (with the boy), and two Cabbage Patch Kids (one with the blonde girl and one with the red haired girl).  See pics for changes.

 

Cabbage_Patch-Athletic_Land.png

Attached File  Athletic Land - Cabbage Patch Kids.zip   17.38KB   425 downloads

 

 

I forgot I did this one a couple years ago, probably because I didn't think it was worth uploading.  However, I found it in my stash the other day and thought it was kinda cool, so here it is.  This is my Commando hack with Rambo as the player and the color of the ground in the 1st mission changed to be more like Rambo: First Blood on the Sega Master System and Commodore 64.

 

Rambo.png

Attached File  Rambo.bin   16KB   366 downloads



#107 YANDMAN OFFLINE  

YANDMAN

    Dragonstomper

  • 513 posts
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Posted Fri Nov 28, 2014 3:00 PM

Any chance of getting pac man and galaxian in pal60 forms? I would love to have them both on carts but the colours are too screwed at the moment.

 

Pretty pleeeeeeeeeeeeeeeeeeeeease ;)



#108 JagChris OFFLINE  

JagChris

    River Patroller

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Posted Sun Jan 25, 2015 1:58 AM

This thread is awesome. Good work Kevin. I need a 7800. 



#109 Crimefighter OFFLINE  

Crimefighter

    Dragonstomper

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  • Location:Springfield, IL

Posted Fri Jan 30, 2015 5:53 PM

I'd like to see someone hack the Burgertime graphics and make the hot dogs, eggs, & pickles look like such instead of moving squares...



#110 roryjr OFFLINE  

roryjr

    Chopper Commander

  • 235 posts

Posted Tue Feb 10, 2015 3:48 PM

I'd like to see someone hack the Burgertime graphics and make the hot dogs, eggs, & pickles look like such instead of moving squares...

 

Me, too!!



#111 iesposta OFFLINE  

iesposta

    River Patroller

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Posted Tue Feb 10, 2015 4:32 PM

I'd like to see someone hack the Burgertime graphics and make the hot dogs, eggs, & pickles look like such instead of moving squares...

I can't program/hack much, but the only two improvements I can think of are
- not to flicker the player and the bonus food item. Unless they are horizontal across from each other, the sprite could bee changed and repositioned above / below the bonus food item without flicker.
- the missiles and ball (sticks and cubes) mainly have to be its player's color so the chef missile maybe could change widths and slid left or right to create a blob egg-white shape? The hotdog's missile could similarly be slid around to make a hotdog or bacon like squiggle. The breadstick (ball) has to be the Playfield color so that's yellow. Unless you make a green Playfield that object can't be green.

All of the above comes down to how much kernel time the game has left, because they are not graphic hacks but programming tricks and there probably isn't much kernel time seeing as they change a register value to make the white and red/brown squares cycle widths. Now I'm just guessing here. You can change widths outside of the drawing kernel time.

Remind me to add my Berzerk Hack here when I'm done (link in signature).

#112 Jess Ragan OFFLINE  

Jess Ragan

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Posted Mon Feb 16, 2015 4:20 PM

Heh! Sure makes my Galaxian hack look like crap!



#113 Arenafoot OFFLINE  

Arenafoot

    Stargunner

  • 1,129 posts
  • videogamestores.net
  • Location:Watson, LA

Posted Thu Mar 5, 2015 3:46 PM

Just found this thread.... awesome work! Is there more coming???



#114 sramirez2008 ONLINE  

sramirez2008

    River Patroller

  • 2,375 posts
  • Stella Foreva
  • Location:Houston

Posted Sat Oct 10, 2015 10:10 PM

Feel like I just crawled out from under a rock, as I just now found this thread.

 

Some amazing work here...thanks Kevin!  Added a separate folder to my Harmony.



#115 Jim McKigney OFFLINE  

Jim McKigney

    Space Invader

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Posted Wed Oct 14, 2015 2:24 PM

Hello good doctor. I am going to make an Arcade Accurate Ms Pac-Man based off of your Pac-Man Work. Can I learn exactly how you made Arcade Pac-Man so that I can do what you have done but base it off of Arcade Ms Pac-Man?

 

 

Teach me everything including

What it will take to calculate the Appearances

What notes I must hum while checking the musical accuracy

How to make new maps based off of the Arcade Mazes

How to do your difficulty switch settings

and more.



#116 iesposta OFFLINE  

iesposta

    River Patroller

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Posted Wed Oct 14, 2015 9:43 PM

Hello good doctor. I am going to make an Arcade Accurate Ms Pac-Man...

Huh?

Ancient Chinese secret: download this:

http://www.atariage....ttach_id=137655

Run in Stella or put on Harmony Flash cart. 

Pretend you just finished programming it. 



#117 KevinMos3 OFFLINE  

KevinMos3

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Posted Sat Jan 14, 2017 6:45 AM

CDS Games recently posted some DD2 sprites which inspired me to rework the sprites in my old DD hack.  I think the characters look much better now, thanks to his idea for the hair and arms.  Here are a couple screenshots of the results:

 

Double Dragon Arcade (RC4)_1.png  Double Dragon Arcade (RC4)_2.png

 

 

ROM download is in the 1st post.

 

 



#118 doctorclu OFFLINE  

doctorclu

    ***Moon Patrol 5200*** ***Moon Master*** *Blue Max:Class 4*

  • 7,394 posts
  • *Star Raiders 2* **Captain -CL 2**
  • Location:*Star Raiders * *Star Commander -CL 1*

Posted Sat Jan 14, 2017 8:57 AM

Double Dragon: Arcade Style
Sprite & Color & Gameplay Edit
attachicon.gifDouble Dragon NES label mockup.jpg
***New Version!!!***

Seeing some sprites by CDS Games inspired me to rework the player/enemy sprites.  Here is Release Candidate 4, also compatible with the Flashback Portable (RC3 is not).  See the Cast of Characters image below for new sprites.

RC4 - Jan 13, 2017

attachicon.gifDouble Dragon (RC4).bin

 

 

Featured this morning on AFP GTG (Atari Flashback Portable: Good To Go)

 

Episode 6 and entire AFP GTG playlist can be found here :


Edited by doctorclu, Sat Jan 14, 2017 9:55 AM.


#119 KevinMos3 OFFLINE  

KevinMos3

    Stargunner

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Posted Sun Jan 15, 2017 2:43 PM

Slightly tweaked Linda and Abobo.  New Linda hit sprites as of RC4c.  She now doubles over as if hit in the gut like the male enemies.  See pics below:

 

DD_Cast_of_Characters Arcade Compare.png

 

Double Dragon Arcade (RC4).bin_40.png
 
ROM in 1st post now named RC4c to reflect update.

Edited by KevinMos3, Tue Jan 17, 2017 1:24 AM.


#120 KevinMos3 OFFLINE  

KevinMos3

    Stargunner

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Posted Tue Jan 17, 2017 1:23 AM

Tweaked Linda again.  I'm now pretty satisfied with her sprite.  Also made some changes to the outskirts screen with the fence (added green above fence to make it a little more like the arcade).  I'm not convinced it should stay this way though.  Input is welcome.

 

Double Dragon Arcade (RC4d).bin_5.png

 

Updated ROM in 1st post.



#121 KevinMos3 OFFLINE  

KevinMos3

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Posted Mon Oct 16, 2017 11:55 PM

Added a sprite/color hack of California Games to the 1st post.  This is one of my favorite games on the system, but the hair (or lack thereof) of the footbag player always bothered me.  I also changed the colors of the half-pipe just for something different, (not that it's better -- I just wanted something different after playing it all these years).

 

California Games_edit.png

 







Also tagged with one or more of these keywords: Arcade, Hacks, Pac-Man, Double Dragon, Galaxian, Tomb Raider, Adventure, Xenophobe, Commando, Rampage!

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