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Arkyology - New prototype discovered - Finished Game!


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#76 p.opus OFFLINE  

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Posted Mon Sep 14, 2015 3:51 PM

Super cool.  The closest I came to the games industry was as a game tester for Microsoft.  My one credit is as one of the core testers for Close Combat III the Russian Front.

 

I worked on others as part of the test team(Pinball arcade, Baseball, Midtown Madness, AOE expansion)  They were basically bug bashes but I was only "assigned" to that game.  Soon thereafter, the projects started drying up and with them our positions as testers.

 

I remember spending one afternoon playing with my test lead's Rokenbok just to see if we could get one car to replace another car's receiver.  

 

Ed Fries was an amazing guy, He was head of gaming (this was prior to his work with X-Box.).  The dude was a genius.  That job was so fun.  probably the best year and a half I ever had.  The entire Microsoft games division was eventually folded, but what good times we had.  



#77 CRV OFFLINE  

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Posted Mon Sep 14, 2015 4:34 PM

Other items of interest:

 

- Video featuring representatives from Tuni talking about the CVS arcade system

- Trademark for a water slide from E.T. Industries

- New entry on my site for Tuni Electro Services/Enter-Tech

- Were El Grande and Reaction developed by Enter-Tech?



#78 pwalters OFFLINE  

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Posted Mon Sep 14, 2015 6:05 PM

Other items of interest:

 

- Video featuring representatives from Tuni talking about the CVS arcade system

- Trademark for a water slide from E.T. Industries

- New entry on my site for Tuni Electro Services/Enter-Tech

- Were El Grande and Reaction developed by Enter-Tech?

Interesting, thanks for posting this. Looked like Bonnie had trouble getting the board working. It was funny how the reporter asked why the screen was upside down! It looked to me in the video like she removed and then plugged back in the ROM cartridge board without powering down the game.

 

The gaming and gray-market games that I developed at Enter-Tech, Ltd. were:

El Grande 5-Card Draw, Jackpot Joker Poker, Reaction, High Rollers, and a Nevada gaming control approved 5-card draw Video Poker that was sold in Las Vegas and other Nevada areas by Casino Coin Company.

 

I was hired originally to make from a board/software that was licensed from a San Diego company (can't remember the name) for El Grande and I was the programmer on all of these games. 

 

The first Moppet game, Tugboat, was originally written on the standard El-Grande board, but the graphics just weren't good enough so we developed a daughter board that added graphics capabilities. If you look at a Moppet board you'll see it is a large daughter board that is plugged into the base board. The base is the El Grande board.


Edited by pwalters, Mon Sep 14, 2015 6:08 PM.


#79 pwalters OFFLINE  

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Posted Mon Sep 14, 2015 6:13 PM

Other items of interest:

 

- New entry on my site for Tuni Electro Services/Enter-Tech

 

Just an update.. the original founder/owner's name was James Thuney. His last name was pronounced the same as the company's name 'Tuni', but the spelling was different. I think I posted earlier listing his last name as "Tuni" because I never saw it spelled until just recently.


Edited by pwalters, Mon Sep 14, 2015 6:14 PM.


#80 pwalters OFFLINE  

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Posted Mon Sep 14, 2015 6:15 PM

Super cool.  The closest I came to the games industry was as a game tester for Microsoft.  My one credit is as one of the core testers for Close Combat III the Russian Front.

 

I worked on others as part of the test team(Pinball arcade, Baseball, Midtown Madness, AOE expansion)  They were basically bug bashes but I was only "assigned" to that game.  Soon thereafter, the projects started drying up and with them our positions as testers.

 

I remember spending one afternoon playing with my test lead's Rokenbok just to see if we could get one car to replace another car's receiver.  

 

Ed Fries was an amazing guy, He was head of gaming (this was prior to his work with X-Box.).  The dude was a genius.  That job was so fun.  probably the best year and a half I ever had.  The entire Microsoft games division was eventually folded, but what good times we had.  

 

Sounds like you had a blast! I really loved developing games too, and it was a very enjoyable time.


Edited by pwalters, Mon Sep 14, 2015 6:17 PM.


#81 Rom Hunter OFFLINE  

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Posted Tue Sep 15, 2015 2:01 AM

Is it up on Atarimania yet?

 

Done:

http://www.atarimani...logy_30287.html

Paul, it's 1 player only, right?

 

Or can 2 players (alt. turns) play the game as well?

 

8)



#82 high voltage OFFLINE  

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Posted Tue Sep 15, 2015 6:26 AM

Nice

All these Bible games popping up all of the sudden (well, this and Red Sea Crossing)



#83 Mitkraft OFFLINE  

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Posted Tue Sep 15, 2015 8:24 AM

I love this thread!  Thank you pwalters for coming here and telling this story.  I love to hear all this inside information from someone who was really there.  It's also so cool to read so much history about a rare/unreleased game.



#84 Mockduck OFFLINE  

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Posted Tue Sep 15, 2015 10:53 AM

This is great, thank you for sharing and unearthing Atari VCS history! The game itself looks really solid; something I would definitely play. Too cool!



#85 BadHornet OFFLINE  

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Posted Tue Sep 15, 2015 11:13 AM

Nice

All these Bible games popping up all of the sudden (well, this and Red Sea Crossing)

Could it mean the end is nigh?



#86 ScottyDont00 OFFLINE  

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Posted Tue Sep 15, 2015 11:14 AM

Thanks for sharing your story and anything else we are lucky enough to maybe play or learn from you! Made my day catching up on this forum!



#87 pwalters OFFLINE  

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Posted Tue Sep 15, 2015 3:43 PM

 

Done:

http://www.atarimani...logy_30287.html

Paul, it's 1 player only, right?

 

Or can 2 players (alt. turns) play the game as well?

 

8)

 

Yes, it's only one player...

 

And to everyone -- thanks so much for your kind words. I'm glad that the work I did over 30 years ago is of interest today!

We are looking into the best way to do a proper release of Arkyology like it should have had 30 years ago.... stay tuned



#88 chas10e OFFLINE  

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Posted Tue Sep 15, 2015 9:36 PM

Could it mean the end is nigh?

I'm thankful what Noah endured so we can have these great games ;)



#89 atari5200dude82 OFFLINE  

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Posted Wed Sep 16, 2015 12:30 AM

Yes it looks super cool and very good and cool history of the game. Thanks for sharing and bringing it to the Atari community, If ever released on cart, I would like a copy. 



#90 noice87 OFFLINE  

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Posted Wed Sep 16, 2015 8:04 AM

I am the Steve people are referring too.  I have never worked for Moppet Video/Enter tech.  I was just a big collector of Moppet Video games.cabinets and someone started the rumor and I went along with it to mess with the guy..  At the height I had 19 cabs.  I sold them all off.  I had a Bernstein Bears as well.  I think someone else discovered one as well so there is more than one.

 

I could tell the later style cabinets were done by a different company as they were crap.  Boards were crap as well with all of the small trace wires.

 

Do you have any info on River Patrol, ACCA or Kid's Video Playtime?  I had a super mini cab with River Patrol basically same as Tug Boat.   

 

 

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#91 sloth-machine OFFLINE  

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Posted Wed Sep 16, 2015 8:53 AM

I would be awesome to have a cart version and a rom version, both for purchase. I need a rom image for my Harmony Cart.



#92 iwan-iwanowitsch-goratschin OFFLINE  

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Posted Thu Sep 17, 2015 2:10 PM

Added to our database! :thumbsup: :thumbsup: :thumbsup:

 

http://atariboxed.co..._refnumber=1815

 



#93 chas10e OFFLINE  

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Posted Thu Sep 17, 2015 6:47 PM

 

Yes, it's only one player...

 

And to everyone -- thanks so much for your kind words. I'm glad that the work I did over 30 years ago is of interest today!

We are looking into the best way to do a proper release of Arkyology like it should have had 30 years ago.... stay tuned

 

was there any sketches or ideas for cover art ....who would have done that for you if not yourself do you think ?

 

the manual ... I imagine the story of Noah would be included ...I would hope your story will be included as well 

 

what would the cart shell have been do you think ? like how did they go about contracting-out these details back in the day ?

Added to our database! :thumbsup: :thumbsup: :thumbsup:

 

http://atariboxed.co..._refnumber=1815

 

isn't the "genre" atari 2600 ? 

 

hoping above questions fills in some of them "blanks"  ;)

 

also found the article in the original post:

 

http://archives.chic...hristian-videos


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#94 pwalters OFFLINE  

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Posted Thu Sep 17, 2015 7:06 PM

 

was there any sketches or ideas for cover art ....who would have done that for you if not yourself do you think ?

 

the manual ... I imagine the story of Noah would be included ...I would hope your story will be included as well 

 

what would the cart shell have been do you think ? like how did they go about contracting-out these details back in the day ?

isn't the "genre" atari 2600 ? 

 

hoping above questions fills in some of them "blanks"   ;)

 

also found the article in the original post:

 

http://archives.chic...hristian-videos

 

The problem they ran into was the production cost of the F8 ROM's. As I recall it was something like $40k to do the smallest run of masked ROM's that supported the F8 banking internally. They didn't want to produce a cartridge with EPROM or OTP, and external circuitry to support the banking. They knew up front the game would need 8k, but they either didn't do much planning or just ran out of money. I remember their head guy complaining about how much we charged to develop the games, and how hard it was to afford it. 

 

Being a religious organization, their focus was on 'teaching' the kids who would play the game the basics of these biblical stories. So I would guess the insert would include the story, putting it in the context of Sparrow's belief system.

 

I loved that archived newspaper, scroll down to the next page and you can see ads for a $399 19" color TV, VHS tapes, and a Betamax VCR! ;)



#95 Mountain King OFFLINE  

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Posted Tue Sep 22, 2015 10:38 AM

 

was there any sketches or ideas for cover art ....who would have done that for you if not yourself do you think ?

 

the manual ... I imagine the story of Noah would be included ...I would hope your story will be included as well 

 

what would the cart shell have been do you think ? like how did they go about contracting-out these details back in the day ?

isn't the "genre" atari 2600 ? 

 

hoping above questions fills in some of them "blanks"   ;)

 

also found the article in the original post:

 

http://archives.chic...hristian-videos

Nice article. I'm curious how well this game would have done, since the market at the time seemed to lend itself to Arcade conversion. 8 out of 10 top game sales were Arcade ports.

The top 10 Video Game sales from the same page.

1. Q*Bert

2. Ms. Pac-Man

3. Pole Position

4. Mr. Do!

5. Popeye

6. Centipede

7. River Raid

8. Kangaroo

9. Enduro

10. Jungle Hunt.



#96 grendel OFFLINE  

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Posted Fri Oct 2, 2015 8:04 PM

Not sure of the etiquette for responding to this, but I worked for PPC back in the early 80's doing pixel art (I was 14). I worked on Pot 'o Gold (development name), Pirate's Treasure and their fist game Chaos. I remember they commissioned some ceramic dragons for the development team. Let me know if you want to know more and I'll see if I can dredge through the tar pit of memory.

 

grendel

 

A little more info about the Moppet Games and Tuni/Enter-Tech etc.

 

Leprechaun and Pirate's Treasure were actually designed by a separate group called Pacific Polytechnical Corp in Santa Cruz. The main programmer of the games was Todd A Blume (who also designed Beezer). Blume programmed in a language called FILTH (a variant of FORTH) developed by Shel Kaphan. Pacific Polytechnical Corp was founded by a group of friends from UC Santa Cruz, including Shel Kaphan (who later became Amazon's first employee and wrote its initial software). Others at PPC included Ken Clements (President), Frank Frazier, and David Dougherty. PPC also designed Kaos for Game Plan and later established a division called FrobCo that developed the Frob 26 and Frob 52 (Atari 2600/5200 development systems for the Apple II).

 

From what was reported in the trade press, E.T. Marketing of Temp manufactured games for Tuni Electo Services. E.T. had been founded by Tuni's marketing director Patrick Reed. The Moppet games were marketed by Enter-Tech Ltd of Tempe and Intrepid Marketing of Los Altos (I think E.T. marketed them as well).

 

Here is a brief section from my book on E.T. and Tuni:

 

"Beezer, Leprechaun, and Pirates Treasure were introduced at the 1982 AMOA show in November, along with Tugboat and Desert Race. By then, one of the companies involved in the venture, Tuni Electro Services, was already in trouble. In September 1982, E.T. Marketing announced that it had acquired all of Tuni's assets pending approval by the company’s creditors and board of directors. The creditors included the principals of Enter-Tech and in December, Enter-Tech entered into negotiations with Tuni to block the E.T. takeover (RePlay 3/83; Play Meter 3/15/84). But Tuni was not out of the woods yet. A month later Tuni was pushed into bankruptcy by Dracott Ltd of Switzerland and its assets were frozen. Dracott, the parent company of Enter-Tech, had invested $2 million in Tuni and did not want Enter-tech to have to assume its liabilities. In March, Enter-Tech acquired the company's assets and reorganized it¸ successfully bringing it out of Chapter 11 in December 1983 (RePlay 1/84; Play Meter 3/15/84). Under the Enter-Tech name, the company continued to produce Moppet games. Late in 1983, it struck a licensing deal with King Features Syndicate, which was best known for the many comic strips it distributed to newspapers worldwide. The deal resulted in two games base on King Features properties. The first was The Berenstain Bears in Big Paw's Cave. The game was based on the line of children’s book created by Stan and Jan Berenstain that had become a hot property after a series of NBC specials earlier in the year, including one called "Big Paw’s Cave." The game involved guiding a baby bear down a winding path through Big Paw’s Cave trying to retrieve stolen honey without waking the sleeping Big Paw. In early 1984, EnterTech licensed King Features’ most famous property – Popeye – for use in a seventh Moppet video. By then, however, the concept had all but died. Big Paw’s cave seems to have been produced only in small numbers[1] while Popeye does not appear to have been produced at all

 

[1] This is somewhat uncertain. The claim is based largely on collectors’ claims that only a single copy (at the Harborview Hospital in Seattle) is known to have existed. Trade magazines, however, announced the game’s release and included it in their catalogs and it was shown at the 1983 AMOA.

 

Keith Smith

allincolorforaquarter.BlogSpot.com



#97 CRV OFFLINE  

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Posted Sun Oct 4, 2015 8:53 AM

Not sure of the etiquette for responding to this, but I worked for PPC back in the early 80's doing pixel art (I was 14). I worked on Pot 'o Gold (development name), Pirate's Treasure and their fist game Chaos. I remember they commissioned some ceramic dragons for the development team. Let me know if you want to know more and I'll see if I can dredge through the tar pit of memory.

 

Please do.



#98 pwalters OFFLINE  

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Posted Mon Oct 5, 2015 3:31 PM

 

Not sure of the etiquette for responding to this, but I worked for PPC back in the early 80's doing pixel art (I was 14). I worked on Pot 'o Gold (development name), Pirate's Treasure and their fist game Chaos. I remember they commissioned some ceramic dragons for the development team. Let me know if you want to know more and I'll see if I can dredge through the tar pit of memory.

 

grendel

 

 

Hey Grendel, glad you joined into the conversation!

 

I didn't know much about the origin of the Leprechaun and Pirates Treasure games. In Tempe, we had a lot of development going on in addition to the Moppet line. One day a few of the games came in and we spent some time looking into it.. My development team, of course, took a good long look at the circuit board, and how it worked, but apart from that we were hands off on those games.

 

I would love to hear more of what you may remember from your end!

 

Paul



#99 broncoman OFFLINE  

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Posted Sat Apr 23, 2016 6:43 PM

were in tempe   ? I live there



#100 Omegamatrix OFFLINE  

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Posted Sat Apr 23, 2016 8:06 PM

Whatever happened to this? Is there going to be a release?






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