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Posted Mon Dec 19, 2011 3:28 PM
Posted Sat Dec 31, 2011 7:24 AM
Thanks. I will check for the bars when I get home from vacation.
Wow, this is some seriously impressive stuff!
Is there any binaries of the fixed versions (PAL) released? I get the bankswitch-bug-bars that Glenn mentioned when I run them on my 2600Jr with a Harmony.
Posted Sat Jan 14, 2012 10:59 AM
Edited by Thomas Jentzsch, Sat Jan 14, 2012 11:06 AM.
Posted Sat Jan 14, 2012 1:52 PM
Posted Sun Jan 15, 2012 2:37 AM
Posted Sun Jan 15, 2012 3:29 AM
Yes, I suppose the ARM could help with the kernel, the transformations, the line drawing etc.
Very nice work - it would be great to see this made into the full game, but I suspect that isn't possible without some ARM assistance.
Posted Mon Jan 16, 2012 2:56 AM
Posted Mon Jan 16, 2012 3:15 AM
Maybe alianator comes close? : http://www.lemonamig...ils.php?id=1609 That's a sort of 3d-defender.
Hm, I wonder if a "real" 3D Asteroids would work. Like a FPS, just with Asteroids and UFOs attacking from all directions.
Does such a game exist?
Edited by roland p, Mon Jan 16, 2012 3:18 AM.
Posted Mon Jan 16, 2012 6:41 AM
Thanks, I will check it.Maybe alianator comes close? : http://www.lemonamig...ils.php?id=1609 That's a sort of 3d-defender.
Hm, I wonder if a "real" 3D Asteroids would work. Like a FPS, just with Asteroids and UFOs attacking from all directions. Does such a game exist?
Quite a lot.
Btw. the demo you posted looks really good. How many divisions/multiplies does the code? It looks damn fast for a vcs...
Edited by Thomas Jentzsch, Mon Jan 16, 2012 6:48 AM.
Posted Mon Jan 16, 2012 12:49 PM
Posted Thu Feb 9, 2012 5:08 PM
Posted Fri Feb 10, 2012 7:06 AM
Posted Sat Feb 11, 2012 2:41 AM
Maybe, but first I have to support another, long overdue project.
Thomas, now you have more time for this project...
Posted Sat Jan 4, 2014 5:11 PM
Sorry the bump, I was playing with these demos, and wondering to know, with techniques for update 9 or more sprite rows at 30hz and melody technology (DPC+, lot of RAM) we can see these beautiful ships in large screen resolution running at 60 fps?
Posted Sat Jan 4, 2014 6:09 PM
I don't think 60Hz are possible. But of course the use of an ARM CPU would offer a lot of extra potential (see Space Rocks and Stay Frosty 2).
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