Something I was wondering: with the new CV2, considering its proposed capabilities, which kind of games you would like to see released?
I have to join in with the previous posters in voting for an RPG, which is a genre that's greatly under-represented on the ColecoVision. A pitty, especially considering how the controller's keypad can add so much depth to an RPG. Just look at Gateway to Apshai...
But beyond that, given the hobbyist pitch that the CV2 will go with, I tend to believe that the amount of people who will eventually program games for the CV2 is far more important than the games themselves, regardless of genre. It's not just a question of documenting the new hardware features properly, it's about making game development fun
The CV (and the CV2 by extension) is a fun machine to program games for, and seing the fruits of one's labors encased in a little plastic cartridge is a reward in itself, but if the development tools available are only marginally accessible to what I would call "casual programmers", then the pool of people developing CV/CV2 games will not increase beyond the homebrewers already involved in the community, and I have to assume that most of those would prefer to program games for the "vanilla" ColecoVision, technical limitations nonwithstanding.
Asking people to learn Z80 assembly language is a no-go proposition in this age of Game Maker applications. C language is viable, but it has its drawbacks, such as bloating at compile/link-time, and it's also not a language recommended for beginners. What we need is something else, something that offers enough of a low-level access to the machine to make optimized code possible, while still being fun to learn and use. Batari has the right idea with his Batari Basic, in my opinion, and the CV2 needs something like that to get more people interested in programming games for it.
With such development tools, we're more likely to see more games developed in the long-term, and under-represented genres (such as RPGs) will emerge as a result.
Edited by Pixelboy, Sun Jan 10, 2010 1:25 PM.