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HSC Season 7 Week 21: Beany Bopper


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#26 Zoyx OFFLINE  

Zoyx

    Stargunner

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  • Location:Honolulu, HI

Posted Sun Jan 10, 2010 2:19 PM

You can request that a bonus be awarded for high score after the roll. Ze_ro might be up for that in this case... since the game does get harder after 100k and it only takes 10 minutes to reach it. Just have to go by a video or just your honor after 110k, because a snapshot doesn't verify anything.

#27 shadow460 OFFLINE  

shadow460

    Gunslinger

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  • Location:The Blue Zone

Posted Sun Jan 10, 2010 2:57 PM

I think during gameplay that the score is purple after 100K. Ze_ro if you are reading this, I second Zoyx's idea. Shall we have a bonus for highest score after the 100K roll?

#28 4Ks OFFLINE  

4Ks

    Stargunner

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  • Like a relapsing addict, I keep coming back
  • Location:In the middle

Posted Sun Jan 10, 2010 3:49 PM

11,210

Bleah, this game stinks.

#29 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 4,319 posts
  • Location:Bronson Florida, United States

Posted Sun Jan 10, 2010 4:04 PM

Oh great.. lol, I came close to the roll.. but when I reached to paused it, it lost a life of mine, and messed up my momentum. Not sure if I can do it again... my hands are shaking. No more for today.

PS,

Love this game, in an average kinda way. :)

93,650

Attached Thumbnails

  • 008 93,650.jpg


#30 Zoyx OFFLINE  

Zoyx

    Stargunner

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  • Location:Honolulu, HI

Posted Sun Jan 10, 2010 11:39 PM

35730

#31 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 4,319 posts
  • Location:Bronson Florida, United States

Posted Mon Jan 11, 2010 8:05 PM

Woooo! rolled it, 101,770


After the score rolls, ... suddenly looks like you're in a dark room...
with tons of invisible walls. lol. The action does get slower, the beanies
calm their oceans... but yet it's twice as hard! The gun shoots but doesn't hit anything lol.

I thought it was awesome to have the game change like that,
but almost plays like the game is broken after 100,000.

Attached Thumbnails

  • 008.jpg


#32 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 4,319 posts
  • Location:Bronson Florida, United States

Posted Tue Jan 12, 2010 10:55 AM

35730


A few VITAL tips in case you want to try to roll your score before the game week ends.

- After you destroy 4 beanies you get a free bopper life, and this enables the oranges to fly down.

- Do your best to smash at least 1 orange over and over (2 if u can keep it up)

- So by "holding down" the fire button this will give you aufo-fire. (short range auto-fire) Try shooting upwards at those oranges and that will keep bopping up your score. The key to a best score is to keep rolling over those oranges at a fast pace, run after them if you have to, don't worry about much just run into them, as they won't hurt you as "oranges".

- With this technique, by the time you get 60,000... 100,000 is not far off! Just keep at this plan, and keep destroying 4 beanies to get ur extra life or more important them oranges!

-After 100,000 well you're on your own, lol.

#33 darthkur OFFLINE  

darthkur

    River Patroller

  • 4,447 posts
  • Traveler in time
  • Location:Western North Carolina

Posted Tue Jan 12, 2010 3:49 PM

100,700

Y'all weren't kidding when you said the difficulty ramps up after 100k. Probably would have lasted a bit longer if I wasn't so desperate to take a before and after pic. Lost my last two lives over it.

2600  bb p1.jpg 2600 bb p2.jpg

#34 roadrunner OFFLINE  

roadrunner

    Quadrunner

  • 12,273 posts

Posted Tue Jan 12, 2010 9:55 PM

My new high score is 35,610



#35 Zoyx OFFLINE  

Zoyx

    Stargunner

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  • Location:Honolulu, HI

Posted Tue Jan 12, 2010 11:38 PM

100310 - Rollified ! ! Thanks JacobZu7zu7, your tips helped.

BeanyBopper-100310.jpg

#36 shadow460 OFFLINE  

shadow460

    Gunslinger

  • 16,599 posts
  • *bink* Good Shot
  • Location:The Blue Zone

Posted Tue Jan 12, 2010 11:49 PM

A couple of us were rolling this game purposely a while back to check for differences in the ROMs. I don't think any were found, but we learned to roll the game.

#37 toymailman OFFLINE  

toymailman

    River Patroller

  • 2,198 posts

Posted Tue Jan 12, 2010 11:50 PM

Haven't played it too much these last few days but my best post-roll is 105,560.
BeanyBopper1BB_105560.jpg

#38 JacobZu7zu7 OFFLINE  

JacobZu7zu7

    River Patroller

  • 4,319 posts
  • Location:Bronson Florida, United States

Posted Wed Jan 13, 2010 6:07 AM

100310 - Rollified ! ! Thanks JacobZu7zu7, your tips helped.

BeanyBopper-100310.jpg


You're welcome. Congrads on making the Rollers club, had a feeling you could get there.

Bopping over and over using "rapid fire" during the falling orange eyes bonus, is the way to go.
The Oranges bonus also count 'more' later on in the games stages.

#39 joeypsp OFFLINE  

joeypsp

    Space Invader

  • 23 posts
  • Location:now where

Posted Wed Jan 13, 2010 10:45 PM

EDIT

Posted Image


78,550 :D

EDIT

64,830, Soon ill roll it.... I hope, there not alot of time left, but im gonna grind the f outta this game till 1am contest end dangit or until i flip it :twisted:

Edited by joeypsp, Wed Jan 13, 2010 11:30 PM.


#40 Zoyx OFFLINE  

Zoyx

    Stargunner

  • 1,583 posts
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  • Location:Honolulu, HI

Posted Wed Jan 13, 2010 10:51 PM

Posted Image

64,830, Soon ill roll it.... I hope, there not alot of time left, but im gonna grind the f outta this game till 1am contest end dangit :twisted:


This week's contest is over, ended last night... sorry dude.




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