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Chu Chu Rocket


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#1 atari2600land OFFLINE  

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Posted Fri Jan 22, 2010 8:44 PM

Since I played Chu Chu Rocket for my GBA Chronogaming Blog, I thought to myself, "This looks doable for bB." Well, maybe it needs a little ASM, and that's just the question. Since in ASM you can make balls any shape you want, is this true for missiles 0 & 1? In this mockup I've made, I put eyes on the (very blocky) mice and would love to do this to the missiles. My version of Chu Chu Rocket is a little bit different though. Instead of putting arrows down, you put blocks down, which change the way the Chu Chus move (like arrows do.) There can only be four mice (player 0 & 1 and missile 0 & 1), and the ball flickers between the rocket and the cursor. (I haven't put in code yet for the Chu Chu and rocket collision.) So, what do you think so far?


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#2 atari2600land OFFLINE  

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Posted Sat Jan 23, 2010 7:18 AM

Here's a better version with a title screen and less blocky mice.

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#3 Random Terrain OFFLINE  

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Posted Sat Jan 23, 2010 12:57 PM

Never heard of or played Chu Chu Rocket, so I can't help.

#4 gambler172 OFFLINE  

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Posted Sat Jan 23, 2010 1:13 PM

Hi Chris
Plays well.Keep up working on it.
greetings Walter

#5 atari2600land OFFLINE  

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Posted Sun Jan 24, 2010 3:25 AM

Regarding the square mice: I read on here some time ago that the guys in Seaquest were actually the ball. I was just wondering if someone can do the same thing with missile0 and missile1.

#6 atari2600land OFFLINE  

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Posted Tue Jan 26, 2010 2:37 AM

I'm moving development on this game to the Virtual Boy. For a ROM, click here.

Edited by atari2600land, Tue Jan 26, 2010 2:40 AM.


#7 atari2600land OFFLINE  

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Posted Mon Apr 11, 2011 11:41 AM

I've tried again on this and need a little help. In the screenshot, the mice aren't in line with the checkerboard squares whenever they go down or up. They are, however, where I want them to be when they move left or right. Any help on how to get them lined up with the checkerboard squares when they're moving vertically?

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  • chuchurocket.png

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#8 atari2600land OFFLINE  

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Posted Tue Apr 12, 2011 8:12 AM

OK, I fixed it and made a little easy level. You get two blocks, and to make a block, press fire. The cursor is the black square. Once you've placed the two blocks, press fire a third time to start the mice up. Remember that if a mouse hits a block, it always goes to the right. Keep this in mind while solving. To start over again, press reset. Guide the mice to the twirling object. To ease the flickering, turn the phoshors on (that's how I made the screenshot.)

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  • ccr1.png

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#9 UberArcade OFFLINE  

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Posted Tue Apr 12, 2011 8:23 AM

Chu Chu Rocket was a cool Dreamcast game. Keep working on it!

#10 atari2600land OFFLINE  

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Posted Wed Apr 13, 2011 3:56 PM

New level, gang! I noticed I actually didn't solve the mice lining-up with the squares problem, but I think I fixed it this time. And, just to avoid legal problems with Sega and Sonic Team, I think I'm going to name the final game "Nice Mice". Anyone want to try and make a title screen for me with the title screen bB thing, that'd be really nice of you.

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#11 gambler172 OFFLINE  

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Posted Fri Apr 15, 2011 11:55 AM

Hi Chris
I love Chu Chu on the Dreamcast.Keep on the good work.It plays very well.
greetings Walter

#12 atari2600land OFFLINE  

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Posted Tue Dec 20, 2011 3:21 AM

Here is the latest version. To make the tiled background squares, I used flickering, so if you enable phosphor, it will look better and more like the still picture.

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  • chuchurocket3.png

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#13 ls650 OFFLINE  

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Posted Tue Dec 20, 2011 7:36 AM

Looks good... I will check it out on my Harmony later today!

#14 Necron99 OFFLINE  

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Posted Tue Jul 31, 2012 4:06 PM

I loved the DC version. never played the GBA version but I assume it the same game?

looks good though! I'll give it a try later.

#15 abaudrand OFFLINE  

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Posted Tue Jul 31, 2012 11:16 PM

Very nice game!!

#16 theloon OFFLINE  

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Posted Wed Aug 1, 2012 12:57 AM

You all know that the last post was from the year 2011, right?

Awesome idea but a screen full of flickering blocks is a no-no. I think he should remove the checkerboard pattern and just have a blinking block for the creature redirecting object.




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