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ColecoVision Mr. Do! - Scoring


ColecoFan1981

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I have a question about the ColecoVision Mr. Do! scoring:

 

Each treat you take from an empty Badguy spot is 500 points, plus an additional 500 points multiplied by the phase level number (e.g. the point value for the treat on Phase 59 would be: 500 + 500 * 59 (please remember to multiply first), or 500 + 29,500, for a total of 30,000 points). On the arcade version, each treat is 500 points plus 500 points multiplied by phase number through Scene 15, for a maximum value of 8,000 points (500 + 500 * 15), remaining there from scenes 16 and up.

 

The ColecoVision has this treat value award always going higher with each phase level number (as I said earlier, the treat on scene 59 awards Mr. Do! 30,000 points). If anyone with Z80 programming knowledge knows why these differences, please explain.

 

Each cherry harvested is 50 points, and if you manage to collect eight of them in succession (Do-re-mi-fa...), that is 400 points + 500 point bonus for a total of 900 points per string of eight cherries.

 

Hitting any enemy with your Power Ball is 500 points.

 

Smashing a Badguy/Digger with an apple is 1,000 points. Two Badguys smashed with an apple gives you 2,000 points. Three Badguys smashed: 2,000 + 2,000 = 4,000 points. Four Badguys smashed: 2,000 + 2,000 * 2, or 2,000 + 4,000 = 6,000 points. Five Badguys smashed: 2,000 + 2,000 * 3 or 2,000 + 6,000 = 8,000 points. But will smashing six Badguys (if ever you have done this) award you a total of 10,000 points?

 

The Diamond, if you manage to make it appear from a broken apple, is 10,000 points and sends you to the next scene. On the arcade version it also gave you another free game.

 

~Ben

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