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TI-99/4a disk-based CRPG


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#251 Alekin OFFLINE  

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Posted Wed Aug 1, 2018 10:53 AM

Some mock-screenshots of the monster statistic screen. Doing stat screens is so memory consumptive, I think I'll have just enough space to get it done!

 

Fantastic screen shot!
"press any key to return" is so ... old school,  I think you can remove it...


Edited by Alekin, Wed Aug 1, 2018 10:54 AM.


#252 broettger OFFLINE  

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Posted Thu Aug 2, 2018 9:58 AM

Looking good! I am excited to see your progress and I am eagerly waiting for the day we can play this game!

#253 adamantyr OFFLINE  

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Posted Thu Aug 2, 2018 9:26 PM

Fantastic screen shot!
"press any key to return" is so ... old school,  I think you can remove it...

I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL

 

I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year...



#254 digdugnate OFFLINE  

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Posted Sun Aug 5, 2018 2:21 PM

I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL

 

I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year...

If there's a Christmas push, I want it under the tree! :D



#255 adamantyr OFFLINE  

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Posted Tue Nov 27, 2018 8:32 PM

New Video!

 



#256 Opry99er OFFLINE  

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Posted Tue Nov 27, 2018 9:07 PM

Ha!!!!!!!!

Sick!

#257 Tursi OFFLINE  

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Posted Wed Nov 28, 2018 1:19 PM

That's pretty slick!



#258 adamantyr OFFLINE  

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Posted Wed Nov 28, 2018 3:04 PM

Wait until you see the dragon... ;)



#259 digdugnate OFFLINE  

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Posted Wed Nov 28, 2018 5:38 PM

that's friggin' sweet!



#260 adamantyr OFFLINE  

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Posted Sun Dec 2, 2018 5:01 PM

Another video...

 



#261 digdugnate OFFLINE  

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Posted Sun Dec 2, 2018 5:38 PM

im digging the Ultima vibe.  very cool!



#262 matthew180 OFFLINE  

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Posted Sun Dec 2, 2018 7:03 PM

Looks very cool!  Sailing looked scary though, since there was no direction indicator or way to know that you were still moving in any particular direction.  Maybe a requirement could be that you need an object like a compass to be able to sail, which would then be visible and point in the direction of travel when on a ship.  Just some random thoughts.



#263 adamantyr OFFLINE  

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Posted Sun Dec 2, 2018 8:05 PM

Looks very cool!  Sailing looked scary though, since there was no direction indicator or way to know that you were still moving in any particular direction.  Maybe a requirement could be that you need an object like a compass to be able to sail, which would then be visible and point in the direction of travel when on a ship.  Just some random thoughts.

Sailing is out of your control; it's a pre-defined route. That said, I DID notice on the open ocean it's not clear you're moving at all due to the lack of features. :)

 

I may have to add some little islands or reefs just so you can see movement is still happening to the various transition maps.



#264 matthew180 OFFLINE  

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Posted Sun Dec 2, 2018 8:25 PM

Oh, so you pick a destination port when you set sail?  That works.  Yes, some reefs, islands, sea monsters, etc. would be great to know you are still moving. :-)



#265 Opry99er OFFLINE  

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Posted Sun Dec 2, 2018 9:17 PM

Dude, you're in Beast Mode right now....

#266 Opry99er OFFLINE  

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Posted Sun Dec 2, 2018 9:19 PM

Is this going to require SAMS, Adam? This would be the only thing that would get me to buy a SAMS card. :)

#267 adamantyr OFFLINE  

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Posted Sun Dec 2, 2018 9:36 PM

Is this going to require SAMS, Adam? This would be the only thing that would get me to buy a SAMS card. :)

 

Yes, it's a required piece of hardware. Ksarul makes them. :)

 

A secondary goal was definitely to develop software to encourage adoption of the SAMS card. It's very likely all my TI projects are going to require one going forward.

 

#268 Opry99er OFFLINE  

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Posted Sun Dec 2, 2018 10:12 PM

Well..... you'd better offer a cloth map and a big stack of floppies.... now I gotta go buy hardware to play your game.

:D

#269 adamantyr OFFLINE  

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Posted Sun Dec 2, 2018 10:31 PM

The plan is to offer a box with printed manuals and a cloth map. I still have a lot to figure out there.

No floppy disks, they are too delicate and I'd have to use five 360k disks for the entire game. Plus I couldn't guarantee quality and functionality of them.

#270 Opry99er OFFLINE  

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Posted Mon Dec 3, 2018 12:17 AM

The game is designed to run from floppy though, yes?

#271 adamantyr OFFLINE  

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Posted Mon Dec 3, 2018 12:30 AM

Oh yes, it can run with any FDC and floppy drive system that can handle 360k disks or better.

It works fine with the TIPI. The Tiny PEB ran it as well, but no idea of the state of that project.

#272 Opry99er OFFLINE  

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Posted Mon Dec 3, 2018 12:34 AM

360K. So we will have to have a DSDD controller to run from floppy then?

((Jim, you're gonna need to get busy))


;)

#273 adamantyr OFFLINE  

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Posted Mon Dec 3, 2018 1:19 AM

360K. So we will have to have a DSDD controller to run from floppy then?

((Jim, you're gonna need to get busy))


;)

 

Yep. I aimed to keep the disks at 180K, but it couldn't be helped.



#274 Vorticon OFFLINE  

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Posted Mon Dec 3, 2018 7:38 AM

 

Yep. I aimed to keep the disks at 180K, but it couldn't be helped.

 

That's a problem. While new SAMS cards are available, this is not currently the case for DSDD floppy controllers.

So basically this is aimed mostly at IDE, SCSI and TIPI... 

I really think you should reconsider supporting DSSD drives even if it means having a pile of disks.



#275 adamantyr OFFLINE  

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Posted Mon Dec 3, 2018 9:58 AM

 

That's a problem. While new SAMS cards are available, this is not currently the case for DSDD floppy controllers.

So basically this is aimed mostly at IDE, SCSI and TIPI... 

I really think you should reconsider supporting DSSD drives even if it means having a pile of disks.

 

The 80-track modification for the classic TI disk controller would also provide you 360K disks.

 

It isn't a problem of a pile of disks, it's that logistically the game won't work. The program and loading programs consume over 150k by themselves, and there wouldn't be room for saved game data.






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