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TI-99/4a disk-based CRPG


253 replies to this topic

#251 Alekin OFFLINE  

Alekin

    Combat Commando

  • 7 posts

Posted Wed Aug 1, 2018 10:53 AM

Some mock-screenshots of the monster statistic screen. Doing stat screens is so memory consumptive, I think I'll have just enough space to get it done!

 

Fantastic screen shot!
"press any key to return" is so ... old school,  I think you can remove it...


Edited by Alekin, Wed Aug 1, 2018 10:54 AM.


#252 broettger OFFLINE  

broettger

    Space Invader

  • 34 posts
  • Location:Burnsville, MN

Posted Thu Aug 2, 2018 9:58 AM

Looking good! I am excited to see your progress and I am eagerly waiting for the day we can play this game!

#253 adamantyr OFFLINE  

adamantyr

    Stargunner

  • Topic Starter
  • 1,358 posts

Posted Thu Aug 2, 2018 9:26 PM

Fantastic screen shot!
"press any key to return" is so ... old school,  I think you can remove it...

I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL

 

I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year...



#254 digdugnate OFFLINE  

digdugnate

    Stargunner

  • 1,787 posts

Posted Sun Aug 5, 2018 2:21 PM

I like providing useful interface messages. Mind you, it's hard to beat Tunnels of Doom. "Select Movement Option" LOL

 

I'm working to get it to a playable state! I got one more module to code up, and a TON of testing and content generation. There may be a big Christmas push this year...

If there's a Christmas push, I want it under the tree! :D






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