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Posted Sat Feb 20, 2010 12:56 PM
Posted Sat Feb 20, 2010 4:06 PM
Posted Tue Feb 23, 2010 11:49 AM
Edited by Opry99er, Tue Feb 23, 2010 11:50 AM.
Posted Thu Feb 25, 2010 11:18 AM
Posted Fri Feb 26, 2010 3:28 AM
Filip, could you do a short writeup on exactly how you built this thing? I wanted to go into much more detail in our RTM article, but didn't think the venue was right for it. Most of those readers want reviews of Mega-man, not a bunch of technical stuff... I know you have several entries at your site--maybe you could copy and paste them here for the Atariage group?
Posted Fri Feb 26, 2010 3:29 AM
Most excellent! Most people would horde such code. It is nice to have complete examples of games like this, very rare indeed. I can't say thanks enough.
Posted Fri Feb 26, 2010 7:36 AM
Posted Thu Mar 4, 2010 9:53 AM
Posted Fri Mar 5, 2010 1:08 AM
Hey Filip... In looking through your source, (and I'm by no means a competent AL decipherer) it appears that you've utilized several of these subroutines over and over by branching back to them
over the course of your game... Essentially, if I'm understanding this correctly, once you get a whole bunch of these subs built, you maintain a very organized structure by simply branching and linking--- almost like a GOSUB in XB. Sorry, I'm new to this but I'm starting to make heads and tails of it all by reading a bit of your source here. Amazing comments man/-/ it really makes the while thing make so much more sense!!! This doesn't appear to be much more difficult than XB, once you have a big set of subroutines built up--- it's just a matter of understanding how to manually build a CALL CLEAR from scratch, and such.
Posted Fri Mar 5, 2010 8:28 AM
Posted Wed Sep 15, 2010 7:40 AM
Posted Wed Sep 15, 2010 7:47 AM
Posted Wed Sep 15, 2010 11:47 PM
I don't play games much and when PITFALL! originally came out (in 1982) I could not get it because, well, I had a 99/4A and the game did not exist for the 99/4A until a few months ago.
Now that I have had to actually *play* the game to make sure the carts sold on the CHC store are good, I have to say Retroclouds' conversion is absolutely AWESOME! Admittedly I had not actually played the game prior - *hangs head in shame* - BUT I downloaded though, and looked at the title screen in Classic99!?!?
If you have not actually played the game, even a little, you really need to! I can't get over how smooth the whole thing runs, and now I'm going to have to go read the source code because he did things in the game that I don't know how I would do.
I just wanted to throw this out there and give my two cents on the game. It is fantastic! Retroclouds nailed it! Even if you don't like games very much, you should play it a little just to see what I'm talking about.
Posted Thu Sep 16, 2010 8:54 AM
Posted Tue Jun 21, 2011 1:14 AM
Posted Tue Jun 21, 2011 4:19 AM
Posted Tue Jun 21, 2011 8:10 AM
Posted Sun Oct 16, 2011 3:43 PM
Posted Mon Oct 17, 2011 4:22 AM
Edited by retroclouds, Mon Oct 17, 2011 4:23 AM.
Posted Mon Oct 17, 2011 9:46 AM
Not that I'm aware of. Any chance you can take a picture of the reported behaviour?
What happens if you get passed the title screen. Does everything look ok then ?
Posted Mon Oct 17, 2011 12:32 PM
Posted Thu Oct 20, 2011 4:24 PM
Posted Mon Nov 21, 2011 8:32 AM
Posted Tue Nov 22, 2011 12:47 AM
Posted Tue Nov 22, 2011 8:08 AM
I absolutely second that
Clearly my best cart game in my families collection.
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