BTW - when you play the enhanced version of Asteroids... check out the ship - we took some original photo's of the actual models used back in 1984 for the Atari 7800 artwork for 3D Asteroids and made that into the ship used in the enhanced graphics mode. Also, we had some fun with the asteroids too --- we didn't like going with fully rasterized asteroids so instead we did this cool black vectorized look of the asteroids so that the enhanced mode would keep the original arcade feel to it.
Super Breakout (ahem - Breakout) is a lot of fun too --- Marty came up with a cool motif that was this "bouncing proton's off of the walls of the inside of computer chips" and has a tron-esque kind of feel to it.
*** However just a note - somebody in marketing made a mistake - we did BREAKOUT, not SUPER Breakout for these, in fact Al Alcorn lent some help with making recommendations to the game engine to make sure that this would be not only the first time Breakout was ever made (remember it is all TTL, no CPU, No ROM) but that it is the first ever truly accurate recreation of it on a modern platform....
Lunar lander enhanced - I sampled actual Apollo 11 moon landing audio and its incorporated into the game as you descend to the surface, so it added a little more depth and feel to the game. Plus as I mentioned - we added in a take off and docking stage as well.
...and no - you can't ram into the Command Module and blow it up (but I know you were thinking about it...) the display will say TOO FAST and the ascent level will end (You killed Neil, Buzz and Michael Collins in CM --- shame on you!)
Edited by Curt Vendel, Tue Mar 2, 2010 11:22 AM.