The object of the game is to zap the falling bombs before they reach the city below. You have a powerful laser beam that can be moved back and forth to take out the bombs. The city also has a set of shield defenses which will stop the bombs, but you won't score any points for their desctruction. You also have one super powerful laser blast that you can deploy at any point during the game. It will destroy all of the falling bombs on the screen. To activate the super laser, push up on the joystick. You will receive 10 points for every bomb you destory, and as mentioned before, no points for bombs destroyed by the city shields.
The game is divided up into 12 levels, and with each passing level you'll face a faster bombing raid on your city. Once you reach level 12, it's a test of endurance - there will be no more pauses in the action until you reach the inevitable destruction of your city. You'll see your city blow up when six bombs have hit.
The city can survive six direct bomb hits before it's destroyed. Your six hits are indicated with the level counter at the bottom of the screen. If you reach the end of a level and you've taken at least one hit you will gain one life back. Once you reach level 12, there are no more opportunities to gain extra lives.
In the updated v18 binary is the addition of an options screen. You can now select which level you want to start on, and whether or not you want the shields to be activated. To select whether or not you want shields, push left/right on the joystick. To select your level, push up/down on the joystick. The default option is to start on level 1 with the shields on. After you've made your selections, press fire to start the game.
The updated v23 binary includes a new option for choosing three levels of difficulty, and improves the randomization of the falling bombs from the previous versions. How you make your menu selections has also changed - push left/right to choose the option you want to change, then up/down to make the change. Press fire to start the game.
The updated v25 binary adds graduated scoring, bombs near the top of the screen are worth 40 points, then 30, 20, and 10 as they get closer to the city. The faster you clear the bombs, the higher your score will be. I've also modified the playfield so the city buildings are half the size. It looks a little better and gives you more on screen space to clear the bombs.
The updated v26 binary tweaks the difficulty a little bit. The laser is a little bit slower on easy/level 12, and a little bit faster on hard/level 12. I've also adjusted the randomization so that the bombs won't fall at the very edge of the screen on either side, so they'll always be a little bit closer together. They're minor changes, but should help a bit.
The updated v37 binary is now real hardware compatible. A new features is the ability to change your laser. You can keep it at static height, which is the default, or make it slowly shoot up from the bottom and reset itself when it gets to the top. Changing the laser to a "shooting" type really increases the difficulty! The type of laser you want is now a selectable option on the options screen. Another change is that the options you choose are saved from game to game. When you press fire on the game over screen, you are taken back to the options screen which will display the most recent choices you made. That way you can keep starting the same game over without having to change your options every time you want to try again. I also made some cosmetic changes to the titlescreen and options screen, as well as activating the reset switch when you're on the options screen and level notification screens.
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This game includes the option of having a second player control the city's shields using the right joystick. If no one is using the right joystick, the shields will hover back and forth automatically.
Thanks, and enjoy!
Steve
Attached Files
Edited by Atarius Maximus, Tue Mar 9, 2010 6:10 PM.
















