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Posted Sun Mar 7, 2010 4:25 PM
Posted Sun Mar 7, 2010 4:50 PM
Posted Mon Mar 8, 2010 2:40 PM
Posted Mon Mar 8, 2010 2:58 PM
Would the Wii even be powerful enough to run a Jaguar emulator? A lot of PC's have some trouble with certain games.
Posted Tue Mar 9, 2010 3:03 PM
Posted Tue Mar 9, 2010 11:58 PM
Edited by Austin, Tue Mar 9, 2010 11:59 PM.
Posted Sun Apr 11, 2010 7:08 PM
Posted Mon Apr 12, 2010 1:40 AM
Posted Mon Apr 12, 2010 1:46 AM
Funny enough, I wanted to give Virtual Jaguar a try again yesterday. It has been many years since I tried it and it never worked for me. I never tried the latest version on current hardware before.
No change though. It always hangs before anything of any game is even displayed.
I just don't know how to get it to work.
I tried Raiden, which is technically a game simple to emulate, I guess.
It was one of the first that ran flawlessly on Project Tempest, too.
I also tried more complex ones like Tempest 2000, but of course no luck there either.
The screenshots on the website show a lot of games in action, even a lot more than PT can emulate, but I just have no luck getting it to work.
Posted Mon Apr 12, 2010 11:21 AM
Edited by kskunk, Mon Apr 12, 2010 11:35 AM.
Posted Mon Apr 12, 2010 9:13 PM
I couldn't get Virtual Jaguar to work in XP and can't in Vista (32-bit) either... PT Works just as well in both, an din spite of the "2+ GHz" requirement for full sound emulation, my 1.4 GHz Athlon Xp 1600+ worked fine for full-speed with sound in PT. A lot of games don't work properly or at all though.
At least Virtual Jaguar is still being developed, though slowly, and is open source - so if it gets to the point where it's playing games well it could certainly be ported to consoles.
To answer some of the technical questions:
The Jaguar is harder to emulate than the PS1. And obviously, there's a lot more money/fame/users/bragging rights/whatever in making a PS1 emulator. So you'll see many more finished PS1 emulators.
Jaguar emulators need more CPU power than PS1 emulators. This is because the PS1's graphics operations are relatively conventional, and with a few tricks they can be mapped to modern graphics chips. The Jaguar's graphics operations are unlike anything built since, and must be entirely software emulated, which requires a powerful CPU.
The PS1 also has only a single processor, with relatively well-defined rules of concurrency between the processor and custom chips. In English, it means the emulator program has less to keep track of and fewer special cases.
The Jaguar, with its multiple processors and many glitches, has a tendency to run games that rely on timing side effects and hardware bugs. Emulating everything according to spec might not result in a working game. Emulating the true, sub-microsecond-level, timing interactions and bugs is incredibly complex, far harder than the life of a PS1 emulator.
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