This version is fantastic Matthew, and I'm not just saying that because of the original. It's much improved - fast, smooth, and far better with continuous spider motion. Love the "Fly Guy appears" effect, as well as getting webbed when a spider catches you. And thanks for giving the Fly Guy sprite facing as well. The graphics are nicely improved too. Just needs some sound and it's a winner across the board, as far as I'm concerned.
Thanks! There are a ton of things I could do, and some things I'm still planning. I hope to have some sort of "entrance" for the spiders as well, and I planned to have caught FlyGuy cocoons stay on the grid and be worth something like 1000 pts if you "free" your brethren.
I would really like a way, without using file I/O, to save the high score table. A nice battery backed RAM would be nice. :-) Maybe I could talk Tursi into letting me write to the ROM addresses (I spent a good hour early on in the development trying to figure out why my variable values were not changing. This is my first ROM based code so *usually* you can change your DATA and BYTE variables when your code is loaded into the low or high memory expansion.) If I could write to the ROM addresses then at least in the emulator the high scores could be saved. Also, as for the a real cartridge, I'm making mine with this neat chip I have from Dallas Semiconductor, a DS1225AD
which is a RAM chip that has the pinout of a ROM, but also has a 10-year battery built in. They call it a Nonvolatile SRAM. It is much easier to work with than a real EPROM because erasing is simple (no UV or anything like that), and I can write to it in circuit if I want. They are not too expensive and I actually got mine as a free sample from Maxim-IC. :-)
Sound is planned, and no Owen I'm not pressuring you. :-) (Owen said, if he had time, that he would try to get me some in-game music.) Actually (shockingly) my wife was watching me test the game and she said "you know, I can do the music for that." She can sing and play the piano pretty well, and she was intrigued when I was helping Owen with the sound player for his Honeycomb Rapture game (my kids liked it too.) So, between either Owen or my wife, I'll get some music and sound effects. :-)
What I would really like is a way to interactively control the sound chip, kind of like a synth, so I can make my own sound effects. I know the sound chip is capable of amazing things and I don't think anyone "back in the day" pushed it (or the 9918A either) very hard. Does anyone know of such a program? Maybe those "sound tracker" things are what I'm looking for, but I never messed with one so I'm not sure.
Would love to see this on a cart some day!
As soon as I get my 64K board soldered up I plan on testing it as a real cartridge. Anyone with an EPROM burner can make a cart. Or are you saying you think it would sell a few if I produce the carts myself?
Oh, and you can use my real name on the startup screen if you like. Up to you.
Okay, but, I don't know your real name (I'm not terribly observant)...
I suppose I could check your profile, but a lot of people don't fill that out.