Wickeycolumbus Posted March 8, 2010 Share Posted March 8, 2010 I have always wondered if it was possible to read NES controllers on the 2600, so I gave it a try. Attached is a simple demo that reads the controller status and displays it on screen via PF1. The controller reading code is very clunky, but this is just a proof of concept demo. It should be easy to adapt this code for SNES controllers too. Directions (not very detailed) for building the adapter are in the source. Here is a picture of mine: Hopefully future Homebrews will make use of this NES.zip Quote Link to comment Share on other sites More sharing options...
+grafixbmp Posted March 8, 2010 Share Posted March 8, 2010 BRILIANT!!! Bravo! :D Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted March 9, 2010 Share Posted March 9, 2010 man i'd love to see this contraption wind up in the AA Store next to the Stelladaptor! we'd need some two-button titles for it though. Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted March 9, 2010 Share Posted March 9, 2010 Good job, Wickey! Quote Link to comment Share on other sites More sharing options...
cd-w Posted March 9, 2010 Share Posted March 9, 2010 Nice work! I wonder if it would be possible to do the translation in hardware (e.g. using a PIC micro-controller, or simpler) so that it would be compatible with existing games? Chris Quote Link to comment Share on other sites More sharing options...
alex_79 Posted March 9, 2010 Share Posted March 9, 2010 Here there are instructions (in spanish) and schematics for a nes 2 atari adapter using 3 IC. Quote Link to comment Share on other sites More sharing options...
+grafixbmp Posted March 10, 2010 Share Posted March 10, 2010 I figure it would be cheaper to construct the first design and give all 8 buttons in the process for new games. And If you just want to use an NES controller as a regular replacement for a joystick, it would also probably be cheaper to replace the guts of an NES controller so that it will use an Atari connector natively. Quote Link to comment Share on other sites More sharing options...
alex_79 Posted March 10, 2010 Share Posted March 10, 2010 I have always wondered if it was possible to read NES controllers on the 2600, so I gave it a try. Attached is a simple demo that reads the controller status and displays it on screen via PF1. The controller reading code is very clunky, but this is just a proof of concept demo. It should be easy to adapt this code for SNES controllers too. Directions (not very detailed) for building the adapter are in the source. Here is a picture of mine: If this pinout is correct, you could read a Flashback 1 controller without any adapter by changing your code so that pin 2 (SWCHA D5) is Latch, pin 3 (SWCHA D6) is Data and pin 4 (SWCHA D7) is Clock. 1 Quote Link to comment Share on other sites More sharing options...
RevEng Posted March 10, 2010 Share Posted March 10, 2010 man i'd love to see this contraption wind up in the AA Store next to the Stelladaptor! we'd need some two-button titles for it though. I think that it will take a critical mass of titles that support it before most users will build/buy adapters. One way to speed that up is to hack some of the games that use the second joystick's button to use it. Regarding the adapter, it would make sense to include a regular db9 male wired in parallel, so a normal joystick could be wired in at the same time; it would save a lot of unplugging. Assuming the pad wouldn't interfere with regular operation. Alternatively, a microcontroller could be used as cd-w suggested. It could act in "compatibility mode" if the vcs didn't handshake with it, and in "pass-through mode" if it did. If you wanted to get really fancy, the microcontroller could control the vcs select and reset switches too, with some minor mods. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 11, 2010 Author Share Posted March 11, 2010 I have always wondered if it was possible to read NES controllers on the 2600, so I gave it a try. Attached is a simple demo that reads the controller status and displays it on screen via PF1. The controller reading code is very clunky, but this is just a proof of concept demo. It should be easy to adapt this code for SNES controllers too. Directions (not very detailed) for building the adapter are in the source. Here is a picture of mine: If this pinout is correct, you could read a Flashback 1 controller without any adapter by changing your code so that pin 2 (SWCHA D5) is Latch, pin 3 (SWCHA D6) is Data and pin 4 (SWCHA D7) is Clock. Thanks for the info! I was able to get the FB1 controllers working, although Data is actually SWCHA D5 and Latch is SWCHA D6. I will have to rewire my adapter, this way is much more convenient. Quote Link to comment Share on other sites More sharing options...
Atariman Posted March 12, 2010 Share Posted March 12, 2010 I have always wondered if it was possible to read NES controllers on the 2600, so I gave it a try. Attached is a simple demo that reads the controller status and displays it on screen via PF1. The controller reading code is very clunky, but this is just a proof of concept demo. It should be easy to adapt this code for SNES controllers too. Directions (not very detailed) for building the adapter are in the source. Here is a picture of mine: If this pinout is correct, you could read a Flashback 1 controller without any adapter by changing your code so that pin 2 (SWCHA D5) is Latch, pin 3 (SWCHA D6) is Data and pin 4 (SWCHA D7) is Clock. Thanks for the info! I was able to get the FB1 controllers working, although Data is actually SWCHA D5 and Latch is SWCHA D6. I will have to rewire my adapter, this way is much more convenient. Huh? SWCHA D5 and SWCHA D6? Did they change what they were silk screening onto the joystick PCBs or something? Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted March 12, 2010 Author Share Posted March 12, 2010 I have always wondered if it was possible to read NES controllers on the 2600, so I gave it a try. Attached is a simple demo that reads the controller status and displays it on screen via PF1. The controller reading code is very clunky, but this is just a proof of concept demo. It should be easy to adapt this code for SNES controllers too. Directions (not very detailed) for building the adapter are in the source. Here is a picture of mine: If this pinout is correct, you could read a Flashback 1 controller without any adapter by changing your code so that pin 2 (SWCHA D5) is Latch, pin 3 (SWCHA D6) is Data and pin 4 (SWCHA D7) is Clock. Thanks for the info! I was able to get the FB1 controllers working, although Data is actually SWCHA D5 and Latch is SWCHA D6. I will have to rewire my adapter, this way is much more convenient. Huh? SWCHA D5 and SWCHA D6? Did they change what they were silk screening onto the joystick PCBs or something? SWCHA is a register inside the RIOT chip that you read/write to port A (AKA controller ports) with Quote Link to comment Share on other sites More sharing options...
DickNixonArisen Posted March 14, 2010 Share Posted March 14, 2010 I have a lot of systems out at a time and use a SNES pad on my snes and nes at the same time and a Gen pad for the 26 Jr. and Gen3 - my NES can do three controller types right now. I would happily pay 30 or so for an adapter, but I vote for the SNES pad as superior to the NES pad (as I think most people would/will). Of course it would have to work with most titles I own already. The only other way I can think of would be to bundle the adapter with a homebrew that required it, but then why not just make it a regular 2-button 2600 deal? Neat achievement, though, either way. Someday all game consoles will be controlled by power gloves and power gloves only. Quote Link to comment Share on other sites More sharing options...
Madhatter Posted February 7, 2012 Share Posted February 7, 2012 It works! I use my 2600 SRAMCART. Big surprise, my 2600 clon have bidirectional controller ports! Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted February 7, 2012 Author Share Posted February 7, 2012 It works! I use my 2600 SRAMCART. Big surprise, my 2600 clon have bidirectional controller ports! That's an awesome setup you have there, care to share some info on that SRAM cart? Quote Link to comment Share on other sites More sharing options...
Madhatter Posted February 8, 2012 Share Posted February 8, 2012 This is my handwired Atari 2600 8 KB sramcart: More information soon in my website. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 8, 2012 Share Posted February 8, 2012 Many clone NES systems already use a 9 pin connection. I wonder how close the pinouts are.. Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted February 8, 2012 Author Share Posted February 8, 2012 Many clone NES systems already use a 9 pin connection. I wonder how close the pinouts are.. The way that NES controllers are read is much different from standard Atari joysticks, so you wouldn't be able to just plug one in and control a game that isn't specifically writen to read them. Since the controller ports are bidirectional, it is possible to read them, though you will obviously need an adapter to read the official ones. As previously posted, the demo can be adjusted to read Flashback 1 controllers without an adaptor. It's possible other famiclones use this same pinout, or a pinout that would be compatible with some code adjustment Quote Link to comment Share on other sites More sharing options...
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