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#276 Asmusr ONLINE  

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Posted Tue Apr 23, 2013 2:07 AM

As a design tool, and graphic editor, I think Magellan should support half bitmap mode. It should fit nicely there with 1 character set edit already there. I would like to have the character set magnified though (x2).


I will take a look at the code to see how difficult it is to implement half bitmap mode color support.

#277 sometimes99er OFFLINE  

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Posted Tue Apr 23, 2013 2:09 AM

I will take a look at the code to see how difficult it is to implement half bitmap mode color support.


Great ! :thumbsup:

#278 Asmusr ONLINE  

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Posted Tue Apr 23, 2013 10:12 PM

Looks reasonably easy to do. I think I can have a test version ready within a week.

#279 Asmusr ONLINE  

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Posted Fri Apr 26, 2013 5:15 AM

Here's the first beta version with bitmap mode color support. Note that I have implemented this as a global option (Options / Bitmap Mode Colors) rather than an attribute of a map project. You need to switch it on before you import any data with bitmap colors.

I think all features work, including import of half bitmap mode VRAM Dumps (included a Rock Runner example, which other games are using half bitmap mode?).

Let me know if you find any problems or have suggestions for improvement. I'm holding on to the source code for now until any bugs have been fixed.

[Edit] Forgot to mention that in order to edit a character you first left or right click in the color panel to select the foreground or background color. You then use the same mouse buttons to draw in the grid. It takes a while to get used to that all the foreground/background pixels in a row change their color together.

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#280 Opry99er OFFLINE  

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Posted Fri Apr 26, 2013 6:21 AM

Wow!! Look at that!!! Excellent stuff, man!!

AFAIK, Rock Runner is the only half bitmap game out there... But Im not an expert historian.

Im sure Sometimes will have a blast with this. :) Great work.

#281 Asmusr ONLINE  

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Posted Sat Apr 27, 2013 12:42 PM

New beta version with larger character images and improved performance.

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#282 Opry99er OFFLINE  

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Posted Sat Apr 27, 2013 1:15 PM

I'm using a VERY old version of Magellan, it seems. I think mine was DLed in 2011 and is an .exe file.

The JAR file, I'm assuming, is the Java program? What version of Java is the preferred one these days? I'm not sure if I need the JDK as well or not.

I have used Magellan for years, but apparently I'm just using an old version. =)

#283 Asmusr ONLINE  

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Posted Sat Apr 27, 2013 3:15 PM

Yes the jar file is the Java program. On my system you just have to double-click it. I have compiled it using Java 6, but it runs fine under Java 7, which is the current version. You don't need the JDK - just the JRE.

#284 Opry99er OFFLINE  

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Posted Sat Apr 27, 2013 3:21 PM

thanks. =) I'll be hitting this up tonight.

Like I said I've been using Magellan for a looooong time. guess it's time to check out all the updates from retroclouds, sometimes, and Rasmus! Thanks guys for your work

#285 sometimes99er OFFLINE  

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Posted Sun Apr 28, 2013 5:02 AM

Looks very nice. :thumbsup:

Personally I would like the background color to shine through on the left hand side too. If one wants to know whats transparent and what's not, then one can choose the transparent background color to see.

:)

#286 Asmusr ONLINE  

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Posted Sun Apr 28, 2013 3:49 PM

Personally I would like the background color to shine through on the left hand side too. If one wants to know whats transparent and what's not, then one can choose the transparent background color to see.


Like this?

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#287 sometimes99er OFFLINE  

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Posted Mon Apr 29, 2013 12:04 AM

Hehe, you're absolutely spot on. Love it. Thanks for doing that. :thumbsup:

#288 Asmusr ONLINE  

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Posted Mon Apr 29, 2013 12:57 PM

Hi sometimes. Glad you like it. I have removed the 'beta' and included the source code. I would like to do some more work on it at some point, e.g. to add a better copy/paste function, but for now I think version 1.6 is finished.

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#289 marc.hull OFFLINE  

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Posted Mon Apr 29, 2013 9:11 PM

Hi sometimes. Glad you like it. I have removed the 'beta' and included the source code. I would like to do some more work on it at some point, e.g. to add a better copy/paste function, but for now I think version 1.6 is finished.


UH.....

It's been a bit since I updated my Magellan copy (read as original) and I don't have the energy to piece together what has occurred since (read as lazy) so..... could someone summarize what has changed/been added from the original release ? It's a pretty neat and unusually useful tool and I'm happy it is still getting some attention.

#290 Asmusr ONLINE  

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Posted Mon Apr 29, 2013 10:18 PM

The attached file (release changes.txt) is also included in the zip. It's not very detailed but should give you an idea about what has changed...

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#291 marc.hull OFFLINE  

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Posted Mon Apr 29, 2013 10:37 PM

The attached file (release changes.txt) is also included in the zip. It's not very detailed but should give you an idea about what has changed...


My laziness thanks you RasmusM !! Looks good I'll DL and update. Thanks for making it better guys.

#292 retroclouds OFFLINE  

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Posted Mon Apr 29, 2013 11:08 PM

That are some very nice enhancements. Thanks! :-)

#293 Mobsie OFFLINE  

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Posted Tue May 7, 2013 12:37 AM

Thank you, thats perfect.
My question is only how to handle the Colors from the bitmap mode?
I use always the binary export but here we have only the 32b color export.

#294 retroclouds OFFLINE  

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Posted Tue May 7, 2013 9:37 AM

Anyone willing to add a "undo" functionality to Magellan?
That would be cool but I suppose it's quite a big enhancement :)

#295 Asmusr ONLINE  

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Posted Tue May 7, 2013 11:49 AM

I'm currently working on the source code to add some functionality that I need for my scrolling project.

Anyone willing to add a "undo" functionality to Magellan?

I would like to do it if I have the time - I keep messing up my characters and have to redraw them. But it's a relatively big task (have tried it before). I would also like to make a better copy/paste function and a normal Save function (the current Save function is really Save As).

My question is only how to handle the Colors from the bitmap mode?
I use always the binary export but here we have only the 32b color export.


I have only added the bitmap colors to the assembler data export, but I think I could easily add it to the Binary Data as well. I wasn't sure if anyone were using this function.

#296 Opry99er OFFLINE  

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Posted Wed May 8, 2013 8:26 PM

I posted a zipfile to the Beryl Reichardt thread containing a set of tools I use in conjunction with Magellan. Basically, once magellan exports XB data, my tools take that data and (after pasting information into pre-set sections of the program) writes them to disk in varying formats... It can write to disk in XB format to be called up and displayed on the screen by another program which is also in that file, OR you can use the data to convert all the BASIC data to BYTE statements that can be dropped directly into a "draw" program in assembly which is also in the file.

It might not be all that new to regular users of Magellan, but I use these tools regularly in conjunction with Magellan map editing...

I wrote some of the tools, and (sorry if I am remembering incorrectly) adamantyr helped write one or two and Matthew was also instrumental in helping put them together.

A couple are documented well, but there is at least one tool which is not very well documented and takes a second to read and comprehend... Nothing too difficult or complex though, as the goal of these tools is to simplify everything. =)

Edited by Opry99er, Wed May 8, 2013 8:29 PM.


#297 Asmusr ONLINE  

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Posted Thu May 9, 2013 4:03 AM

New version 1.7 with the following changes:
  • Undo/Redo functions for character editor
  • Foreground color pixels are shown with a white border in bitmap color mode
  • Added Save Map Project as... function (actually renamed old Save function to Save As and added new Save function)
  • Moved clone tool to map editor tool bar (where it really belongs)
  • When using the clone tool, multiple clones can be made by holding down shift or ctrl
  • Bitmap colors included in Binary Data export
  • Tool for analyzing character transitions (for use with smooth scrolling)
Enjoy!

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#298 Mobsie OFFLINE  

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Posted Thu May 9, 2013 5:34 AM

WOW!
Thank you.

#299 retroclouds OFFLINE  

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Posted Thu May 9, 2013 6:18 AM

Thanks for the update, appreciate it a lot ;-)

I do seem to have an issue with maps projects that were created in an earlier version of Magellan.
Even after I uncheck the bitmap color options I'm not able to see the tiles that make up the map.
Also you see that lower cyan letters, which are not part of the map.

With Magellan 1.7 :

Attached File  tutmap_mag17.png   179.71KB   29 downloads

And here is how it looks like in Magellan 1.4 :

Attached File  tutmap_mag14.png   126.24KB   29 downloads


Note that clicking on the "eye" icon and hovering over the map does bring back some of the tiles.
If this is just a migration issue, that I'll check if I can upgrade my maps somehow.

EDIT: I'll send you the map, in case you might want to take a quick look.

Edited by retroclouds, Thu May 9, 2013 6:21 AM.


#300 Asmusr ONLINE  

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Posted Thu May 9, 2013 1:34 PM

Version 1.7 had a problem handling multiple maps of different sizes. The attached version should fix this.

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