Thanks! I appreciate the help. I've tried Convert9918 a little bit. Can you then bring that image into Magellan to modify it? Or is there a character or pixel editing feature in Convert9918? If I understand things correctly, a nice thing about Magellan is that the Map can be bigger than the screen and you can scroll in a program to "see" more of it. I think I've got several more questions forming in my mind, but they are going to have to wait until tomorrow.
Indeed. The program was originally designed by Howard Kistler as a map editor.... which essentially allowed you to build large maps for games. The program for displaying those maps is up to youbut we can offer some help. The Missing Link by senior falcon had assembly support for scrolling a map under a window. Ive written an assembly scroller utilizing Magellans output files, as have many others, including Rasmus who is the current steward of Magellan and keeper of the sacred flame.
In BASIC, it can absolutely be done, but uncompiled BASIC code for scrolling graphics is inherently slow without some neat character redefinition tricks (see sometimes99ers demos for visuals).
There are nearly limitless possibilities for what you can do with Magellan, and deciding how and what you want to accomplish early on will help you define the path forward.
Definitely ask questions, as there are some brilliant programmers on here who can help you on your way.