Jump to content

Photo

"His Dark Majesty"


118 replies to this topic

#1 Kaz atarionline.pl OFFLINE  

Kaz atarionline.pl

    Moonsweeper

  • 414 posts
  • Location:Poland

Posted Fri Apr 30, 2010 2:08 PM

Nice to presents a new game "His Dark Majesty" by Ilmenit (main code), Marok (additional code), Jakub Husak (msx), Ooz (color gfx), Kaz (black&white gfx), Shawn Jefferson (translation help). It is a role-playing strategy game, you can read about on AtariOnline.pl in Polish or in English via Google Translator:

http://www.atarionli...action=showfull

or in English on project webpage:

http://hdm.atari.pl/index.html

This is version 1.0 without some gfx and with some known bugs - Ilmenit will fix in next version. Some screenshots:

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

Posted Image

The ATR file (game requires 64KB Atari, PAL):

http://www.atarionli...is_Dark_Majesty

Please test it and report bugs.

Edited by Kaz atarionline.pl, Fri Apr 30, 2010 2:11 PM.


#2 R4ngerM4n OFFLINE  

R4ngerM4n

    Moonsweeper

  • 397 posts
  • Beware of my friends!
  • Location:Sofa cushion.

Posted Fri Apr 30, 2010 2:33 PM

:thumbsup: :lust:

#3 dwhyte OFFLINE  

dwhyte

    Dragonstomper

  • 863 posts
  • Location:Canada

Posted Fri Apr 30, 2010 2:42 PM

Amazing. :lust: :thumbsup:

Edited by dwhyte, Fri Apr 30, 2010 2:43 PM.


#4 Philsan OFFLINE  

Philsan

    River Patroller

  • 3,362 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Fri Apr 30, 2010 2:54 PM

Awesome!
I hope problems with Altirra will be solved (if it is an emulator's problem phaeron will fix it) because on my W7 machines I don't use Atari800WinPLus anymore.

#5 Cebus Capucinis OFFLINE  

Cebus Capucinis

    Not-so-secretly Trolling

  • 8,013 posts
  • Wiseass Extraordinaire
  • Location:Ellensburg, WA

Posted Fri Apr 30, 2010 3:10 PM

Simply....BEAUTIFUL! :lust:

#6 Allas OFFLINE  

Allas

    Stargunner

  • 1,103 posts
  • Location:Lima - Perú

Posted Fri Apr 30, 2010 7:58 PM

Awesome game! Very polished. I love strategy room games. :)

#7 Rybags OFFLINE  

Rybags

    Quadrunner

  • 15,103 posts
  • Location:Australia

Posted Fri Apr 30, 2010 9:09 PM

Some impressive graphics and nice music there.

Played for a bit. Got creamed by the second screen.

I think the hints might get grating after a while - be nice to have an option to turn them off.

#8 Allas OFFLINE  

Allas

    Stargunner

  • 1,103 posts
  • Location:Lima - Perú

Posted Sat May 1, 2010 12:37 AM

Some impressive graphics and nice music there.

Played for a bit. Got creamed by the second screen.

I think the hints might get grating after a while - be nice to have an option to turn them off.


I solved with this strategy:

hdm2.png

Now, I'm at level 4 and this game is really addictive. It remind me Civilization type game, very cool!

Edited by Allas, Sat May 1, 2010 12:40 AM.


#9 _Fandal_ OFFLINE  

_Fandal_

    Dragonstomper

  • 766 posts
  • Location:Czech Republic

Posted Sat May 1, 2010 12:54 AM

Awesome! Congratulations!

F.



#10 phaeron OFFLINE  

phaeron

    River Patroller

  • 2,236 posts
  • Location:USA

Posted Sat May 1, 2010 1:33 AM

Awesome!
I hope problems with Altirra will be solved (if it is an emulator's problem phaeron will fix it) because on my W7 machines I don't use Atari800WinPLus anymore.


WTF... yeah, I might be able to fix it, if someone had actually bothered to tell me what was wrong, or what version they had tested on. I just tried it with 1.6 and it seems to work fine.

#11 phaeron OFFLINE  

phaeron

    River Patroller

  • 2,236 posts
  • Location:USA

Posted Sat May 1, 2010 2:42 AM

Intermittently fails on 64K NTSC 800XL and Altirra 1.6 (64K PAL) when pressing joystick button during opening animation. I think this is the problem:

(63469: 64,109) PC=51B5 A=00 X=FF Y=01 S=F5 P=B4 (N  I  )  51B5: 9D 00 D0         STA HPOSP0,X [$D0FF] = $0F
(63469: 65,  1) PC=51B8 A=00 X=FF Y=01 S=F5 P=B4 (N  I  )  51B8: E8               INX
(63469: 65,  7) PC=51B9 A=00 X=00 Y=01 S=F5 P=36 (   IZ )  51B9: D0 FA            BNE $51B5
(63469: 65,  9) PC=51BB A=00 X=00 Y=01 S=F5 P=36 (   IZ )  51BB: 4C 00 58         JMP $5800   [$5800] = $8D
(63469: 65, 12) PC=5800 A=00 X=00 Y=01 S=F5 P=36 (   IZ )  5800: 8D 00 D4         STA DMACTL  [$D400] = $FF

Altirra> .antic
DMACTL = 00  : none 2-line
CHACTL = 02  : invert
CHBASE = 30
DLIST  = 2025
HSCROL = 00
VSCROL = 03
PMBASE = 4b
CHBASE = 30
NMIEN  = c0  : dli vbi
NMIST  = 9f  : dli

The screen switching code has a chance of turning off ANTIC display DMA on a mode line with the DLI bit set, but doesn't disable DLIs. This causes ANTIC to issue DLIs every eight scan lines (mode 4), and I'm seeing the NMI handler get stuck in infinite recursion. The title screen doesn't have this problem and I can reliably get to the main menu if I jump from there.

Fantastic game, btw... I love SRPGs.

Edited by phaeron, Sat May 1, 2010 2:42 AM.


#12 spookt OFFLINE  

spookt

    Stargunner

  • 1,784 posts
  • This is SPARTA(DOS)
  • Location:Sunderland, UK

Posted Sat May 1, 2010 2:52 AM

Looks like a great game with really nice presentation. I just tried it quickly in the emulator and I too got creamed on the 2nd screen :D I'll try it out on real hardware later. Thanks to everyone involved!

#13 Rybags OFFLINE  

Rybags

    Quadrunner

  • 15,103 posts
  • Location:Australia

Posted Sat May 1, 2010 3:54 AM

Nice debugging there from Phaeron.

#14 StaxX28 OFFLINE  

StaxX28

    Chopper Commander

  • 191 posts
  • Location:France

Posted Sat May 1, 2010 7:32 AM

wow, really nice !

Edited by StaxX28, Sat May 1, 2010 7:32 AM.


#15 simonl OFFLINE  

simonl

    Chopper Commander

  • 160 posts
  • Location:UK

Posted Sat May 1, 2010 12:24 PM

Great stuff, this definitely passes the "would I have paid twenty five pounds for it on disk in 1986?" test!

#16 emkay OFFLINE  

emkay

    Quadrunner

  • 8,686 posts
  • What's up?
  • Location:Holy Grail ;)

Posted Sat May 1, 2010 2:48 PM

Unbelievable.

The Presentation of the game is "round" also the graphics and music fit well.

A real candidate to create a Time machine and to send it to the early 80s ;)



#17 Shawn Jefferson OFFLINE  

Shawn Jefferson

    Stargunner

  • 1,986 posts
  • Location:Victoria, Canada

Posted Sat May 1, 2010 8:41 PM

There were some limitations on the amount of dialog that could be stored for each scenario, so I hope that I got the general feeling that Ilmenit was trying to convey. This is the first time I`ve seen the entire game all put together and it looks like a nice game, and looks really polished.

#18 dwhyte OFFLINE  

dwhyte

    Dragonstomper

  • 863 posts
  • Location:Canada

Posted Sun May 2, 2010 1:10 AM

2010 Atari Game of the Year, in my opinion! Best thing to come to our systems since Yoomp!

#19 snicklin ONLINE  

snicklin

    River Patroller

  • 2,064 posts
  • Location:Australia

Posted Sun May 2, 2010 4:50 AM

I think that the Retro Gamer magazine should take a look at this. This is a top-notch production.

#20 Heaven/TQA OFFLINE  

Heaven/TQA

    Quadrunner

  • 10,306 posts
  • Location:Baden-Württemberg, Germany

Posted Sun May 2, 2010 7:01 AM

it is really great... just played it a while... :) Well done... now every game on A8 needs an intro with Story plus tutorial hints... ;) not good for Beyond Evil delay... :D

#21 Rybags OFFLINE  

Rybags

    Quadrunner

  • 15,103 posts
  • Location:Australia

Posted Sun May 2, 2010 7:27 AM

I've had about 4 goes but haven't done the third one yet... maybe it's a case of using the forest/mountains to aid defence.

I also experienced it blanking out whilst loading on my VBXE 800XL (64+512). Rebooted and quickly skipped the intros and it worked the next time.

#22 Shawn Jefferson OFFLINE  

Shawn Jefferson

    Stargunner

  • 1,986 posts
  • Location:Victoria, Canada

Posted Sun May 2, 2010 6:26 PM

Yeah, I beat that level by putting my guys in the trees...

#23 Rybags OFFLINE  

Rybags

    Quadrunner

  • 15,103 posts
  • Location:Australia

Posted Sun May 2, 2010 6:58 PM

Played it last night and before I realised it was 1:15AM.

Had one or two "close" matches where the other guy was down to his last 2 or so.

I'm thinking the strategy must be to shield your archers with swordsmen. No idea about the footmen. Would be nice to have some sort of guide which explains the pros/cons of each unit type.

Also, does anyone know if previous levels have a bearing on the subsequent ones? It might be that I'm starting with less units because I only just scraped through the one before.

#24 DamageX OFFLINE  

DamageX

    Chopper Commander

  • 245 posts

Posted Sun May 2, 2010 8:37 PM

This is cool, I love Langrisser-style games. The UI is a bit clunky with only one button and no diagonal movement of the cursor. Would keyboard-based control be feasible? I played the first three rounds. It looks like a good strategy is to focus on attacking one enemy with multiple units, since their counterattack diminishes after the first one. Also try to block the enemy from surrounding any of your units.

#25 Allas OFFLINE  

Allas

    Stargunner

  • 1,103 posts
  • Location:Lima - Perú

Posted Sun May 2, 2010 9:04 PM

The level defending the Village was brutal, i played at least 15 times, and finally i got the way how to defend the village. Now i'm at this level. This game is fascinating!

hdm02.png




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users