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Sinistar in Cartridge Form!


90 replies to this topic

#76 peedenmark7 OFFLINE  

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Posted Fri Aug 5, 2011 5:28 PM

I'm in as well :)

#77 Blitter OFFLINE  

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Posted Tue Aug 9, 2011 7:29 AM

I picked this game up when it was released and it's really impressive. I finally got the chance to start playing it and realized my controller pots needed to be adjusted.

I should be able to really enjoy this game now.

I used to play the arcade version when I was in 6th grade at an arcade near me. The game really got your adrenaline going with the roaring Sinistar.

#78 peedenmark7 OFFLINE  

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Posted Tue Aug 9, 2011 10:00 AM

NO replies to my pm's ? Is this game still available? if so I'd like to buy one.
thanks,

#79 Albert ONLINE  

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Posted Tue Aug 9, 2011 10:07 AM

Is this cart still available? It's not on the AtariAge store link. It's definitely one I would like to get.

Wayne

Hi Wayne,

I will respond to your PM shortly. :)

..Al

#80 Wayne2072 OFFLINE  

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Posted Tue Aug 9, 2011 12:49 PM


Is this cart still available? It's not on the AtariAge store link. It's definitely one I would like to get.

Wayne

Hi Wayne,

I will respond to your PM shortly. :)

..Al


Thank you, Al! I look forward to hearing from you!

Wayne

#81 fernando marrin OFFLINE  

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Posted Mon Jan 9, 2012 11:20 AM

is it still available? want one!

#82 Chris-in-NJ OFFLINE  

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Posted Mon Jan 9, 2012 6:03 PM

The cart is available from the Digital Press store in Clifton, NJ. Went there the day after Christmas and they had at least half-a-dozen on their shelves.

#83 lushgirl_80 OFFLINE  

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Posted Mon Jan 9, 2012 6:21 PM

I'd love a copy as well!


Someone on eBay is selling it for over a 100 bucks tho :(


I'd buy it for the original asking price of $25. Hope I can still get it for that much.

#84 Albert ONLINE  

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Posted Mon Jan 9, 2012 6:22 PM

Anyone who wants one with the spiffy, original label we created for it can have it for $25 (plus shipping). Just drop me a line. I'm catching up on store orders right now, but I can have another batch of carts shipped out by the end of the week.

..Al

#85 lushgirl_80 OFFLINE  

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Posted Mon Jan 9, 2012 6:31 PM

PM sent :D

#86 fernando marrin OFFLINE  

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Posted Mon Jan 9, 2012 10:55 PM


please email me the paypal address, i'll buy adventure 2 + sinistar + shipping

don't know how to PM you ;-)


#87 ApolloBoy OFFLINE  

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Posted Tue Jan 10, 2012 1:27 AM

Someone on eBay is selling it for over a 100 bucks tho :(

Typical. I was almost tempted to message the seller that you could still get a new copy for $25 but I didn't feel like stirring up drama at the time.

#88 fernando marrin OFFLINE  

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Posted Thu Feb 2, 2012 7:24 PM

still waiting for mine...

#89 7800 OFFLINE  

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Posted Sat Jul 20, 2013 7:02 AM

It's on ebay right now... 3 left last time I looked.

#90 ledzep OFFLINE  

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Posted Sun Apr 13, 2014 3:13 AM

For those of you who own the Sinistar cartridge, the latest Retro Gamer magazine (#125) has an article on it, "The Making Of: Sinistar".  Goes into detail about how the arcade game came to be.  Some interesting details about ideas that were proposed but never made it into the game.  If there's ever an attempt to make a Sinistar Deluxe...


Edited by ledzep, Sun Apr 13, 2014 3:15 AM.


#91 ledzep OFFLINE  

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Posted Mon Jul 28, 2014 9:16 PM

Sort-of familar icon_mrgreen.gif

In doing the 5200 port first, this was done with the approach of leaving everything in its original prototype state, therefore the code and data lay at the same addresses and are padded or call extra routines to handle the differences between the A8 and 5200 (joystick mapping/key reading etc). Hence its <24K fitted onto a 32K cart.

Since then I have played with moving the A8 version onto FlashCart and have correct all tables etc so that the code/data can be relocated anywhere and so in doing so a bit more understanding has been made. However I haven't attempted to track down and fix any of the bugs.

Mark  I

 

I didn't realize this game came out in 2010!  Time flies.  Anyway, I was just curious if there had been any movement on a Sinistar Deluxe or Sinistar Complete update to the game to address the few raw parts of the prototype (collision detection, color issues, text) along with possibly adding analog joystick support (to mimic the 49-way joystick from the arcade version).  I suppose that would also allow for Trak-Ball support?






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