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ColEm updated to v2.6


newcoleco

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Maybe you knew it already but ColEm was updated in order to fix a few bugs and issues. In the change log file, Marat F. is thanking me for the screen mode 2 masking patch he finaly did incorporate to his emulator.

 

However, this doesn't mean that my games are emulated fine. It seems to still have an issue with noise rendering, and it's particulary audible when running GhostBlaster. Windows ColEm massacre the GhostBusters theme I've composed by using only "white noise" rendering instead of the "periodic noise" rendering (which gives a bass sound). Hopefully, there are variations of this emulators who did improve already the sound generator part in order to fix this issue.

 

http://fms.komkon.org/ColEm/

 

New in This Version

 

State save file format (.STA) changed!

Now clearing all RAM to zeros (Heist works).

Now padding smaller ROMs with 0xFFs in LoadROM().

Fixed Reset9918() to reset VDP completely (Boulder Dash and Frogger).

Implemented SCREEN2 table address masking, thanks to Daniel Bienvenu.

Fixed ColEm-Unix to automatically adapt to the screen depth.

Ported ColEm to Maemo5 (aka Fremantle).

Added accelerometer based tilt controls to ColEm-Maemo5.

Added Maemo-specific configuration menu to ColEm-Maemo5.

Added customizable key mappings to ColEm-Maemo5.

Added fast-forwarding with (Ctrl)+(Space) to ColEm-Maemo5.

Fixed on-screen dialpad in ColEm-Maemo.

Multiple other small fixes and additions to ColEm-Maemo.

Edited by newcoleco
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Thanks for letting us know about this!

 

I wish someone would take time to do a proper update for AdamEm. I know Geoff Oltmans did some work on it a while back, but he mainly just added on top of the existing emu without fixing much. It can definitely use some sound tweaks (especially the MAC build) and a proper UI.

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