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Programming a Windows game?

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#1 atari2600land OFFLINE  


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Posted Thu Sep 2, 2010 12:38 AM

OK, so I found this really old game made for Windows '95 which makes me want to write games in Windows. But unfortunately, there is no "Windows" programming language, so what I want to know is how to make a PC game. Much like the pictures of this one I had called Pac-Guy. I didn't know how to explain what I want to do, but hopefully I did well enough for you to understand.

#2 Sub(Function(:)) OFFLINE  



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Posted Thu Sep 2, 2010 1:29 AM

Have a look at PureBasic

#3 atari2600land OFFLINE  


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Posted Thu Sep 2, 2010 2:15 AM

I don't know...I'm from the States, is there anything that doesn't display the cost in Euros, better yet, free?

#4 oesii OFFLINE  


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Posted Thu Sep 2, 2010 6:22 AM

There's lots of programming languages for Windows that you can use to make programs. You could start off with C/C++ which is very common. Look at this game that was made with C++ : http://opencity.info/

What's cool about some of these opensource games is that they share the code with you so you can see how they made it:



#5 Gemintronic OFFLINE  


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Posted Thu Sep 2, 2010 7:27 AM

I'd start out with Game Maker. It has a great IDE (Somewhat VisualbB-like) and is very much like BASIC. If you go for the 5.3 version it's free:

Oh, yeah. And the free Game Maker 5.3 is compatible with more video cards, Windows 95 and Linux (via WINE).

Edited by theloon, Thu Sep 2, 2010 7:29 AM.

#6 sack-c0s OFFLINE  



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Posted Thu Sep 16, 2010 1:38 AM

What is your previous programming experience, out of interest? It might help people answer the question a bit better...

Assuming you want to go down the C++ route you can get Visual c++ express and the DirectX SDK for free - but it does have a learning curve and you will spend a while just getting an app together that throws something onto the screen. The good news is that you'll either only have to write that once, or you'll find some sample source online that you can just use and get on with writing your game. There is some sample code that comes with the DirectX SDK that will show you how to load images and put them on the screen though, so you should be up and running fairly quickly.

If you use DirectX 9 then the kind of stuff it looks like you want to do will work on anything from a lowly Intel Atom netbook upwards.

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