Jump to content

Photo

F18A


810 replies to this topic

#426 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,364 posts
  • Location:Germany

Posted Fri Feb 10, 2012 12:29 AM

Excellent!

#427 moulinaie OFFLINE  

moulinaie

    Moonsweeper

  • 303 posts
  • Location:France, Burgundy

Posted Fri Feb 10, 2012 2:40 AM

Finally !!!

I hope to get mine soon.
A test with photos will be added to my WEB page as soon as I install it, let's spread the news!

Guillaume.

#428 ti99userclub OFFLINE  

ti99userclub

    Dragonstomper

  • 549 posts
  • Location:Italy

Posted Fri Feb 10, 2012 5:14 AM

WOOOOOOOWWWWWWWW !!! :D ... i love this news !!! :D

#429 5-11under OFFLINE  

5-11under

    River Patroller

  • 2,029 posts
  • Location:Ontario, Canada

Posted Fri Feb 10, 2012 7:19 AM

Matthew, I'm wondering what the 4 jumpers are for?
Looking forward to trying this out!

#430 Tempest OFFLINE  

Tempest

    Your snarky overlord

  • 22,583 posts
  • Location:ZZ9 Plural Z Alpha

Posted Fri Feb 10, 2012 8:07 AM

Sweet!

#431 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 8:18 AM

Matthew, I'm wondering what the 4 jumpers are for?
Looking forward to trying this out!


The jumper block was added by user request. Currently only 3 of the 4 are used.

JP1 - CPUCLK
When the jumper is on, the CPUCLK signal is not generated. Most systems do not use the CPUCLK and the default is to have it disabled. Removing the jumper enables the CPUCLK for systems that use it (SpectraVideo 328 for example.)

JP2 - Max Sprites on a line defalt
Sets the power-on default for the maximum number of sprites that show on a horizontal line. The max number is changeable via software after power on. With the jumper on the Sprite Max per-line is 32, jumper off is the original VDP functionality of 4 sprites per line.

JP3 - Blank Enable
This is mostly just for the curious. With the jumper OFF, the blank bit is ignored and the screen always displays. This lets you see some behind the scenes stuff in games and such.

JP4 - Currently Unused


#432 acadiel OFFLINE  

acadiel

    Dragonstomper

  • 532 posts
  • Location:USA

Posted Fri Feb 10, 2012 9:33 AM

Preordered mine!

#433 Willsy OFFLINE  

Willsy

    Stargunner

  • 1,841 posts
  • Location:Uzbekistan (no, really!)

Posted Fri Feb 10, 2012 9:35 AM

I'm in!

#434 moulinaie OFFLINE  

moulinaie

    Moonsweeper

  • 303 posts
  • Location:France, Burgundy

Posted Fri Feb 10, 2012 10:33 AM

Matthew: If I'm right, your board will increase the VDP Ram access for all software. (TI BASIC or XB when using String space, scrolling, etc...).

Guillaume.

#435 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 10:48 AM

Depends on what you mean by "increase". The F18A does not have any *more* RAM than the original VDP, i.e. there is still only 16K of VRAM. This was a board space and power constraint that I really could not do anything about.

If you mean will the F18A "speed up" anything in the 99/4A, then no, it won't do that. What the F18A does do, however, is removed any limitations as to how fast you can access the VDP from the host system. In certain circumstances it is possible to over-run the 9918A by not giving it enough time to perform its memory access before trying to access it again. The F18A is internally faster than the original VDP, so you can't over-run the F18A until you hit about 25MHz or so.

The way BASIC and XB are written, and any software that uses the ROM-based VDP routines, will not run fast enough to over-run the original VDP, and will not see any "enhancement" with the F18A other than the VGA output, and no sprite limitation of course. :-)

Edited by matthew180, Fri Feb 10, 2012 10:49 AM.


#436 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,364 posts
  • Location:Germany

Posted Fri Feb 10, 2012 11:02 AM

How about the enhanced graphics mode. Is it still included (80 columns and hardware scrolling)?

Either way, mighty impressive work!

#437 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 11:10 AM

Of Course! :-) There are plenty of enhancements, but they do not interfere with the original functionality, therefore they will not affect existing software like BASIC or XB.

#438 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 5,646 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Fri Feb 10, 2012 11:13 AM

I'm in for sure! :)

Do you have a pic of it installed on a ColecoVision?
Would love to see this mounted to a CV :D

#439 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 12:17 PM

Here you go. The CV is definitely a system with a fast power-on reset, so I'll have a few more photos later after I make some firmware updates to help with the issue.

Attached Files

  • Attached File  cv1.jpg   97.61KB   54 downloads
  • Attached File  cv2.jpg   93.59KB   68 downloads
  • Attached File  cv3.jpg   51.81KB   76 downloads
  • Attached File  cv4.jpg   52.15KB   67 downloads


#440 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 5,646 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Fri Feb 10, 2012 12:32 PM

Thanks for the pics :)


Pre-Ordered mine! :D

#441 Tempest OFFLINE  

Tempest

    Your snarky overlord

  • 22,583 posts
  • Location:ZZ9 Plural Z Alpha

Posted Fri Feb 10, 2012 12:33 PM

Here you go. The CV is definitely a system with a fast power-on reset, so I'll have a few more photos later after I make some firmware updates to help with the issue.

Did the ADAM have the same fast power issue?

#442 retroclouds OFFLINE  

retroclouds

    Stargunner

  • 1,364 posts
  • Location:Germany

Posted Fri Feb 10, 2012 12:49 PM

There you go, pre-ordered mine! :-D

#443 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 1:17 PM


Here you go. The CV is definitely a system with a fast power-on reset, so I'll have a few more photos later after I make some firmware updates to help with the issue.

Did the ADAM have the same fast power issue?


Yes, the Adam would have the same fast (meaning very short) power-on reset time. I'm working doing what I can to help over come the problem in the FPGA, but I also plan to recommend a capacitor people can install in their CV and Adam to add a few milliseconds to the reset time.

This is what I had to do to your SpectraVideo 328. I doubled the RC-time constant and all the problems went away. :-)


#444 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 1:17 PM

Thank you everyone who has pre-ordered! I see a lot of familiar names in the list. :-)

#445 Ikrananka OFFLINE  

Ikrananka

    Stargunner

  • 1,806 posts
  • Location:Canada

Posted Fri Feb 10, 2012 1:28 PM

Pre-order sent.

Just curious, will additional boards be available for sale later if the pre-order is successful? I have pre-ordered one but may well want to buy a second later in the year.

#446 retroillucid ONLINE  

retroillucid

    Quadrunner

  • 5,646 posts
  • CollectorVision Games - Publishing Homebrew
  • Location:Montreal, Canada

Posted Fri Feb 10, 2012 2:04 PM

Pre-order sent.

Just curious, will additional boards be available for sale later if the pre-order is successful? I have pre-ordered one but may well want to buy a second later in the year.


Same here ;)

#447 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 2:14 PM

I hope so. If I don't reach the 100 minimum for a batch assembly, I'm seriously considering making them by hand... (holy crap, did I say that out loud???) It will take a little longer, but I would really like everyone to have one (more more) who want them.

#448 moulinaie OFFLINE  

moulinaie

    Moonsweeper

  • 303 posts
  • Location:France, Burgundy

Posted Fri Feb 10, 2012 2:55 PM

I hope so. If I don't reach the 100 minimum for a batch assembly, I'm seriously considering making them by hand... (holy crap, did I say that out loud???) It will take a little longer, but I would really like everyone to have one (more more) who want them.


How many orders for that first day?

#449 matthew180 OFFLINE  

matthew180

    Stargunner

  • Topic Starter
  • 1,806 posts
  • Location:Ceresco, Michigan

Posted Fri Feb 10, 2012 3:11 PM

15 so far. I started the product stock quantity at 500, and it goes down for every board pre-ordered. You can start getting excited when it gets close to 400. I'd be really excited if it reached 0. :-)

#450 5-11under OFFLINE  

5-11under

    River Patroller

  • 2,029 posts
  • Location:Ontario, Canada

Posted Fri Feb 10, 2012 5:16 PM

15 so far. I started the product stock quantity at 500, and it goes down for every board pre-ordered. You can start getting excited when it gets close to 400. I'd be really excited if it reached 0. :-)

I hope you're advertising this at a bunch of places. The good thing is that this project is good for a number of different consoles, making the market for it that much bigger. I'd hate to see this project get this far, and not get produced.




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users