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#251 Brian O OFFLINE  

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Posted Fri Jul 15, 2011 7:16 AM



In reply to a previous post - Challenge Accepted.. Heh. :D

Since the MegaMan 2600 Demo was created by djmips and uses the sprites that he made, I've decided to start from scratch(well... sort of). As stated in the aforementioned thread, there was some concern with the overall amount of memory in the ROM being taken by the graphics data - I'm hoping to try to reduce this a bit and still have things looking good. :)

Here is a NES / Atari 2600 comparison. MegaMan is 11W x 18H (for reference - djmips' is 13W x 16H):



And an animation of MegaMan blinking his eyes as he stands still:





Well I've had my MegaMan fill for the day.. There will be more coming soon. :)

Illya



You rock. Nice job on those.

-B

#252 Brian O OFFLINE  

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Posted Fri Jul 15, 2011 7:16 AM

Oops! Double post!

#253 Byte Knight OFFLINE  

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Posted Fri Jul 15, 2011 10:51 AM

You are my artistic hero!

Looks like everyone wants to hire you - I'd hold out for the highest bidder...

#254 PAC-MAN-RED OFFLINE  

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Posted Sat Jul 16, 2011 10:00 PM

Awesome!

-John


You rock. Nice job on those.

-B


You are my artistic hero!

Looks like everyone wants to hire you - I'd hold out for the highest bidder...


Thanks guys! I really appreciate it. :)

#255 LS_Dracon OFFLINE  

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Posted Sun Jul 17, 2011 9:10 AM

Nice sprites dude.
You should start to code something. :)

#256 PAC-MAN-RED OFFLINE  

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Posted Sun Jul 17, 2011 10:23 AM

Nice sprites dude.
You should start to code something. :)


Thank you. :) I wish I could code something more complicated than a "Hello World" across the screen, but that's about all I can do really. lol So I shifted my focus to just making sprites for the fine people at AtariAge(and the googlebots that come here :D). :thumbsup:

Illya

#257 PAC-MAN-RED OFFLINE  

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Posted Sun Jul 17, 2011 8:21 PM

MegaMan Challenge.PNG

The attached zip file contains the Still frames(Not shown in pic) as well as all of the MegaMan frames shown in the pic below:

MegaMan Run_Run & Shoot_Jump_ Jump & Shoot_Shoot_Hit_Climb_Climb & Shoot.PNG

Attached File  MegaMan Still_Run_Run & Shoot_Jump_ Jump & Shoot_Shoot_Hit_Climb_Climb & Shoot.zip   3.38KB   88 downloads

The bosses be next...arr! :ahoy:

Illya

#258 Raccoon Lad OFFLINE  

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Posted Mon Jul 18, 2011 10:26 AM

Great work.

I know there's not a lot of room for his arms, but in the get hit frame, I think they could be moved up a bit more. At least push out the elbows a little.

#259 PAC-MAN-RED OFFLINE  

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Posted Mon Jul 18, 2011 4:27 PM

Great work.

I know there's not a lot of room for his arms, but in the get hit frame, I think they could be moved up a bit more. At least push out the elbows a little.


I agree with you there. My design was based more closely to djmips' version. Without changing his arms color - How's this?

MegaMan Hit v2.PNG

Illya

Edited by PAC-MAN-RED, Mon Jul 18, 2011 4:31 PM.


#260 PAC-MAN-RED OFFLINE  

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Posted Mon Jul 18, 2011 8:16 PM

And now for something completely different... well almost(In fact I'm quite sure there's a dancing MegaMan sprite around here somewhere). :D

It's related to the Atari 2600, and it was brought on by the fact that if MegaMan were to be on the 2600 it would definitely need controls that would allow for awesome gameplay. So I did what everyone else does... hack a Sega Genesis controller to give me 3 button support(Some 'Assembly' required). 2 soldered wires, 3 cuts, and one solder bridge to join 2 traces together and in approx. 10 mins, you're done. I call it... The MegaMan Mod.

Heck, something like this could have even been done before, but I looked and couldn't find it. :P And I bet that some one smarter than me could get 4 buttons working. I'll explain further, but first the pic:

The MegaMan Controller Mod.JPG

The first 2 buttons, Fire(B) and Jump(A), are in the NES configuration with the ALT-button replacing the C-Button. B-Button is the original 2600 fire button, A-Button is UP on the 2600 Joystick, and the ALT-Button is DOWN on the 2600 Joystick. In the case of MegaMan, the Down direction is only used on the ladders and therefore the ALT-Button could serve as the Pause/Inventory - more on this later. The ALT-Button also provides one combo button press, impossible through normal means, UP + DOWN together. :o Which might be programmable in Batari Basic or maybe assembly? In any case, I hope it's viable.

The Ladder Theory:

MegaMan needs to climb ladders in the NES version, and I'd imagine he'd do the same in the 2600 version. Just thinking out loud :):

- Since Up on the Joystick is still Jump, MegaMan would have to be programmed so that when he is on or near the bottom of a ladder he would climb it instead of just jumping.

- Since the ALT-Button is also Down on the Joystick, and if it's being used as the Pause/Inventory, MegaMan would have to programmed so that when he is on or near the top of a ladder he will climb down it instead of getting the Pause/Inventory screen.

Here's a list of games that use UP as Jump and will work immediately with this mod:

Moon Patrol
Sorcerer(Mythicon)
Smurf: Rescue in Gargamel's Castle
Frogs & Flies - I tested this one myself and oddly enough it supports all 3 buttons!
Kung Fu Master
Kangaroo
Swordquest: Earthworld


I'm sure there's more, but this was all I could find.

Illya

PS - Started a new thread over here.

Edited by PAC-MAN-RED, Thu Jul 21, 2011 3:37 PM.


#261 PAC-MAN-RED OFFLINE  

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Posted Fri Aug 5, 2011 11:22 PM

MegaMan Challenge.PNG

The Challenge continues with the completion of ElecMan. Lets hope he's not invincible in the next demo. :D

ElecMan Boss Comparison.PNG
Attached File  ElecMan Frames.zip   1.96KB   77 downloads

Illya

#262 Brian O OFFLINE  

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Posted Sat Aug 6, 2011 12:06 AM

Amazing. Your stuff never disappoints.

-B

#263 Propane13 OFFLINE  

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Posted Sat Aug 6, 2011 7:37 AM

Yay!

#264 PAC-MAN-RED OFFLINE  

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Posted Sat Aug 6, 2011 9:37 AM

Amazing. Your stuff never disappoints.

-B


Thank you, and right back atcha Brian :thumbsup: :)


Yay!


:lol:

ElecMan has lost a little pixel weight from his original incarnation to the 2600 and is now much closer to MegaMans height and width. Looks like CutMan is next to be "cut" from the list :grin: ... *runs* *dodges tomatoes*

Illya

#265 PAC-MAN-RED OFFLINE  

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Posted Sun Aug 7, 2011 6:43 PM

MegaMan Challenge.PNG

CutMan Comparison.PNG
Attached File  CutMan Frames.zip   2.1KB   70 downloads

And remember kids if anyone tells you that you can't do something *WARNING Expletive ahead* - In the immortal words of Rambo

Yes, explosions are optional, and I blame YouTube for not only it's inability to censor violence and nudity, but it's ability to allow people to share ideas and information for, albeit, even a short period of time. So while it lasts, keep your seat belt on, and enjoy the ride. ;)

Illya

Edited by PAC-MAN-RED, Sat Jul 21, 2012 2:22 PM.


#266 Propane13 OFFLINE  

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Posted Mon Aug 8, 2011 5:34 AM

Cool stuff! Kinda neat to see "what could have been".

#267 iesposta OFFLINE  

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Posted Mon Aug 8, 2011 6:29 PM

Awesome, Pac Man Red. Your work inspires me to fire up the editor and build my 2600 sprites.

#268 PAC-MAN-RED OFFLINE  

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Posted Tue Aug 9, 2011 9:28 AM

Cool stuff! Kinda neat to see "what could have been".


I like to see it as, "what should have been". It might take a much larger ROM and extra support ICs but, one day we may look back and say, Why didn't we try this sooner? It's from the idea that we can grow and accomplish great things. :)

BombMan is nearly complete and will be added soon. :thumbsup:

Illya

#269 PAC-MAN-RED OFFLINE  

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Posted Tue Aug 9, 2011 9:34 AM

Awesome, Pac Man Red. Your work inspires me to fire up the editor and build my 2600 sprites.


Right on. :thumbsup: :) Use anything in this thread you wish, as it is as the name states, they are all free. And if you feel like sharing your creations, then you are more than welcome to post them here.

Illya

#270 PAC-MAN-RED OFFLINE  

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Posted Thu Aug 18, 2011 10:32 PM

MegaMan Challenge.PNG

Kinda looks like an angry Mario with a small Bob-omb. :D

BombMan Comparison.PNG

Attached File  BombMan Frames.zip   2.05KB   72 downloads

I swear... it takes me longer to do the Comparison pictures than it does to make the actual sprites. :?

Oh well, There's a few more bosses to go... I wonder who's next. :ponder:

Illya

#271 PAC-MAN-RED OFFLINE  

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Posted Mon Aug 22, 2011 5:26 PM

MegaMan Challenge.PNG

If you guessed IceMan, then you deserve a cookie. :D mmmm....cookies *drool*

IceMan Comparison.PNG

Attached File  IceMan Frames.zip   1.79KB   108 downloads

Illya

#272 Brian O OFFLINE  

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Posted Mon Aug 22, 2011 6:49 PM

MegaMan Challenge.PNG

If you guessed IceMan, then you deserve a cookie. :D mmmm....cookies *drool*

IceMan Comparison.PNG

Attached File  IceMan Frames.zip   1.79KB   108 downloads

Illya


We need to throw you in a Delorian and send you back to ~1980! :)

Awesome work as usual.

-B

#273 Propane13 OFFLINE  

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Posted Tue Aug 23, 2011 5:13 AM

IceMan looks really, really good. :)

-John

#274 PAC-MAN-RED OFFLINE  

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Posted Wed Aug 24, 2011 6:09 PM

@Brian - Even if the Delorian didn't have any Flux Capacitors in it, it'd still be cool to have one. :)

@John - Thank you :) I'm thinking that GutsMan might be next, and that he'll pose a bit more of a challenge due to his size, but I'll do my best.

Take care guys,

Illya

#275 Raccoon Lad OFFLINE  

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Posted Fri Aug 26, 2011 4:15 PM

I was thinking "what would be the biggest mega-man challenge?"

So for fun I made a mockup of the yellow Devil. It's Made from background pixels, but the eye and the flying yellow chunks are sprites.

Attached Thumbnails

  • 01.png
  • 02.png





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