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Free sprites for the taking


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#301 CannibalCat OFFLINE  

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Posted Mon Nov 28, 2011 2:36 PM

All the sprites done in this thread are amazing... as a programmer, I am totally re-inspired to tackle a 2600 game in the near future.

#302 PAC-MAN-RED OFFLINE  

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Posted Sun Dec 11, 2011 10:30 PM

Contra.GIF

Yes... Contra, the legendary run & gun first appeared in the old school Arcades in 1987, made it's way to the NES in 1988, and is a must have for any true NES game collector.

Titlescreen done in 3 colors for use with the Titlescreen Kernel:
Contra Titlescreen Large.GIF
Attached File  Contra Titlescreen.zip   1.38KB   66 downloads

The Running of the Bill:
Contra Bill Running.gif

Illya

To Be Continued...

#303 jbs30000 OFFLINE  

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Posted Mon Dec 12, 2011 1:36 AM

For a long time I've wanted to do a 2600 version of Renegade. So I took snapshots of the main character walking and made three sprites. I ran into a couple of problems, so it looks like making an arcade like sprite may not be possible.

If somebody like PAC-MAN-RED can improve on these, then awesome. If not, no biggie.

These are sprites made up of players 0 and 1. They are cropped on the side because to make it more like the arcade game I'd need three sprites side by side and that would create flicker.
But honestly, without a third sprite, I don't know how you could get the character to punch and kick. Oh, and this looks better on the double-high sprite kernels. On the single height DPC+ it looks too short and fat.

Attached File  TestField.bas.bin   32KB   63 downloads
Renegade.png R16x60.png R16x61b.png R16x62c.png

I did make an 8x38, but it didn't turn out so well, and to punch you'd either have to add another sprite or use a missile for his arm or leg.
Small.png
Oh, almost forgot the spritesAttached File  Renegade.zip   1.59KB   65 downloads

Edited by jbs30000, Mon Dec 12, 2011 1:55 AM.


#304 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Tue Dec 13, 2011 10:31 AM

I'm on it jbs30k. :thumbsup:

Illya

#305 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Sun Dec 18, 2011 11:35 AM

Renegade has an interesting history to it. I'll give you the skinny on it... Having gone through a westernized conversion of the Japanese arcade game Nekketsu Kōha Kunio-kun, Renegade is deemed, "an immediate technological predecessor to Double Dragon", and, "is considered to be one of the most influential titles of the video game industry."

Hmm... I, personally, am not too sure about that last quote there. Good game yes, but... most influential? Oh well, it's not up to me to make that decision. That's up to the people to decide, and viewers... Like you... so pledge now and... Oops, wrong channel. :D

Anyway, all of the sprites are 8 x 30 pixels respectively. The extended legs and arms that are part of the Punching, Back-kick, and Jump-kick could either be programmed as the Missile, or perhaps another Player sprite(IF YOU DARE! MWAHAHHAHAHahahhahaha *cough* *cough*).

Renegade(Arcade) Comparison.PNG

Attached File  Renegade 2600.zip   4.44KB   74 downloads

Illya

#306 Raccoon Lad ONLINE  

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Posted Sun Dec 18, 2011 12:36 PM

Those look awesome!
Though, after staring at them a while, I felt the back-kick could use a little work, so I edited it. Yours on the left, mine on the right. I moved the head over to give him more 'tilt', made the shoulder stand out a little more, and straightened the leg.
renetest1.png

#307 jbs30000 OFFLINE  

jbs30000

    Moonsweeper

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Posted Sun Dec 18, 2011 1:15 PM

Wow, those are great sprites. Thanks you two.

#308 BladeJunker OFFLINE  

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Posted Tue Dec 20, 2011 5:35 PM

Those look awesome!
Though, after staring at them a while, I felt the back-kick could use a little work, so I edited it. Yours on the left, mine on the right. I moved the head over to give him more 'tilt', made the shoulder stand out a little more, and straightened the leg.
renetest1.png

I was looking over your change and thinking it could be pushed further by tilting the backward leg up using 2 Missile bits and extend the arm out with 1 Missile bit since the Missile bits would be on different scan lines. Man I'd love to play Renegade on the 2600, well any brawler really since Double Dragon wasn't so hot. ^_^

Attached Thumbnails

  • Revised frame.png


#309 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Wed Jan 11, 2012 10:54 PM

Contra.GIF

Last time on Free sprites for the taking... :P

I decided to leave Bill at a single-wide pixel sprite as well as see what he would look like as a double-wide sprite(and in two cases a quadruple wide sprite). Also, some of the double-wide sprites vary slightly when compared to their single-wide counterparts because things just looked too different when going to double-wide sprites. Anyway, here they are:

Contra Comparison - Bill.png

Illya

#310 Propane13 OFFLINE  

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Posted Mon Jan 16, 2012 6:09 PM

Looking good, as usual. :)

#311 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Sat Jan 28, 2012 11:26 AM

Contra.GIF

@ Propane13 - Thank you. :) I think this next installment of Contra related sprites will be all the Contra stuff I can do right now as I've become busy with other projects. So here we go:

Contra Comparison - Enemies.PNG

Enjoy,

Illya

#312 neotokeo2001 OFFLINE  

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Posted Mon Feb 13, 2012 6:59 PM

How about sprites for an Adams Family game? I will have a chance to get several actors from the original Adams Family series to sign some items in May. I would love to do the same thing with Adams Family as I was able to do with Army of Darkness.

Army of Darkness game signing:
http://www.atariage....73#entry2290973

John Astin
spooky-empire-celebrity-guest-john-astin.jpg

Lisa Loring
spooky-empire-celebrity-guest-lisa-loring.jpg

Felix Silla (Cousin Itt)
spooky-empire-celebrity-guest-felix-silla.jpg

http://youtu.be/gFD7KGBUtKI

Edited by neotokeo2001, Mon Feb 13, 2012 8:21 PM.


#313 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Tue Feb 14, 2012 5:01 PM

How's this? I tried to keep them at the same scale height wise and of course the same color :P:

The Addams Family.png

Illya

#314 Brian O OFFLINE  

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Posted Tue Feb 14, 2012 5:26 PM

How's this? I tried to keep them at the same scale height wise and of course the same color :P:

The Addams Family.png

Illya


You really need to start getting paid for this stuff :)
Looks awesome.

-B

#315 neotokeo2001 OFFLINE  

neotokeo2001

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Posted Tue Feb 14, 2012 8:07 PM

How's this? I tried to keep them at the same scale height wise and of course the same color :P:

The Addams Family.png

Illya


Wow! Those look great! I will get you some autographs for your help.

#316 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Wed Feb 15, 2012 10:31 AM


How's this? I tried to keep them at the same scale height wise and of course the same color :P:

Illya


You really need to start getting paid for this stuff :)
Looks awesome.

-B


That's a great idea! :D But my only payment is in the form of praise and thanks, and a free cartridge here and there and that keeps me happy. :)


How's this? I tried to keep them at the same scale height wise and of course the same color :P:

The Addams Family.png

Illya


Wow! Those look great! I will get you some autographs for your help.


I accept! Autographs would be awesome. :D

Here's a titlescreen I did for fun:

The Addams Family house 48x96 X4.png

Attached File  The Addams Family Titlescreen.zip   1.61KB   63 downloads

Thanks again guys,

Illya

#317 Nateo OFFLINE  

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Posted Wed Feb 15, 2012 3:33 PM

Yes, I think your #1 point is really most critical... the brain is quite willing to fill in the rest of the details when you make the right color hints.

Here's the extreme example - Can you guess what show these single pixel-wide characters are from?



(For more, check out Something Awful's Abstract Pixel Art article.)


Futurama! Do I win a prize?

#318 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Thu Feb 16, 2012 12:59 AM

Eeerr uhhh... yah. Yah here you go :D :

cookie-monster-cupcake.png

#319 Nateo OFFLINE  

Nateo

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Posted Thu Feb 16, 2012 7:08 AM

Hahaha, sweet. Literally!

#320 Schtoffer OFFLINE  

Schtoffer

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Posted Fri Feb 17, 2012 12:04 AM

Hi everyone, I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.

I have a few things in place but have just been ripping existing sprites then doing minor edits or recolours. It'd be fantastic to get some original artwork in here that more closely resembles the arcade / Famicom versions - any help out there..?

(btw, how do I simply add photos? "Image" only lets me insert a URL..?)

http://advisiongames.blogspot.com.au/

#321 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Sat Feb 18, 2012 10:47 AM

Hi everyone, I'm working on a Game Maker 2600 styled Ghosts n Goblins / Ghouls n Ghosts remake (kinda, sorta) & would really love some help with some sprites.

I have a few things in place but have just been ripping existing sprites then doing minor edits or recolours. It'd be fantastic to get some original artwork in here that more closely resembles the arcade / Famicom versions - any help out there..?

(btw, how do I simply add photos? "Image" only lets me insert a URL..?)

http://advisiongames.blogspot.com.au/


Hey,

You've come to the right place. :P To answer your last question first; In order to attach pictures / files, when posting a message you'll have to click the "More Reply Options" Button. That will bring you to a more robust post editor where you'll have the option of attaching stuff and even previewing your message before posting (A life-safer for some of us) :)

I think there's a bit of tweaking left to do on Authur, but here's what I have so far:

Still:
authurstillframe.jpg

Running:
Aurthur.gif

He's only 4 animation Frames in total, but he cycles through 6 frames as in the arcade. Like this: Frame1 - Frame2 - Frame3 - Frame 4 - Frame3 - Frame2

He's purple because when I fed his image into the Atari 2600 palette, it was a closer match. But I could easily change it to a gray color.

Illya

#322 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

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Posted Sat Feb 18, 2012 10:59 AM

How about a different looking face. :D Does Aurthur look better with or without a nose?

authurstillframe.jpg

authurstillframe.jpg

Illya

#323 Schtoffer OFFLINE  

Schtoffer

    Space Invader

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Posted Sat Feb 18, 2012 4:16 PM

Cor, looking good! I kinda think without the nose but it's nice to have the choice!

It's funny but I've become attached to the little knight I'm using as a placeholder (which turned up in a Donky Kong hack!) - really struggling with some decent looking sprites tho. My javelin looks like a christmas tree!

Looking forward to seeing what else you have :)

#324 Random Terrain ONLINE  

Random Terrain

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Posted Sat Feb 18, 2012 5:02 PM

Hi everyone, I'm working on a Game Maker . . .


Have you tried Construct 2? I tried it and it seems easier and more fun to use. And you can make online games and phone games with it.

#325 Schtoffer OFFLINE  

Schtoffer

    Space Invader

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Posted Sat Feb 18, 2012 5:07 PM

Thanks for the tip - will give it a look later today..




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