Jump to content

Photo

Free sprites for the taking


497 replies to this topic

#51 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Mon Sep 20, 2010 5:56 PM

Nice work!!!
Thanks for sharing.

I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

--devwebcl


Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)

Edited by PAC-MAN-RED, Mon Sep 20, 2010 6:00 PM.


#52 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Mon Sep 20, 2010 7:14 PM

These are good. :) I could plunk the animation into vbb and make them into .SPR files if you'd like? :ponder: Unless some one beats me to it.

Thanks - Feel free to convert away!


There we are, all finished. :)

RevMan1 8x12.PNG

Attached File  RevMan1 Sprites.zip   1.15KB   354 downloads

RevMan2 8x8.PNG

Attached File  RevMan2 Sprites.zip   1.12KB   302 downloads

#53 devwebcl OFFLINE  

devwebcl

    Stargunner

  • 1,147 posts
  • Location:Chile

Posted Tue Sep 21, 2010 5:27 AM

Nice work!!!
Thanks for sharing.

I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

--devwebcl


Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)


Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

Regards,

Devwebcl

#54 Philsan ONLINE  

Philsan

    River Patroller

  • 3,417 posts
  • New Orleans Saints Super Bowl XLIV Champions
  • Location:Switzerland

Posted Tue Sep 21, 2010 5:45 AM

Regarding gameplay, have you ever played GameBoy Tennis?


#55 devwebcl OFFLINE  

devwebcl

    Stargunner

  • 1,147 posts
  • Location:Chile

Posted Tue Sep 21, 2010 7:32 AM

Regarding gameplay, have you ever played GameBoy Tennis?


oh yes, I used to play it a lot on emulator and Gameboy color.
I used to win at the hardest level as well the Atari Tennis 8bits, PCE, Virtua Tennis among others.

I'd like to do a mixed version taking some features of different games, however I haven't decided everything yet. I think will depend on the look&feel I can get with batari.

#56 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Tue Sep 21, 2010 9:39 PM

Nice work!!!
Thanks for sharing.

I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

--devwebcl


Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)


Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

Regards,

Devwebcl


batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. :)

Tennis Player 8x16.PNG

Attached File  Tennis Player.zip   4.57KB   301 downloads

#57 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Tue Sep 21, 2010 10:49 PM

A small, but necessary, bunch of sprites added to the pile. :D

Wizard Sprites.PNG

Attached File  Wizards.zip   1.3KB   288 downloads

#58 devwebcl OFFLINE  

devwebcl

    Stargunner

  • 1,147 posts
  • Location:Chile

Posted Wed Sep 22, 2010 7:36 AM

Nice work!!!
Thanks for sharing.

I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

--devwebcl


Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)


Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

Regards,

Devwebcl


batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. :)

Tennis Player 8x16.PNG

Attached File  Tennis Player.zip   4.57KB   301 downloads


Thanks a lot!!! :)
I appreciate your effort. I will

#59 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Wed Sep 22, 2010 9:22 AM

Nice work!!!
Thanks for sharing.

I wonder of you can help me with some tennis players. I'd like to do a "yet another tennis".

--devwebcl


Sure I'd like to help you. Just let me know the max size of the sprites, how many frames for them, any color specifications you have and which way the sprites are facing. :)


Great. I've been thinking in a 8x16, maybe 10x10 or smaller, actually the smaller size that show smooth movements when it is hitting the ball; mono color and facing from left to right and forward and backward. The idea is to generate a 3D effect in the player although is a 2D game (very common in tennis games).

Probably the best part I am looking for is when the player is serving and hitting the ball so when it can be seen clearly in which part of the racket the ball is touching (similar to Activision tennis) so the game will depend on those parameters.

Regards,

Devwebcl


batari Basic wont support single sprites more than 8 pixels wide. So I went with the 8x16. Took me awhile to make them but they should be at least useful, and feel free to change or omit anything you like. :)

Tennis Player 8x16.PNG

Attached File  Tennis Player.zip   4.57KB   301 downloads


Thanks a lot!!! :)
I appreciate your effort. I will


You're Welcome. :)

#60 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Fri Sep 24, 2010 8:59 AM

I've made Part 2, the final part, of a few more Knight sprites for everyone. The .SPR files are named so as to not overwrite the earlier Knight sprite files if they are placed in the same folder.

And last, but not least, the Slime is a 4 frame animation that includes the still frame. :)

Mace & Axe Knight Sprites.PNG

Attached File  Knight Sprites part2.zip   2.59KB   309 downloads

Slime Sprites.PNG

Attached File  Slime.zip   1.19KB   307 downloads

#61 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sat Sep 25, 2010 3:51 PM

Just an update.

gauntlet2.PNG

Sprites Coming soon... ;)

#62 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Mon Sep 27, 2010 11:08 AM

gauntlet2.PNG

All of the sprites have been taken from the NES version of Gauntlet II. They've been put through a Freeware program called Falco GIF Animator which I used to reduce the roughly 16x16 sprites to 8x8 sprites, and then I made them into .SPR files for bBasic.

At the most, only a few pixels have been changed to any of the sprites, and/or some whole sprites have been moved either Left, Right, Up, or Down to return the Gauntlet feel that was lost during conversion.

Gauntlet II Ghost Sprites.PNG

Attached File  Gauntlet II Ghost.zip   3.42KB   265 downloads

#63 RevEng ONLINE  

RevEng

    River Patroller

  • 4,724 posts
  • Bitnik
  • Location:Canada

Posted Mon Sep 27, 2010 12:50 PM

Really inspiring work! Makes me want to code a ghost shooter!

#64 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Mon Sep 27, 2010 1:01 PM

Really inspiring work! Makes me want to code a ghost shooter!


Thank you very much. :) I still have some more Gauntlet II work to do, but I'm progressing nicely. A ghost shooter would be cool, as I'm a big GhostBusters fan hehe. :D

#65 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Mon Sep 27, 2010 10:25 PM

gauntlet2.PNG

Guess what... the Grunts and the IT from Gauntlet II are done. :grin:

Gauntlet II Grunt Sprites.PNG

Attached File  Gauntlet II Grunt.zip   2.6KB   303 downloads

Gauntlet II IT Sprites.PNG

Attached File  Gauntlet II IT.zip   893bytes   272 downloads

Edited by PAC-MAN-RED, Mon Sep 27, 2010 11:33 PM.


#66 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Thu Sep 30, 2010 10:22 PM

gauntlet2.PNG

Just having a little Gauntlet II fun with the Arcade versions Legend screen and the sprites I've made. The sprite sheets and actual sprite files are going to appear in my next post. :)

Legend.PNG

#67 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Thu Sep 30, 2010 11:10 PM

gauntlet2.PNG

See... Just like I promised. :grin:

Gauntlet II Non-Enemy Sprites part1.PNG

Attached File  Gauntlet II Non-Enemy Sprites part1.zip   6.07KB   282 downloads

Edited by PAC-MAN-RED, Sat Oct 2, 2010 10:23 PM.


#68 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Fri Oct 1, 2010 1:01 AM

My wonderful girlfriend, drawn as a large sprite. ;) <3<3<3

GF.PNG

#69 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sat Oct 2, 2010 10:58 PM

gauntlet2.PNG

Here are the last few remaining Non-Enemy sprites that I think needed conversion... The Generators. :) I believe the Wall, Door, and Teleport sprites, amongst others, don't need conversion and could be achieved by using the Playfield to create them instead; That is to say - IF Gauntlet II were ever to be attempted for the 2600. :ponder:

Gauntlet II Non-Enemy Sprites part2.PNG

Attached File  Gauntlet II Non-Enemy Sprites part2 - Generators.zip   577bytes   279 downloads


Of course this next sprite was inevitable... :rolling:

Gauntlet II Death Sprites.PNG

Attached File  Gauntlet II Death.zip   2.6KB   278 downloads

#70 RevEng ONLINE  

RevEng

    River Patroller

  • 4,724 posts
  • Bitnik
  • Location:Canada

Posted Sun Oct 3, 2010 9:37 AM

An 8x8 run cycle. This time there's no head bob - it was a sacrificed for more detail on the body and a more proportioned head.

8x8_running_man_big.gif 8x8_running_man.gif

To me it looks more like a generic video game runner. Also, the standing frame could easily be converted into a up/down walk cycle by just shortening alternating arms and legs to give them motion.

8x8_running_man_spritesheet.gif

#71 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sun Oct 3, 2010 1:19 PM

An 8x8 run cycle. This time there's no head bob - it was a sacrificed for more detail on the body and a more proportioned head.

8x8_running_man_big.gif 8x8_running_man.gif

To me it looks more like a generic video game runner. Also, the standing frame could easily be converted into a up/down walk cycle by just shortening alternating arms and legs to give them motion.

8x8_running_man_spritesheet.gif


That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. :P I'll do up the Sprite files for ya a little later. :)

#72 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sun Oct 3, 2010 1:24 PM

gauntlet2.PNG

More Gauntlet II Sprites completed. :)

Gauntlet II Demon Sprites.PNG

Attached File  Gauntlet II Demon.zip   3.14KB   293 downloads

#73 RevEng ONLINE  

RevEng

    River Patroller

  • 4,724 posts
  • Bitnik
  • Location:Canada

Posted Sun Oct 3, 2010 1:57 PM

That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. :P I'll do up the Sprite files for ya a little later. :)

The conversion would be much appreciated!

I agree that he seems kinda familiar, but I think it's just that non-bobbing floaty run cycles were pretty common back in the day.

Given that this is "help yourself" art, it's probably a good thing that he looks generic; nobody will likely notice if he turns up in a few games.

#74 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sun Oct 3, 2010 3:13 PM

That's pretty good. I'm not sure why, but the way he moves looks familiar... almost Lode Runner-esque. :P I'll do up the Sprite files for ya a little later. :)

The conversion would be much appreciated!

I agree that he seems kinda familiar, but I think it's just that non-bobbing floaty run cycles were pretty common back in the day.

Given that this is "help yourself" art, it's probably a good thing that he looks generic; nobody will likely notice if he turns up in a few games.


lol.. yes you have a point there. :) Sprite files have been created. :thumbsup:

8x8_Running_Man_Sprite.PNG

Attached File  8x8_running_man_sprite.zip   1.09KB   343 downloads

#75 PAC-MAN-RED OFFLINE  

PAC-MAN-RED

    Moonsweeper

  • Topic Starter
  • 490 posts

Posted Sun Oct 3, 2010 9:30 PM

gauntlet2.PNG

Only 3 more Enemies left: Lobber, Acid Puddle, and the Dragon. Presented here, are the two Wizard like enemies.. and you guessed it. They looka-da-same. :D

Gauntlet II Sorcerer Sprites.PNG

Attached File  Gauntlet II Sorcerer.zip   2.68KB   311 downloads

Gauntlet II Super Sorcerer Sprites.PNG

Attached File  Gauntlet II Super Sorcerer.zip   2.86KB   276 downloads




0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users