Jump to content


The Titlescreen Kernel

201 replies to this topic

#201 Lillapojkenpćön OFFLINE  


    Space Invader

  • 33 posts

Posted Tue Jan 24, 2017 1:33 AM

1.6 looks great, rock steady.

When I go from the titlescreen to the game the score jumps one pixel to the left, same in 1.5. I've modified both score fonts the same way, six pixel wide numbers with one row of nothing on each side, how do i fix it?

Edited by Lillapojkenpćön, Tue Jan 24, 2017 1:33 AM.

#202 RevEng ONLINE  


    River Patroller

  • Topic Starter
  • 4,383 posts
  • Bitnik
  • Location:Canada

Posted Wed Jan 25, 2017 9:41 AM

If I recall correctly, I designed the title-screen score minikernel to be dead-center, so it would align nicely with the other graphics.

The bB standard kernel displays the kernel off-center. (this to give it some extra cycles where it needs it, which allows it to display playfield bars on either side of the score.) This is where the alignment shift is coming from. It shouldn't be an issue with the standard kernel.

The title-screen score minikernel would needs some surgery to reposition the score off-center, to match the standard kernel. When I get a chance, I'll see if I can add this as an option.

0 user(s) are browsing this forum

0 members, 0 guests, 0 anonymous users