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Surprise! Donkey Kong with Pokey sound


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#26 GroovyBee OFFLINE  

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Posted Sat Nov 6, 2010 2:28 AM

View PostShannon, on Fri Nov 5, 2010 11:51 PM, said:

Probably the way to fix it in mess and a7800x would be to create a new bankswitch setup.  But probably the more "correct" way would be to modify the original cartridge code to conform to something a real 7800 can handle.

It plays fine on XM ;).

#27 Shannon OFFLINE  

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Posted Sun Nov 7, 2010 4:46 AM

Uhhh....  Yes and mess has supported the XM since when??

So is Dk with pokey sound like our first official/unnofficial XM games?

Edited by Shannon, Sun Nov 7, 2010 5:02 AM.


#28 Bakasama ONLINE  

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Posted Sun Nov 7, 2010 7:13 AM

Pac-Man Collection: Pokey Edition comes before that.  I think it was originally conceived as a pokey cart before the XM was announced.

#29 GroovyBee OFFLINE  

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Posted Sun Nov 7, 2010 7:40 AM

Nope! Both wrong. Dungeon! is the first officially announced XM game ;).

#30 Madaracs OFFLINE  

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Posted Sun Nov 7, 2010 8:08 AM

View PostGroovyBee, on Sun Nov 7, 2010 7:40 AM, said:

Nope! Both wrong. Dungeon! is the first officially announced XM game ;).

From the sounds of it, we should also hear Handel's chorus of "Halleluja" when the XM box is opened...  :D

#31 tep392 ONLINE  

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Posted Sun Nov 7, 2010 10:45 AM

So should this still be called Donkey Kong?  It would probably be safer to rename it to avoid drawing attention.  Maybe Stubborn Ape or Crazy Kong? Suggestions?

Edited by tep392, Sun Nov 7, 2010 11:04 AM.


#32 Madaracs OFFLINE  

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Posted Sun Nov 7, 2010 2:04 PM

View Posttep392, on Sun Nov 7, 2010 10:45 AM, said:

So should this still be called Donkey Kong?  It would probably be safer to rename it to avoid drawing attention.  Maybe Stubborn Ape or Crazy Kong? Suggestions?

Krazy Kong is awesome!  Wasn't there a knock off or hack called Crazy Kong?

#33 tep392 ONLINE  

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Posted Sun Nov 7, 2010 2:31 PM

View PostMadaracs, on Sun Nov 7, 2010 2:04 PM, said:

View Posttep392, on Sun Nov 7, 2010 10:45 AM, said:

So should this still be called Donkey Kong?  It would probably be safer to rename it to avoid drawing attention.  Maybe Stubborn Ape or Crazy Kong? Suggestions?

Krazy Kong is awesome!  Wasn't there a knock off or hack called Crazy Kong?

There was a Crazy Kong arcade game that was virtually the same as Donkey Kong.  I'm thinking it might be an appropriate name since this hack is just as un-official.

#34 tep392 ONLINE  

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Posted Sun Nov 7, 2010 10:58 PM

How about this?  Is the Z too wide?

Attached Thumbnails

  • crazykong.jpg


#35 mimo ONLINE  

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Posted Mon Nov 8, 2010 3:38 AM

View Posttep392, on Sun Nov 7, 2010 10:58 PM, said:

How about this? Is the Z too wide?

looks a little too wide to me, looks great other than that though

#36 tep392 ONLINE  

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Posted Mon Nov 8, 2010 9:01 AM

Or this. :)


edit:  The P looks too much like a D.

Attached Thumbnails

  • pokey2.jpg
  • pokey.jpg

Edited by tep392, Mon Nov 8, 2010 4:19 PM.


#37 TrekMD OFFLINE  

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Posted Mon Nov 8, 2010 9:03 AM

Hey Pokey Kong is a good one! :thumbsup:

#38 Bakasama ONLINE  

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Posted Mon Nov 8, 2010 2:52 PM

Now, that's a name I can get behind.

#39 Shannon OFFLINE  

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Posted Tue Nov 9, 2010 12:31 AM

Pokey Kong.. :D

lol

#40 Lord Helmet OFFLINE  

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Posted Wed Nov 10, 2010 12:48 PM

So this is pretty much awesome. Tried it out using Wii7800. Absolutely great!

#41 Stephen OFFLINE  

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Posted Wed Nov 10, 2010 5:13 PM

View Postbatari, on Fri Oct 29, 2010 7:38 PM, said:

Thanks.  Works on H2 now.
Not like I need more motivation to buy one, but keep them coning :)

#42 tep392 ONLINE  

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Posted Thu Nov 11, 2010 8:55 AM

View PostLord Helmet, on Wed Nov 10, 2010 12:48 PM, said:

So this is pretty much awesome. Tried it out using Wii7800. Absolutely great!

Thank you for the compliment.  It's really appreciated. :)

Maybe someday I'll get to actually play it in hardware. :sad: I think I can make it work on a Pokey cart with a 7402 and some major re-wiring.  I'll give it a shot in the next week or two.

Perry

#43 Justin42 OFFLINE  

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Posted Thu Nov 11, 2010 5:24 PM

VERY cool! I didn't even know the 7800 Hacks forum existed until you mentioned people trying out Pokey Kong...

Great job on this. I just tried it on Prosystem and it's great. I don't think I've ever played more than 30 seconds of the original game because like was mentioned the sound is just GRATING and awful to listen to. This is actually a pretty good version of Donkey Kong when you're not worrying about your ears bleeding...

Thanks for doing this!

Edited by Justin42, Thu Nov 11, 2010 5:26 PM.


#44 roadrunner OFFLINE  

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Posted Sun Nov 14, 2010 5:01 PM

Wow, this sounds so much better! Thanks! :)

#45 Nerf Herder73 OFFLINE  

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Posted Mon Nov 15, 2010 9:00 AM

Very good! However, I have noticed while using Wii7800 that the level start music is distorted. The higher notes are usually ignored and the lower notes are sometimes replaced with "explosion" sounds. I have no other way to verify if this only happens in Wii7800 or not.

Edited by Nerf Herder73, Mon Nov 15, 2010 9:59 PM.


#46 tep392 ONLINE  

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Posted Tue Nov 16, 2010 12:16 PM

View PostNerf Herder73, on Mon Nov 15, 2010 9:00 AM, said:

Very good! However, I have noticed while using Wii7800 that the level start music is distorted. The higher notes are usually ignored and the lower notes are sometimes replaced with "explosion" sounds. I have no other way to verify if this only happens in Wii7800 or not.

Thanks!

I havn't seen that problem running on ProSystem 1.3.  It could be a problem with Wii7800.  I have made some minor updates and changed the sound initialization a bit.  If this doesn't help, then it's likey just an issue with the emulator.

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#47 DracIsBack OFFLINE  

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Posted Tue Nov 16, 2010 9:07 PM

View PostHammR25, on Fri Oct 29, 2010 11:06 AM, said:

We need Chad to make a new bankswitch file for this to work properly on the CC2. None of the Pokey bankswitch files would work since DK is 48k. I get it to come up with the normal 48k bankswitch but of course there's no sound. Otherwise it just comes up with a blank screen.


Bleah! Does it have to be Chad? I have to wonder how much he's going to want to keep making derivative bankswitch files for CC2, all these years later.

#48 Nerf Herder73 OFFLINE  

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Posted Tue Nov 16, 2010 11:25 PM

View Posttep392, on Tue Nov 16, 2010 12:16 PM, said:

Thanks!

I haven't seen that problem running on ProSystem 1.3. It could be a problem with Wii7800.  I have made some minor updates and changed the sound initialization a bit.  If this doesn't help, then it's likey just an issue with the emulator.

Thanks for taking the time to address this! The issue remains the same with the level start music. I'll have to agree with you and believe that the issue lies in emulation. Wii7800 is a port of ProSystem, but I am uncertain which version was used (1.2?). Perhaps I've corrupted the emulator somehow. Thanks again!

These POKEY conversions really show how much a game can be improved just by the quality of it's sounds.

Edited by Nerf Herder73, Tue Nov 16, 2010 11:27 PM.


#49 Lord Helmet OFFLINE  

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Posted Fri Nov 19, 2010 10:02 AM

View PostNerf Herder73, on Tue Nov 16, 2010 11:25 PM, said:

View Posttep392, on Tue Nov 16, 2010 12:16 PM, said:

Thanks!

I haven't seen that problem running on ProSystem 1.3. It could be a problem with Wii7800.  I have made some minor updates and changed the sound initialization a bit.  If this doesn't help, then it's likey just an issue with the emulator.

Thanks for taking the time to address this! The issue remains the same with the level start music. I'll have to agree with you and believe that the issue lies in emulation. Wii7800 is a port of ProSystem, but I am uncertain which version was used (1.2?). Perhaps I've corrupted the emulator somehow. Thanks again!

These POKEY conversions really show how much a game can be improved just by the quality of it's sounds.

I'm seeing the same issue on Wii7800....however, it's only a small annoyance. Other than that its a HUGE improvement!

#50 tep392 ONLINE  

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Posted Fri Nov 19, 2010 10:29 AM

View PostLord Helmet, on Fri Nov 19, 2010 10:02 AM, said:

View PostNerf Herder73, on Tue Nov 16, 2010 11:25 PM, said:

View Posttep392, on Tue Nov 16, 2010 12:16 PM, said:

Thanks!

I haven't seen that problem running on ProSystem 1.3. It could be a problem with Wii7800.  I have made some minor updates and changed the sound initialization a bit.  If this doesn't help, then it's likey just an issue with the emulator.

Thanks for taking the time to address this! The issue remains the same with the level start music. I'll have to agree with you and believe that the issue lies in emulation. Wii7800 is a port of ProSystem, but I am uncertain which version was used (1.2?). Perhaps I've corrupted the emulator somehow. Thanks again!

These POKEY conversions really show how much a game can be improved just by the quality of it's sounds.

I'm seeing the same issue on Wii7800....however, it's only a small annoyance. Other than that its a HUGE improvement!

Thanks. :)  

It is amazing how much difference the sound can make. I bought my 7800 last year and was looking forward to this game because the screen shots looked so impressive. But after playing for just a few minutes, the sound became unbearable.  The disparity between the sound and graphics bothered me so much that I felt compelled to do something about it.  They still are not arcade perfect, but I feel good about it now and can actually enjoy playing the game.

I have to wonder what the original programmers were thinking when they did this game.  Even if the Pokey wasn't an option for them, the TIA can do much better than this.  Xevious is a good example of TIA sound done right.




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