Brian R. Posted December 6, 2002 Share Posted December 6, 2002 When I play Lode Runner on my XEGS, the bricks are green. When I play it on my 800XL, they're red. Why is that? What color are they supposed to be - red or green? Is one right, the other wrong, or are they both correct??? It was a difference I wasn't expecting to see. Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 6, 2002 Share Posted December 6, 2002 The difference is not in the program, but how the hardware does it's artifacting. So they are both correct. Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 6, 2002 Share Posted December 6, 2002 I always thought the bricks were supposed to be blue. Tempest Quote Link to comment Share on other sites More sharing options...
oesii Posted December 6, 2002 Share Posted December 6, 2002 I always thought the bricks were supposed to be blue. Tempest Do red and green mix to become blue I remember red bricks off the top of my head. Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 6, 2002 Share Posted December 6, 2002 Uh... red and blue are both primary colors. Since Lode Runner was originally made for the Apple II, the bricks were supposed to be blue, purple was the color of the enemies' shirts, and green was the color of your monitor screen unless you were rich. Red was the color of your face when the entire system sold for $1000 less the following year. Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted December 6, 2002 Share Posted December 6, 2002 I wasn't aware Lode Runner started on the Apple first, interesting.... that is one of THE best games ever written, so incredibly addictive. Wasn't there a re-release of it just recently??? THAT would make a killer 3D Xbox or Gamecube game!!! Curt Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 6, 2002 Share Posted December 6, 2002 Given the user base that Apple had in place at the time, it was the logical starting point (not to mention the most difficult to program graphics for). Other 6502 versions could be ported with relative ease. Quote Link to comment Share on other sites More sharing options...
oesii Posted December 6, 2002 Share Posted December 6, 2002 Uh... red and blue are both primary colors. Hey, I thought I had myself covered with and , indicating that as a joke question A lot of people have Lode Runner memories, a friend of a friend was talking for months about playing this game in the early 80's on his Atari, so I got an emulator setup up for him with the game but he claims that it doesn't look or play quite like he remember. I never figured out what exactly he was looking for maybe he played it on a Apple II or C64. Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted December 6, 2002 Share Posted December 6, 2002 You still own an Apple ][ ??? Curt Quote Link to comment Share on other sites More sharing options...
Goochman Posted December 6, 2002 Share Posted December 6, 2002 Someone just gave me an Apple IIe LR started on the Apple - I think the bricks should be blue - Maybe with the XE line the artifacting colors shifted again? I thought the XL and XE had the same artifcating colors which are different than the 400/800 since the video was shifted an 1.2 pixel or so (so I was told ) Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 6, 2002 Share Posted December 6, 2002 Yep.... Early 400/800 had CTIA, Later GTIA XL introduced a third artifacting mode, and it looks like the XE/XEG had it altered again. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 11, 2002 Share Posted December 11, 2002 I wasn't aware Lode Runner started on the Apple first, interesting....Dangit, where's the eyes-bugging-out smilie on this forum? I mean come on, it was a Brøderbund game. ALL their premiere stuff was created on the Apple II first. Karateka, Choplifter, Drol, Gumball, etc... Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 11, 2002 Share Posted December 11, 2002 Yeah... go figure with their bizarro graphics method. "I will interrogate him with my breasts! Bizarro!" -SeaLab 2021 Quote Link to comment Share on other sites More sharing options...
Rockin' Kat Posted December 11, 2002 Share Posted December 11, 2002 I have an Apple IIGS(and another extra if anyone's interested)... One of the things I got with it was a copy of Loderunner. I've played it but I've never really gotten very far in it. I think there have been a few remakes of the game.... I'm pretty sure there was at least one in 3D... in fact if you type in "Loderunner 3D" on google You'll get a lot of results. Quote Link to comment Share on other sites More sharing options...
Callipygous Posted December 11, 2002 Share Posted December 11, 2002 I mean come on, it was a Brøderbund game. ALL their premiere stuff was created on the Apple II first. Karateka, Choplifter, Drol, Gumball, etc... Actually, Doug Smith programmed the game on his own and then submitted it to various companies (Epyx, EA etc). Broderbund gave him the best deal and he got rich from the royalties. Here's the "believe it or not" part: The original game was programmed on a VAX mainframe with ASCII as the "graphics"! Smith had to borrow a friend's Apple to do the conversion. I believe he also did the Atari 800 port. Probably someone else did the other versions. Quote Link to comment Share on other sites More sharing options...
Tempest Posted December 11, 2002 Share Posted December 11, 2002 Lode Runner was the first game I got when I recieved my Apple IIe for Christmas. I was amazed by the simple yet eligant gameplay and the variety and viciousness of the mazes. I continued to Lode Runner off and on for years and occassionally break out the Apple IIe for a quick game (and Karateka). I also had a copy of something called Championship Lode Runner, but I could never figure out if it was an official game or a hack. It was damn hard though, I couldn't pass the second level. Tempest Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 11, 2002 Share Posted December 11, 2002 < actually won CLR > It's an official release of levels submitted to BroderBund. The winning screen just gave me a code like TQADII or something like that, and BroderBund mailed me an unfolded certificate. Can't imagine how I pulled that one off. Those mazes are devilish indeed! Still have it somewhere. Quote Link to comment Share on other sites More sharing options...
NE146 Posted December 11, 2002 Share Posted December 11, 2002 You still own an Apple ][ ??? Curt I do! But now there's really no need to break it out, since AppleWin is such an awesome emulator. It literally makes your pc into an Apple II. When run full screen in monochrome green, using BankStreet Writer was never so much fun. Seriously! (oh yeah and a run at the original Lode Runner is pretty cool as well) Anyway, back to the subject at hand. I thought there ALREADY IS A 3D LODE RUNNER. Wasn't there? <edit> yep! there was. for the N64: http://ign64.ign.com/articles/160/160067p1...0/160067p1.html Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 11, 2002 Share Posted December 11, 2002 There is for the N64 Quote Link to comment Share on other sites More sharing options...
tyranthraxus Posted December 12, 2002 Share Posted December 12, 2002 So Championship LR was made up of user made levels? I seem to remember it having a level builder but can't quite remember. I do remember that on the C=64 version you could add extra lives and skip levels, which was handy for those extra tough levels. When I bought a computer in 1995 it came bundled with a VGA Lode Runner for windows. It seemed pretty faithful to the original just with better colour. I played it to the last level. A nice alternative to solitare! John Quote Link to comment Share on other sites More sharing options...
Sir Plus Posted December 12, 2002 Share Posted December 12, 2002 The regular game of LR had 150 levels and allowed you to create a user disk for 150 custom levels. I can't remember if the Apple version allowed you to add lives, but you could flip into the game editor on either disk and start at any level. The game had to be played in one sitting, since there was no way to save your game. Championship LR was made of the 50 toughest homemade levels (I think that the box stated that) and has no editor. It allowed you to practice any of them, though. When in the regular game mode, you could save your progress to reload later. The price for this ability was losing one of your lives when it was reloaded, so an easy way to increase your chances was to save the game multiple times (I think that it had 10 save slots). Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 14, 2002 Share Posted December 14, 2002 AppleWin is such an awesome emulator. It literally makes your pc into an Apple II.<language nazi>No, it doesn't LITERALLY make your PC into an Apple II. </> Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 15, 2002 Share Posted December 15, 2002 Heh...for my PC that would be an improvement. Quote Link to comment Share on other sites More sharing options...
NE146 Posted December 15, 2002 Share Posted December 15, 2002 Fine fine... Let me then correctly state: AppleWin is such an awesome emulator. It MAGICALLY TRANSFORMS your pc into an Apple II. That better? Proof is in the pudding however... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted December 15, 2002 Share Posted December 15, 2002 What pudding? j/k I'm famished! Why are you running it with the boring phosphor green color? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.