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Lord of the Dungeon Release by CollectorVision


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#26 Yurkie OFFLINE  

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Posted Thu Dec 16, 2010 8:57 PM

Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


The "black box" must be where the game save magic and the battery are.

#27 retroillucid OFFLINE  

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Posted Thu Dec 16, 2010 8:58 PM


Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


The "black box" must be where the game save magic and the battery are.


Yes it is, It's a lithium battery

#28 King_Salamon OFFLINE  

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Posted Thu Dec 16, 2010 8:59 PM

So how different are these carts from standard Coleco carts? The battery backup must be interesting to implement.


Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


So the battery is in the housing on the new carts? Or do the new carts use a new type of battery? The new cart insides look like they'll fill the cart! That's amazing.

Thanks for sharing J-F!

#29 King_Salamon OFFLINE  

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Posted Thu Dec 16, 2010 9:00 PM

Ahh never mind.. now I see the post with the Lithium battery... how do you change the battery if needed?

#30 Yurkie OFFLINE  

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Posted Thu Dec 16, 2010 9:00 PM

So how different are these carts from standard Coleco carts? The battery backup must be interesting to implement.


Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


So the battery is in the housing on the new carts? Or do the new carts use a new type of battery? The new cart insides look like they'll fill the cart! That's amazing.

Thanks for sharing J-F!


Doesn't happen to recharge off the 5V from the cart slot somehow does it?

#31 retroillucid OFFLINE  

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Posted Thu Dec 16, 2010 9:13 PM

So how different are these carts from standard Coleco carts? The battery backup must be interesting to implement.


Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


So the battery is in the housing on the new carts? Or do the new carts use a new type of battery? The new cart insides look like they'll fill the cart! That's amazing.

Thanks for sharing J-F!


Doesn't happen to recharge off the 5V from the cart slot somehow does it?



I'll let 5-11under anwser that one :)

#32 retroillucid OFFLINE  

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Posted Thu Dec 16, 2010 11:38 PM

31 sold

Only 19 remaining...

#33 5-11under OFFLINE  

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Posted Fri Dec 17, 2010 7:18 AM

So how different are these carts from standard Coleco carts? The battery backup must be interesting to implement.


Here's a pic of the "old" LotD PCB and one for the "new" LotD PCB
You can obviously notice that these are really different from each other


So the battery is in the housing on the new carts? Or do the new carts use a new type of battery? The new cart insides look like they'll fill the cart! That's amazing.

Thanks for sharing J-F!


Doesn't happen to recharge off the 5V from the cart slot somehow does it?



I'll let 5-11under anwser that one :)

The battery inside the RAM (memory) chip is a lithium cell, and should last about 15-20 years. It doesn't get recharged from the cart slot. However, when the game is on, the battery isn't in use. Conceivably, you could keep the game on, and not drain the battery. Practically, though, the battery will drain itself over that 15-20 years whether the game is on or off. That's what batteries do. Fortunately lithium cells are very good at holding their charge over long periods of time. Also, with the battery integrated into the chip, there's not much you can do (or not much I could have done during assembly) to cut the battery life short. The bad news is that if the chip/battery needs replacing in 15 years, it's a $6 to $12 replacement instead of $0.50 to $2 if the battery was separate. Of course whether the battery is separate or inside the RAM chip, you'd have to take out the screws underneath the label to open the case. Maybe when Retroillucid is teaching his oldest child to drive a car, he'll start selling replacement labels. This was the best option for price, and still have the battery included as it was originally planned. The WaferCart project (http://www.colecovis...v-wafercart.htm) will use different technology in its game-save data (although I'm still trying to troubleshoot that... ).

#34 Tubular Gearhead OFFLINE  

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Posted Fri Dec 17, 2010 10:42 AM

Is the memory chip/battery combo socketed, or would it need to be un-soldered from the board?

Can I buy a replacement label now so I don't have to search for one in 20-years? :P

Edited by Tubular Gearhead, Fri Dec 17, 2010 10:44 AM.


#35 5-11under OFFLINE  

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Posted Fri Dec 17, 2010 11:02 AM

Is the memory chip/battery combo socketed, or would it need to be un-soldered from the board?

Can I buy a replacement label now so I don't have to search for one in 20-years? :P

It's soldered in.

#36 Bill Loguidice OFFLINE  

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Posted Fri Dec 17, 2010 11:11 AM

I meant to ask about the map... Is that a map to the whole game?

#37 retroillucid OFFLINE  

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Posted Fri Dec 17, 2010 11:15 AM

I meant to ask about the map... Is that a map to the whole game?


No, this is a partial map of the 1st level
I only made it partial, cause in the manual that's what is stated

#38 King_Salamon OFFLINE  

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Posted Fri Dec 17, 2010 9:20 PM

Perhaps we'll have someone produce a 'strategy guide' for this game! Full maps and lots of hints and tips.. just like in the 80's!

19 left? And it's only been available less than a week! Way to go!

As for the battery... Lithium Ion batteries eh? 15 years is perfect! Nothing to worry about for a long time....

#39 Bill Loguidice OFFLINE  

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Posted Fri Dec 17, 2010 10:02 PM

I meant to ask about the map... Is that a map to the whole game?


No, this is a partial map of the 1st level
I only made it partial, cause in the manual that's what is stated


Fascinating. So this is a fairly large game then, especially for a console at the time. Great!

#40 retroillucid OFFLINE  

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Posted Fri Dec 17, 2010 10:27 PM

I meant to ask about the map... Is that a map to the whole game?


No, this is a partial map of the 1st level
I only made it partial, cause in the manual that's what is stated


Fascinating. So this is a fairly large game then, especially for a console at the time. Great!



Yeah, that's a fairly large game for its time

I always "hate" RPG games, (at least, if you're not considering Legend of Zelda as a RPG game)
I must admit that I like LotD... That's a great game, having a manual and overlay really help to enjoy that game :) ... yep really!

#41 swlovinist OFFLINE  

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Posted Wed Dec 22, 2010 9:00 PM

I really hope that some are left. PM sent :)

#42 san-d-2000 OFFLINE  

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Posted Sun Dec 26, 2010 5:59 AM

PM Sent! :)

#43 King_Salamon OFFLINE  

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Posted Wed Jan 5, 2011 10:50 PM

Hey J-F... not only did this thread need a bump... but I was wondering how the sales were for this one? How many are left?

#44 retroillucid OFFLINE  

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Posted Wed Jan 5, 2011 11:08 PM

Hey J-F... not only did this thread need a bump... but I was wondering how the sales were for this one? How many are left?


I think there's like 10 or 15 left... can't remember...
should start shipping next week.... I'll post a CollectorVision January News soon, stay tune :)

#45 King_Salamon OFFLINE  

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Posted Wed Jan 5, 2011 11:13 PM

Hey that's awesome... I just wanted to remind everyone to make sure that they get a copy! These won't last much longer!

Shipping next week eh? Wow... I need to get my Coleco setup completed... with this game and the pile from PixelBoy... I'm going to be busy! lol

#46 SlowCoder OFFLINE  

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Posted Fri Jan 7, 2011 6:47 PM

So, uh ... Am I correct that this game will not work with the Ultimate SD, due to the special hardware requirements?

#47 Yurkie OFFLINE  

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Posted Fri Jan 7, 2011 7:24 PM

So, uh ... Am I correct that this game will not work with the Ultimate SD, due to the special hardware requirements?


It should work perfect including saves according to the Steve, the maker of the SD multi-cart.

#48 retroillucid OFFLINE  

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Posted Fri Jan 7, 2011 7:34 PM

So, uh ... Am I correct that this game will not work with the Ultimate SD, due to the special hardware requirements?


Yes it work fine with the Ultimate SD :)

#49 Yurkie OFFLINE  

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Posted Fri Jan 7, 2011 8:34 PM

Still need the awesome CollectorVision CIB for your collection though right?

#50 GaryH917 OFFLINE  

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Posted Fri Jan 7, 2011 10:24 PM

PM sent...




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