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XM - Fruitarian (WIP)


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#1 GroovyBee OFFLINE  

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Posted Thu Jan 6, 2011 3:22 PM

A quick sneak peak at another XM game I'm working on. The basic premise is to battle wizards using exploding fruit. The fruit juice is very acidic and destroys both rocks and wizards. Luckily it evaporates rather quickly ;).

fruity1.png

There is still quite a bit to do and the graphics are place holder. It'll probably also remain a two player game only.

As soon as there is more of a game I'll be releasing a ROM.

#2 The_Laird OFFLINE  

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Posted Thu Jan 6, 2011 3:24 PM

Bomberman :lust:


Great work once again Groovybee!!!! :thumbsup:

#3 Lendorien OFFLINE  

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Posted Thu Jan 6, 2011 11:20 PM

Looks interesting! I look forward to seeing it!

#4 8th lutz OFFLINE  

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Posted Thu Jan 6, 2011 11:51 PM

This is a type of a game the 7800 needed and I have been a fan of Bomberman style games for years. They are excellent two player games.

I have no problems if the Fruitarian stays as a two player game. Games similar to any Bomberman game are usually better as a two or more player game anyway.

Edited by 8th lutz, Thu Jan 6, 2011 11:52 PM.


#5 Austin OFFLINE  

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Posted Fri Jan 7, 2011 5:18 AM

I personally enjoyed the SP portions of the Bomberman games, but I understand that would take a lot longer to implement. Regardless, this is still awesome. Looking forward to seeing the final result (with XM enhancements) in action! :)

#6 DEBRO OFFLINE  

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Posted Fri Jan 7, 2011 5:55 AM

Hi there,

A quick sneak peak at another XM game I'm working on. The basic premise is to battle wizards using exploding fruit. The fruit juice is very acidic and destroys both rocks and wizards. Luckily it evaporates rather quickly ;).


Looks good. Just curious...what aspects does it use from XM that make it an XM release vs. a stock 7800 release?

#7 TrekMD OFFLINE  

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Posted Fri Jan 7, 2011 6:02 AM

Very cool. I see you're staying busy, Groovy!

#8 GroovyBee OFFLINE  

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Posted Fri Jan 7, 2011 7:56 AM

Thanks for the compliments.

The game uses XM RAM and will use POKEY for sound/music (when added). I was toying with the idea of using SIO for a 4 player game on two machines. I'm not sure how far I'll take that idea at the moment. I'm also going to remove the chunky border and replace it with something a couple of pixels wide to increase the playfield area a bit.

The rocks are randomly placed so there will be plenty of two player replay value.

#9 Metal Ghost OFFLINE  

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Posted Fri Jan 7, 2011 10:14 AM

Thanks for the compliments.

The game uses XM RAM and will use POKEY for sound/music (when added). I was toying with the idea of using SIO for a 4 player game on two machines. I'm not sure how far I'll take that idea at the moment. I'm also going to remove the chunky border and replace it with something a couple of pixels wide to increase the playfield area a bit.

The rocks are randomly placed so there will be plenty of two player replay value.



I was just thinking to myself while working down the thread if it would even be possible to bring 4-player action to the 7800 and specifically this game, not even thinking that it might be possible using the SIO on the XM! It would be pretty cool to set up a couple of 7800s at CGE or MAG Fest and have some 4-player fun, at the same time maybe surprising a lot of on-lookers!!

#10 DracIsBack OFFLINE  

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Posted Fri Jan 7, 2011 10:51 AM

Apple Snaffle, Dungeon!, Halloween game, this, Tempest ...

Which will hit first? Posted Image

#11 Tubular Gearhead OFFLINE  

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Posted Fri Jan 7, 2011 11:00 AM

This sounds great!

It sounds like 2011 will continue the 7800 momentum from last year. I am very excited to see some of these new games- kudos to you!!! :thumbsup:

#12 GroovyBee OFFLINE  

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Posted Fri Jan 7, 2011 11:04 AM

Apple Snaffle, Dungeon!, Halloween game, this, Tempest ...

Which will hit first? Posted Image


Progress is being made on several of my projects (as well as some unannounced ones :ponder:).

#13 HammR25 OFFLINE  

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Posted Sat Jan 8, 2011 4:39 PM

Apple Snaffle, Dungeon!, Halloween game, this, Tempest ...

Which will hit first? Posted Image

What about !Gauntlet?

#14 Mord OFFLINE  

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Posted Sat Jan 8, 2011 11:13 PM

Apple Snaffle, Dungeon!, Halloween game, this, Tempest ...

Which will hit first? Posted Image

What about !Gauntlet?


That would be Dungeon! I believe. ;)

#15 Dino OFFLINE  

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Posted Sun Jan 9, 2011 6:23 PM

Apple Snaffle, Dungeon!, Halloween game, this, Tempest ...

Which will hit first? Posted Image


Progress is being made on several of my projects (as well as some unannounced ones :ponder:).

I take my hat off to you buddy. You do some really nice work! I'm not sure where you find the time, you're either a bachelor or have a VERY understanding wife .... :D

#16 the.golden.ax OFFLINE  

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Posted Sun Jan 9, 2011 6:31 PM

Wizards need creatures to ride on *cough*

AX

#17 GroovyBee OFFLINE  

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Posted Sun Jan 9, 2011 6:34 PM

I take my hat off to you buddy. You do some really nice work! I'm not sure where you find the time, you're either a bachelor or have a VERY understanding wife .... :D


Thanks for the compliment. I'm not sure where I find the time either :lol:. I guess you could say that my partner is very understanding. We both have mutual and separate hobbies/interests.

#18 GroovyBee OFFLINE  

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Posted Sun Jan 9, 2011 6:44 PM

Wizards need creatures to ride on *cough*


Erm... I'm not quite sure how I'd fit that play mechanic into this style of game.

#19 the.golden.ax OFFLINE  

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Posted Sun Jan 9, 2011 6:56 PM

Wizards need creatures to ride on *cough*


Erm... I'm not quite sure how I'd fit that play mechanic into this style of game.



In later bomberman games an egg is hidden in the level. This has a creature inside that essentially gives you an extra hit. When you ride it, should you get bombed you loose it.

Bomberman Creature

I could see it being a special hat or something along those lines.. kind of like Crash Bandicoots mask or the like.

AX

#20 GroovyBee OFFLINE  

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Posted Sun Jan 9, 2011 7:00 PM

In later bomberman games an egg is hidden in the level. This has a creature inside that essentially gives you an extra hit. When you ride it, should you get bombed you loose it.


There are already bonuses to gain extra exploding fruit and increase juice coverage. The wizard sprites are only 12x16 so getting a creature in there is going to be tough too.

#21 the.golden.ax OFFLINE  

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Posted Sun Jan 9, 2011 7:24 PM

Oh, Oh, I know... make their coat turn white (white wizard! ha ha) when they have an extra hit.

AX

#22 GroovyBee OFFLINE  

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Posted Sun Jan 9, 2011 7:35 PM

Oh, Oh, I know... make their coat turn white (white wizard! ha ha) when they have an extra hit.


Hmmm... After people have had a play with the ROM I'll see what I can do.

#23 Curt Vendel OFFLINE  

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Posted Sun Jan 9, 2011 8:59 PM

Now you know this game is just BEGGING for a level where the wizard will have to make it from one side of the screen to the other, while fighting off evil apple-throwing trees... (a little Wizard of Oz, eh...)

#24 GroovyBee OFFLINE  

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Posted Mon Jan 10, 2011 3:04 AM

Now you know this game is just BEGGING for a level where the wizard will have to make it from one side of the screen to the other, while fighting off evil apple-throwing trees... (a little Wizard of Oz, eh...)


I'm probably going to keep it as a 2 (to 4 maybe) player game. I've a long list of WIPs as it is :lol:.

#25 phaxda OFFLINE  

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Posted Mon Jan 10, 2011 8:09 AM

OK, this got me to order the hardware, so Curt can thank ya for the bill I just laid down on Legacy's site.

(Weeeeel, I guess the hardware looks pretty nice too :))




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