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Another Adventure? Yep...


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#51 Nukey Shay OFFLINE  

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Posted Wed Feb 23, 2011 9:21 AM

Just tested it...do this just before loading the Bat's state in the first part:

;existing line...
       bne    MoveDragon_6        ;2 Branch if not roaming

;bugfix
       asl                        ;2 Roll back 1 bit left (and get rid of bit0)
       sta    $04,x               ;5 ...And update

;continue with new lines (lda BatR+4, etc)...


That will give you nice, clean animation @ 2 frames when the dragon is marching around :)

#52 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 10:31 AM

Just tested it...do this just before loading the Bat's state in the first part:

That will give you nice, clean animation @ 2 frames when the dragon is marching around :)


Hmmm, the body disappears in quite a few frames, including when the dragon swallows (similar to how the bat only uses the top 5 bytes or so in the first half of the animation).

Edited by keithbk, Wed Feb 23, 2011 10:31 AM.


#53 Nukey Shay OFFLINE  

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Posted Wed Feb 23, 2011 12:48 PM

:?
Double-check the edits...it works fine here.

Also, make sure that your GFX for any object is not using the delimiter bit pattern defined up top. That pattern has to be unused to signal the end of a bitmap instead of using zeros. Try picking something else.

#54 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 1:04 PM

Got it.

Edited by keithbk, Wed Feb 23, 2011 1:46 PM.


#55 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 1:11 PM


:?
Double-check the edits...it works fine here.

Also, make sure that your GFX for any object is not using the delimiter bit pattern defined up top. That pattern has to be unused to signal the end of a bitmap instead of using zeros. Try picking something else.


I'm going through it, but so far I've not found the error.

Here's the file, just in case I missed something...


Oh, wait...I found a "BD" in the graphics which corresponds to the delimiter bit pattern.

#56 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 1:45 PM

Okay, I have created an animated dragon. I would like some input to see if people think this dragon is better than the non-animated version I had previously, or do you prefer the first dragon and want it animated?

Currently, the attacking dragon graphic has not changed.

Attached Files


Edited by keithbk, Wed Feb 23, 2011 4:09 PM.


#57 accousticguitar OFFLINE  

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Posted Wed Feb 23, 2011 5:27 PM

I don't care for this one because it doesn't look like a dragon until it bites.

#58 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 6:54 PM

I don't care for this one because it doesn't look like a dragon until it bites.


Agreed, looks more like a salamander.

Okay, I have updated the original dragon I did to animate it between the two frames (kinda gives it a "flapping wings" effect). See original post to download the updated file.

#59 keithbk OFFLINE  

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Posted Wed Feb 23, 2011 8:14 PM

Added some "cartridge labels" to the original post.

#60 keithbk OFFLINE  

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Posted Thu Feb 24, 2011 4:44 PM

I'm calling this project completed. I've uploaded the latest bin file for download (see first post) and it SHOULD be the last (assuming I don't find any real error(s) in the game).

I'll have it put on cart for those who are really interested; just give me some time :)

#61 keithbk OFFLINE  

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Posted Sat Feb 26, 2011 7:13 PM

A couple of fine tuning tweaks and a new label cover on the first post. This is the final form now. Working on a cartridge next ;)

#62 accousticguitar OFFLINE  

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Posted Sat Feb 26, 2011 8:26 PM

What were the tweaks?

#63 keithbk OFFLINE  

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Posted Sat Feb 26, 2011 8:32 PM

What were the tweaks?


Corrected a screen jitter in the game selection screen, some other errors in the code (including one affecting the bat's flight), and a couple of color changes.

Edited by keithbk, Sat Feb 26, 2011 8:32 PM.


#64 accousticguitar OFFLINE  

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Posted Sat Feb 26, 2011 8:49 PM


What were the tweaks?


Corrected a screen jitter in the game selection screen, some other errors in the code (including one affecting the bat's flight), and a couple of color changes.

:thumbsup:

#65 TrekMD OFFLINE  

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Posted Sat Feb 26, 2011 8:56 PM

This came out fantastic! Are there plans to release in cart?

#66 keithbk OFFLINE  

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Posted Sat Feb 26, 2011 9:01 PM

This came out fantastic! Are there plans to release in cart?


Yep, working on it.

I've been doing boxart today, along with the manual. Plus I finally came up with a cartridge design I liked.

#67 TrekMD OFFLINE  

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Posted Sat Feb 26, 2011 9:04 PM

Very cool. You can count me in for one. :)

#68 keithbk OFFLINE  

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Posted Sat Feb 26, 2011 9:45 PM

Box art completed and included in first post.

I will post the manual eventually upon completion (several days out, probably).

#69 keithbk OFFLINE  

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Posted Mon Feb 28, 2011 1:15 PM

Posted Image

Posted Image

Posted Image

Posted Image

These are images of the manual that will be included with the cartridge. Please note that the pages are in collated layout format according to how they will fold in the pamphlet.

#70 Nukey Shay OFFLINE  

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Posted Mon Feb 28, 2011 1:37 PM

Looks good :thumbsup:

Tho I still wonder who the "evil magician" is. W.R.?? ;)

#71 keithbk OFFLINE  

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Posted Mon Feb 28, 2011 2:10 PM

lol

So, anyone know how to record video from the Stella emulation? I'd like to make a YouTube video of the gameplay.

#72 purduecrum OFFLINE  

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Posted Tue Mar 1, 2011 9:31 AM

Keep a no-box option (cart only, or cart/manual combo) available for those of us who haven't gone the boxed route yet. :)

#73 UberArcade OFFLINE  

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Posted Tue Mar 1, 2011 10:16 AM

Put me down for a cart with box, manual, maps, or whatever other cool stuff you put in there. Thanks :)

Edited by UberArcade, Tue Mar 1, 2011 3:03 PM.


#74 Ransom OFFLINE  

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Posted Tue Mar 1, 2011 10:49 AM

Just so there's no confusion, I'd definitely be interested in a cart with box and manual. :thumbsup:

#75 TrekMD OFFLINE  

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Posted Tue Mar 1, 2011 11:08 AM

I'm with Ransom. To avoid confusion, I want the CIB version of this game. :)




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