unhuman Posted March 2, 2011 Share Posted March 2, 2011 (edited) Well, I made my first attempt to use this (Inaccurate Invaders) and it failed. The entire build process is relatively smooth, however, my finished build failed during run with "BAD VALUE IN 36" - line 36 of the original program (not visible after compiled) is: "36 CALL MOTION(#1,0,0):: CALL LOCATE(#1,P,Q)" Reading the manual, pretty interesting to note that Wilhelm was seemingly involved in this project - his loader is integrated into the build process. Edit - also just tried BloxoTIz and it fails similarly... It makes it further - but as soon as I try to move my guy, fails with "SYNTAX ERROR IN 277". I use array items as parameters... Wonder if that's it. Edit2 - also tried Knife Fight (a crap game submission) and that worked. Results are a bit funny. Some things are faster and others are slower. Joystick input and moving sprite is slower. Some other stuff seems faster. Oh well. Anyone else played with this yet? Here are some files: CompiledStuff.zip -H Edited March 2, 2011 by unhuman Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 2, 2011 Share Posted March 2, 2011 Where's the compiler and instructions ? Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 2, 2011 Share Posted March 2, 2011 The Wilhelm's compiler (not Harrison's) is available here: http://tigameshelf.net/Files/Comp_arc.bin Instructions are on disk, or you can watch my video on it here: =) Quote Link to comment Share on other sites More sharing options...
Opry99er Posted March 2, 2011 Share Posted March 2, 2011 I haven't messed with this compiler... I was under the impression that it was sketchy at best and was sort of unfinished. Wilhelm's compiler (while restricted--- floating point, SPRITEs) is very reliable. =) I might try this one out, though... just to say I did. =) Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 2, 2011 Share Posted March 2, 2011 (edited) Thanks for the links and info. Edited March 3, 2011 by sometimes99er Quote Link to comment Share on other sites More sharing options...
sometimes99er Posted March 2, 2011 Share Posted March 2, 2011 (edited) Edited March 3, 2011 by sometimes99er Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 2, 2011 Author Share Posted March 2, 2011 (edited) Where's the compiler and instructions ? I yanked it off whtech (I think)... But I can't find it now, so I'll just attach it here - it has instructions on disk: Harrison_\'s_XB_Compiler_(1995)(Bruce_Harrison)(PD).zip Harrison_\'s_XP_Compiler_Source_Code_(1995)(Bruce_Harrison)(PD).zip These also looks interesting - if we can find them: ftp://ftp.whtech.com...g/9900BASIC.pdf ftp://ftp.whtech.com...re%20manual.pdf whtech seems to have lots of manuals to good stuff, but missing disks... Grumble. Oohhh!!! Look what I found - but haven't tried it: ftp://ftp.whtech.com/ti99/%5BTI99%20Disk%5D%20Expanded%20Basic%20Compiler.zip Edited March 2, 2011 by unhuman Quote Link to comment Share on other sites More sharing options...
+OLD CS1 Posted March 2, 2011 Share Posted March 2, 2011 Gonna check these out this weekend, if possible, and will report back. Big thing: I would LOVE to have sprites. Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 2, 2011 Author Share Posted March 2, 2011 Yeah. Gonna play around. Haven't found the SST compiler binary yet either. That one, IIRC requires some code rewriting, however, a script could easily do that, I bet. Quote Link to comment Share on other sites More sharing options...
rocky007 Posted March 2, 2011 Share Posted March 2, 2011 (edited) Yeah. Gonna play around. Haven't found the SST compiler binary yet either. That one, IIRC requires some code rewriting, however, a script could easily do that, I bet. SST handles sprite, but don't work on emulator... need original hardware Edited March 2, 2011 by rocky007 Quote Link to comment Share on other sites More sharing options...
unhuman Posted March 2, 2011 Author Share Posted March 2, 2011 (edited) Yeah. Gonna play around. Haven't found the SST compiler binary yet either. That one, IIRC requires some code rewriting, however, a script could easily do that, I bet. SST handles sprite, but don't work on emulator... need original hardware Hrmmm... All emulators? There are a lot - but we all mostly use Classic 99 - but there's MESS and a bunch of others.... Oh - just found your comments about it on the basic compiler thread... Oh well. Edited March 2, 2011 by unhuman Quote Link to comment Share on other sites More sharing options...
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