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Harrison's Compiler (My Experience)


unhuman

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Well, I made my first attempt to use this (Inaccurate Invaders) and it failed. The entire build process is relatively smooth, however, my finished build failed during run with "BAD VALUE IN 36" - line 36 of the original program (not visible after compiled) is: "36 CALL MOTION(#1,0,0):: CALL LOCATE(#1,P,Q)"

 

Reading the manual, pretty interesting to note that Wilhelm was seemingly involved in this project - his loader is integrated into the build process.

 

Edit - also just tried BloxoTIz and it fails similarly... It makes it further - but as soon as I try to move my guy, fails with "SYNTAX ERROR IN 277". I use array items as parameters... Wonder if that's it.

 

Edit2 - also tried Knife Fight (a crap game submission) and that worked. Results are a bit funny. Some things are faster and others are slower. Joystick input and moving sprite is slower. Some other stuff seems faster. Oh well.

 

Anyone else played with this yet?

 

Here are some files:

CompiledStuff.zip

 

-H

Edited by unhuman
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I haven't messed with this compiler... I was under the impression that it was sketchy at best and was sort of unfinished. Wilhelm's compiler (while restricted--- floating point, SPRITEs) is very reliable. =) I might try this one out, though... just to say I did. =)

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Where's the compiler and instructions ? :)

 

I yanked it off whtech (I think)... But I can't find it now, so I'll just attach it here - it has instructions on disk:

Harrison_\'s_XB_Compiler_(1995)(Bruce_Harrison)(PD).zip

Harrison_\'s_XP_Compiler_Source_Code_(1995)(Bruce_Harrison)(PD).zip

 

These also looks interesting - if we can find them:

ftp://ftp.whtech.com...g/9900BASIC.pdf

ftp://ftp.whtech.com...re%20manual.pdf

 

whtech seems to have lots of manuals to good stuff, but missing disks... Grumble.

 

Oohhh!!! Look what I found - but haven't tried it:

ftp://ftp.whtech.com/ti99/%5BTI99%20Disk%5D%20Expanded%20Basic%20Compiler.zip

Edited by unhuman
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Yeah. Gonna play around. Haven't found the SST compiler binary yet either. That one, IIRC requires some code rewriting, however, a script could easily do that, I bet.

 

SST handles sprite, but don't work on emulator... need original hardware

Edited by rocky007
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Yeah. Gonna play around. Haven't found the SST compiler binary yet either. That one, IIRC requires some code rewriting, however, a script could easily do that, I bet.

 

SST handles sprite, but don't work on emulator... need original hardware

 

Hrmmm... All emulators? There are a lot - but we all mostly use Classic 99 - but there's MESS and a bunch of others....

 

Oh - just found your comments about it on the basic compiler thread... Oh well.

Edited by unhuman
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