miker Posted December 8, 2014 Share Posted December 8, 2014 Well... Shi^H^H^HDizzy happens! 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 8, 2014 Share Posted December 8, 2014 (edited) I am running old Dizzy3 on 130XE NTSC, Sound great looks Good... except a big spread apart red mess 1/4 of the way in on the left side going to about palm tree trunk tall height I pick up big rock.... I put down big rock... I go for a jumping swim... I drown.... now I sleep with the fishy who keeps swimming by my corpse! I will try newer version Edited December 8, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 8, 2014 Share Posted December 8, 2014 (edited) New version from miker works nice without the red mess, plays very well on NTSC Atari 130XE, Nice graphics, nice music.... I pick up rock, I drop rock... I die and sleep with fishy again.... help me! oops I played to long and it crashed this time okay I figured out it randomly crashes loading between scenes... Black Box is plugged in... same results to a lesser degree with high speed I/O on. very promising, I can't jump on top of or over rocks at the left or the one I carry and drop. I can walk up the rocks after I drop large rock and jump up to a new screen.... It's working!!!! I loaded screen and crashed... happens more as time progresses so be very quick about stuff and you get further in the game! Edited December 8, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted December 8, 2014 Share Posted December 8, 2014 [all, but seriously] Looks like an unfinished program ! Where are the coloured spheres ? Where is my DeLorean ? Copy protection has been removed here - but where is the cracker/pirate intro ? And why does it NOT require sep. Antic access to work ? How could a program work without it ? Does it work with SDX and if so, how do I have to setup AUTOEXEC.BAT, CONFIG.SYS, COMMAND.COM, SDX.SYS, EMM.6502, ... What setup and/or flash-update (OS, stereo/mono, Covox on/off, SIDE on/off, Nvidia on/off, Hexa-core on/off, PCI-16ex on/off, ...) do I need for my U1MB ? [end of absolutely-not-funny jokes] Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 8, 2014 Share Posted December 8, 2014 (edited) Yessss, I got all the way to bumble bee and money coin before crash! I went faster this time and got past bridge and read message and then ran cross to screens to crash! If I can just be a little faster I might win before crash! Edited December 8, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 8, 2014 Share Posted December 8, 2014 (edited) Yes I get to read second sign at hut with more bumble bee's I must be faster yet I skipped reading the signs and have made it up into the trees, darn my game has crashed. Edited December 8, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 9, 2014 Share Posted December 9, 2014 (edited) <deleted> Edited December 9, 2014 by snicklin Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 9, 2014 Share Posted December 9, 2014 (edited) The game graphics, music, gameplay are excellent... the problem with crashing is in two areas and could be inter-related... after two long of a period has passed it is more apt to crash at a screen change....either when reading a full fledged sign or travelling from one screen segment when it loads to another... is this a vbi problem around disk access routine? I have seen that kind of problem when beta testing other software.. usually fixable... Edited December 9, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
+CyranoJ Posted December 9, 2014 Share Posted December 9, 2014 Maybe it's honoring the Codemasters Android/iOS release.... WHICH THEY STILL HAVE YET TO FIX!!! Oh, look, I've fallen thru a cloud... Oh look, I've falled thru the grass... Oh look, I've uninstalled it off my phone and asked for a refund... 1 Quote Link to comment Share on other sites More sharing options...
miker Posted December 9, 2014 Share Posted December 9, 2014 (edited) Version 1.1 is out! With some fixes (not sure the NTSC issues are gone). treasure_island_dizzy_1.1.atr Edited December 9, 2014 by miker Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 9, 2014 Share Posted December 9, 2014 (edited) I got further in the 1.1 version... but the crashes happened more randomly at screen change.... a random dot appeared on the right hand side a little over halfway down the screen... I was doing good till a big grate came down and squished me as I went for the coin in the trees... This 1.1 version does not return to the main screen after death like the last version did... crashes increased I have gone back to playing the last version before this one... treasure island dizzy only not 1.1 Edited December 9, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 9, 2014 Share Posted December 9, 2014 (edited) the crashes occur at screen flip, not sure i/o was the problem.. looked like it was introducing corupted data.. but using monitor mode ruled that out... it appears the screen change crashes with i/o may just be coincidental... I switched to playing the game on an 800xl ntsc with MIO to see if BB high speed sio was a problem... results were the same... so I am back to playing Dizzy_Treasure_Island no version number... It's playing the best of all the versions. There really should not be an NTSC conflict here..... something is just ever so slightly off. The three of us really enjoy and like this game.... incidently a friend tried it on a nir dairy pal modded 800XL with earlier version I asked him and he reported to me it crashed on him too.... I will see I can get him to try some more versions, but he's not into the Atari like he used to be(very little time on his end with new additions to his family) Edited December 9, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 9, 2014 Share Posted December 9, 2014 Okay, I removed all pbi devices and mods... straight 130XE same results the Treasure_Island without the version number plays the best and more reliably.... I made just as far in this one as the newer one...... grate upside the head... now I'm dead...I will find a way to get the coin! This is fun as of right now I am better off without some of the fixes it might seem.. We can continue to play now. lol I mean test now... Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 9, 2014 Share Posted December 9, 2014 (edited) Who all out there is attempting this on real hardware, what's your results so far? I got to the magic pebble on the Treasure_island no version number on NTSC How far have you gotten? Edited December 9, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
miker Posted December 9, 2014 Share Posted December 9, 2014 Version 1.2 (together with map). treasure_island_dizzy_1.2.zip 2 Quote Link to comment Share on other sites More sharing options...
solaris104 Posted December 9, 2014 Share Posted December 9, 2014 (edited) I played version 1.1. Large rock disappeared, when I change treasure. I drop magic pebble and sprite is corupted :-(. Magic pebble does not function on totem. Edited December 9, 2014 by solaris104 Quote Link to comment Share on other sites More sharing options...
miker Posted December 9, 2014 Share Posted December 9, 2014 (edited) Please test newer one. Edit: the boulder issue is known, please check if it still appears in version 1.2 Edited December 9, 2014 by miker Quote Link to comment Share on other sites More sharing options...
miker Posted December 10, 2014 Share Posted December 10, 2014 Ok... so. Version 1.3 The boulder and peeble problems should have been eliminated. Still PAL recommended. treasure_island_dizzy_1.3.atr 1 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 10, 2014 Share Posted December 10, 2014 All plays the same, gotta load it over and over till it play without crashing on ntsc.... I ran all the way to the end where stuff gets blasted. crashed when running half way back. Quote Link to comment Share on other sites More sharing options...
mattlacey Posted December 11, 2014 Share Posted December 11, 2014 Will test this tonight, got a stock NTSC and PAL 800XLs to play with. Will report findings! Quote Link to comment Share on other sites More sharing options...
solaris104 Posted December 11, 2014 Share Posted December 11, 2014 (edited) I finish Treasure island Dizzy v.1.3 :-) Edited December 11, 2014 by solaris104 6 Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 11, 2014 Share Posted December 11, 2014 (edited) The only problem on NTSC is what happens during a screen change...could someone look at it and help paw fix it. I think the fix might add fractions of a second delay to an ntsc fix but would be unoticeable anyway. right now the only way to make it on ntsc is to be super fast after a few reboots. Edited December 11, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
snicklin Posted December 12, 2014 Share Posted December 12, 2014 (edited) The only problem on NTSC is what happens during a screen change...could someone look at it and help paw fix it. I think the fix might add fractions of a second delay to an ntsc fix but would be unoticeable anyway. right now the only way to make it on ntsc is to be super fast after a few reboots. If you're referring to the vertical bars (I think that they're the PMGs), then I see those on Pal (through Altirra). I had the same problem in a game I am working on, you just switch the screen off and then back on again to remove the issue. To be honest, I ignore the issue when playing TID. Edited December 12, 2014 by snicklin Quote Link to comment Share on other sites More sharing options...
_The Doctor__ Posted December 12, 2014 Share Posted December 12, 2014 (edited) The bars are kind of random... but the crash that randomly happens during screen change is the big issue... turning the screen off and then back on might solve both? Edited December 12, 2014 by _The Doctor__ Quote Link to comment Share on other sites More sharing options...
phaeron Posted December 12, 2014 Share Posted December 12, 2014 Looks like DLIs are getting out of sync and nesting when switching screens on NTSC, corrupting registers. The debugger is also showing DLIs occasionally nesting within the VBI outside of screen switches, although that seems to work OK. - NMI interrupt (DLI) 168004: 23: 18 | A=E0 X=72 Y=04 (N I ) | 517F: 2C 0F D4 BIT NMIST 168004: 23: 27 | A=E0 X=72 Y=04 (N I ) | 5182: 10 09 BPL $518D 168004: 23: 35 | A=E0 X=72 Y=04 (N I ) | 5184: 85 84 STA $84 168004: 23: 47 | A=E0 X=72 Y=04 (N I ) | 5186: 86 85 STX $85 168004: 23: 59 | A=E0 X=72 Y=04 (N I ) | 5188: 84 86 STY $86 168004: 23: 65 | A=E0 X=72 Y=04 (N I ) | 518A: 6C 80 00 JMP ($0080) 168004: 23: 75 | A=E0 X=72 Y=04 (N I ) | 51DD: A9 20 LDA #$20 168004: 23: 79 | A=20 X=72 Y=04 ( I ) | 51DF: A2 1A LDX #$1A 168004: 23: 83 | A=20 X=1A Y=04 ( I ) | 51E1: A0 24 LDY #$24 168004: 23: 87 | A=20 X=1A Y=24 ( I ) | 51E3: 8D 0A D4 STA WSYNC 168004: 23:105 | A=20 X=1A Y=24 ( I ) | 51E6: 8D 09 D4 STA CHBASE 168004: 23:109 | A=20 X=1A Y=24 ( I ) | 51E9: 8E 17 D0 STX COLPF1 168004: 23:113 | A=20 X=1A Y=24 ( I ) | 51EC: 8C 18 D0 STY COLPF2 168004: 24: 9 | A=20 X=1A Y=24 ( I ) | 51EF: A9 FA LDA #$FA + NMI interrupt (DLI) 168004: 27: 10 | A=20 X=1A Y=24 (N I ) | 51F1: 85 80 STA $80 168004: 27: 13 | A=20 X=1A Y=24 (N I ) | 51F3: A9 51 LDA #$51 168004: 27: 15 | A=51 X=1A Y=24 ( I ) | 51F5: 85 81 STA $81 168004: 27: 18 | A=51 X=1A Y=24 ( I ) | 51F7: 4C 78 51 JMP $5178 168004: 27: 21 | A=51 X=1A Y=24 ( I ) | 5178: A5 84 LDA $84 168004: 27: 24 | A=20 X=1A Y=24 ( I ) | 517A: A6 85 LDX $85 168004: 27: 28 | A=20 X=1A Y=24 ( I ) | 517C: A4 86 LDY $86 168004: 27: 32 | A=20 X=1A Y=24 ( I ) | 517E: 40 RTI Quote Link to comment Share on other sites More sharing options...
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