Screenshot taken by Yurkie, Thank you for taking the picture.
The problem is on the real Colecovision, the sprites on the bottom is initially scrambled. During the pause() statement. The sprite slowly phase in the correct places after a few minutes. The emulator does not simulates this. I assuming it has to be the fifth sprite on that line might be the cause the problem. There's 24 sprites displayed on screen. The problem I believe are sprites 8-15. The 2nd screen shows the beetle phasing in before letting the first screen sets in. The 3rd screen, the lightning bolt is phasing in, until button press to change to night scene.
The attachment contains the latest build of the mock-up scenes and the source code. In this build added stuff to the NMI to flicker sprites and flash the heart power up.
Please note, this probably won't turn into a real game, but just teaching myself how the graphic and sprites work.
I'll hook up my other computer and record a video of in action with the TVtuner card tomorrow.
Any idea is appreciated. Thanks.














