Mendon, on Wed Jun 29, 2011 5:59 PM, said:
1) What exactly is the PIE attribute?
2) How do you make specific classes? Example: can you actually roll up a Ninja (I haven't been able to so far) or is this a Class Change character only? And if its Class Change, how do you know what you need to effect the change? Are some classes restricted to a particular race?
3) Do races improve classes, i.e. do Elves make better mages or Dwarves better fighters, etc? In a lot of RPG's this is the case, but I'm not sure if it applies to Wizardry.
1) It's how much pie you can carry.
It's Piety. In short, your standing with the gods. Priests and other clerical spellcasters need high piety.
2) Yes. You can roll up a Ninja. You have to roll at least a 40 for bonus points, but it's possible to roll up a ninja as a starting character. My ninja is a main character dwarf which I rolled 47 (the max) bonus points for. Ninjas also have to be evil.
Each character has specific requirements. Fighters just need a Strenth of 12 or so. Mages just need an Int of 12. Thieves have to be of a non-good alignment. Priests must be good or evil, never neutral.
Bishops are the easiest "elite" class to qualify for. They need a 13 Int and Pie as well as a non-neutral alignment.
Lords have to be good. Make a good character and then boost most of their stats to 15 and you should meet the requirements for a Lord.
Ninjas have to be evil. All their stats need to be 15 or higher.
Changing into an elite class later is usually better. You keep half of your HPs, and half of your spellcasting slots when changing classes.
3) Different races have different strenths. For instance, a character can only have a maximum attribute of 10 higher than his racial base. There are also hidden benefits too. For example, dwarves get bonus Hit Points while Gnomes get an extra penalty to the same. Porklu (halflings) are the luckiest bastards in the universe.