Wow. That's a lot of stuff. I don't see myself hitting the look of the more 'pro' looking videos anytime soon. My goal is that what I post meets within reason the following requirements:
- Watchable (basic) : You can see what I'm doing and you can hear me / the target ambient audio that is of interest, and the camera isn't CONSTANTLY wobbling about. I noticed in the nervous brickdown video that my hands weren't very steady and so the case and instructions are moving around. At least the camera was on a tripod.
- Watchable (flow) : While not perfect, I tried to break up the flow of Nervous Brickdown stages by not showing me play whole levels in most cases. Partly because I am AWFUL at the game.

And partly to hopefully retain the attention of the watcher. In the summary, it probably felt more disjointed because of the abrupt game mode transitions. In that case I was focused on what I had to say and the gameplay footage was to fill the visual void in that case. This was a mistake I made with Ninja Town. The gameplay footage goes on for a while. In that case, I started to get bored watching it too; that means I have lost pretty much everybody else.
- I am not on camera: I have a job currently where pictures of me on the Internet doesn't impact things much, but at a future job, it may. Call it a combination of healthy paranoia and plausible deniability.
- I don't make a total ass of myself. I'm sure I do it anyway, but I do attempt to do damage control there. This kind of harks back to the previous point. While a 15 yr. old having an insanity fit breaking his stuff is a train wreck that everyone seems to like watching. It's not my style. If I review or comment on something the last thing I want to do is come off sounding like a 15 yr. old stating how 'ghey' something is. If I do that, SOMEONE PLEASE say something!
- A semi consistent format: I try to have my more recent videos have a little bumper in the front with a title and at the end something similar.
I have tried shooting footage of LCD screens (water cooling project video) and it just isn't readable. For now I'm going to stick to using the DSi XL for my future game related projects. If only because it lends credibility to how the game handles.
Technical things:
I have a so-so digital camera and while Nervous Brickdown was shot in 640x480. I can go higher, and will try to remember to do that for the next game. What I can't do is zoom in and out while shooting video. <grump>
I typically wind up with renders in an open source format, and honestly, the format is the least of my concerns. I'm more interested in verifying that it renders correctly. Which leads to the video editing tools I use to do this.
What is likely atypical is that I use Linux to meet my video editing needs. I use PiTiVi to crop and splice individual clips, OpenShot to glue the render together, the audio recorder and a webcam to capture voice over audio, and Gimp (or Paint Shop Pro 7 for Windows) does the stills. While there are Windows apps out there that are likely easier to use, I got what I paid for with these programs. <Free as in speech>
I tried the note card thing with Ninja Town and it just went poorly. I was pretty frustrated after bombing take after take and forgetting stuff in between. Typing it out and polishing my thoughts felt better. However, as I read it aloud it became readily apparent that I was reading a script. A few edits later and a conscious effort to add inflection to my thoughts, it sounded 'good enough to ship'. You can tell it's not me talking into the camera microphone. I may consider improving that by buying a better voiceover microphone, but I'm not in a position to drop a ton of money on upgrading what gear I have.
Annotations is a piece of the technology I'm not ready to dig into yet. I know it's not hard, but I'm after decent composition first. I think some people annotate because they slapped it together so fast that they forgot the content part. I see it as an element if used correctly is awesome, and if used incorrectly is just annoying.
Your suggestions on video capture for computers and TVs sound like good ideas. I'll likely do that sometime soon.
Thanks for the feedback. Although, you raise a good question, how do I promote this stuff without being too annoying?
Hex.
[ Put on another pot of coffee and shake the rust out... ]