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Nonogram - game released

game assembler cartridge

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#101 sometimes99er OFFLINE  

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Posted Thu Dec 17, 2015 3:17 AM

The real-life cartridge is moving into some of the final stages.

 

To spice up this next release, a whopping 9842 lines of assembler source has been added to the original 2275 lines.

 

Release date early next year.

 

Special thanks to ksarul and arcadeshopper.

 

:)


Edited by sometimes99er, Thu Dec 17, 2015 3:39 AM.


#102 Vorticon OFFLINE  

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Posted Thu Dec 17, 2015 2:27 PM

Looking forward to it :) Very absorbing game!

#103 Opry99er OFFLINE  

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Posted Sat Dec 19, 2015 12:21 AM

:D

 

Happy dance...



#104 sometimes99er OFFLINE  

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Posted Sat Dec 19, 2015 4:01 AM

Looking forward to it :) Very absorbing game!

 

:D
 
Happy dance...


Thanks. :)

Here's a happy dance for ya. ;)

nonogram0048.gif

 
The Minesweeper cartridge on sale is basically an 8K ROM. The Nonogram cartridge will be a 64K ROM. 64K consisting of the game itself and a string of enhanced demos. I'll get into more details soon ...

;)

Edited by sometimes99er, Thu Feb 4, 2016 3:45 AM.


#105 sometimes99er OFFLINE  

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Posted Mon Dec 21, 2015 4:09 AM

The bonus material includes a more than 8 year old demo.

Graphics

Previously I had noticed picture conversion tools for the MSX and Coleco. This enables you to turn a picture with many colors into a 9918a bitmap using Floyd-Steinberg dithering algorithms. I set out to make a tool in C#. This produced an output of 12K data.

My preferred output is the 8K ROM cartridge format. Something had to give. I could go for smaller pictures or try to compress the data. Simple RLE compression only helps with chunks of repeating data, so the pictures had to have less detail. Make it so (Picard).

The picture was taken from the Internet and I can’t find it again. I think it was a “free stock” photo.

 

nonoitem3.jpg

Sound

What I did was to extract or convert VGM files to ISR files. The files become both a bit smaller and somewhat easier to play. Still music files with effects are generally rather large or need relatively large players, at least with the 8K ROM size and 256 bytes of CPU memory (no Memory Expansion) in mind.

The music included here is short and repetitive, but I think it’s okay for a quick picture on screen. The music is taken from the Hyper Sports arcade.

Cartridge

Here’s the demo as a standalone cart. Fctn Quit to quit.

;)

 

Attached File  antic.bin   8KB   38 downloads

Attached File  anti.rpk   4.79KB   28 downloads


Edited by sometimes99er, Fri Dec 25, 2015 3:42 AM.


#106 sometimes99er OFFLINE  

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Posted Tue Dec 22, 2015 1:09 AM

This bonus is also a more than 8 year old demo.

Graphics
 

Got the idea of maybe remaking the startup-screen of the Amiga 500. That's the insert-amiga-workbench-v1.3-disk-screen. Colors and detail would seem to fit. And so it did, quite well, and in ordinary graphic mode. Only needed one support-sprite in the upper right corner.

 

Next idea was to have the Amiga mouse-pointer move around with some prerecorded smooth movement. Just circling around a bit. I used some free tool to record mouse-movement and converted the PC screen-coordinates to fit the TI.

 

nonoitem4.jpg

 

Sound


The music here is again short. And it's repeated with a pause in-between. It's taken from the 1985 Ping Pong arcade.

Cartridge

Here’s the demo as a standalone cart. Fctn Quit to quit. Again my favorite format of 8K ROM without need for Memory Expansion.

;)

 

Attached File  workc.bin   8KB   36 downloads

Attached File  work.rpk   3.67KB   29 downloads


Edited by sometimes99er, Fri Dec 25, 2015 3:14 AM.


#107 sometimes99er OFFLINE  

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Posted Wed Dec 23, 2015 12:51 AM

This next bonus is a mini game and as it happens it's also more than 8 years old.

Graphics
 
This is as simple and minimalistic as one can probably get. A single pixel border. A snake only consisting of the same 7 by 7 pixel square. A few letters and digits for score and high score.
 
nonoitem5.jpg
 
Controls
 
You move around using the joystick. Try and avoid the walls and yourself.
 
Sound
 
Sound-effects are handmade. Music is out of Lemmings from the Sega Master System.
 
Cartridge

And here it is. Fctn Quit to quit.

;)
 
Attached File  snakec.bin   8KB   37 downloads
Attached File  snake.rpk   2.1KB   29 downloads

Edited by sometimes99er, Fri Dec 25, 2015 10:24 AM.


#108 Opry99er OFFLINE  

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Posted Wed Dec 23, 2015 10:43 AM

This cartridge sounds like it is going to be a treasure chest. :)

#109 mantadoc OFFLINE  

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Posted Wed Dec 23, 2015 5:44 PM

 

This next bonus is a mini game and as it happens it's also more than 8 years old.

Graphics
 

This is as simple and minimalistic as one can probably get. A single pixel border. A snake only consisting of the same 7 by 7 pixel square. A few letters and digits for score and high score.

 

Controls

 

You move around using the joystick. Try and avoid the walls and yourself.

 

Sound

 

Sound-effects are handmade. Music is out of Lemmings from the Sega Master System.

 

Cartridge

And here it is. Fctn Quit to quit.

;)

 

attachicon.gifsnakec.bin

attachicon.gifsnake.rpk

 

Nice little game, Karsten :)



#110 sometimes99er OFFLINE  

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Posted Thu Dec 24, 2015 1:51 AM

Next bonus is an almost 8 year old demo inspired by a 1MB Game Boy Color (GBC) demo named Bitte 8 Bit.

Graphics
 
1. Early DOS-like startup (40 column).
2. Then comes a Win98 splash (half-bitmap) - inspired by the GBC.
3. This is then shot down - inspired by the GBC.
4. The splash clears with a marmalade effect (hence the title of the demo). Maybe an effect originating from the Amiga which could run this stuff solely through the Copper.
5. Then comes the blue screen of death (40 column).
 
nonoitem6.jpg
 
Controls
 
Use keys 1, 2 and C. Fctn Quit to quit.
 
Sound
 
Sound-effect of gunshot is handmade.
 
Cartridge

;)
 
Attached File  streac.bin   8KB   34 downloads
Attached File  strea.rpk   2.57KB   28 downloads

Edited by sometimes99er, Fri Dec 25, 2015 11:16 AM.


#111 sometimes99er OFFLINE  

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Posted Fri Dec 25, 2015 3:34 AM

Next bonus is an over 7 year old demo.

Graphics

 

This time I wanted to paint in full bitmap. Mouse movement recorded from a PC paint program and then converted coordinates to fit the TI screen.

 

First run through draw lines, one per frame, between mouse positions and does so with a fat pen (4 pixels adjacent). Next run through is simply plotting all the positions. And finally it's all done drawing with a thin pen.

 
nonoitem7.jpg
 
Controls
 
Fctn Quit to quit.
 
Sound
 
Music is from Jail Break arcade.
 
Cartridge

;)
 
Attached File  windyc.bin   8KB   28 downloads

Attached File  windy.rpk   3.31KB   23 downloads


Edited by sometimes99er, Fri Dec 25, 2015 3:52 AM.


#112 sometimes99er OFFLINE  

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Posted Sat Dec 26, 2015 2:12 AM

This bonus is again an over 7 year old demo.
 
Graphics
 
I wanted to imitate the Etch A Sketch drawing toy. Using full bitmap. And you can draw.
 
nonoitem9.jpg
 
Controls
 
Use joystick. Press the N key to get a new fresh etch screen. Fctn Quit to quit.
 
Sound
 
Music is Dance Of The Four Little Swans from Tchaikovsky's Swan Lake taken from Lemmings on the Sega Master System.
 
Cartridge

;)
 

Attached File  skepc.bin   8KB   25 downloads

Attached File  skep.rpk   2.6KB   21 downloads

 

 
 


Edited by sometimes99er, Sat Dec 26, 2015 5:13 AM.


#113 Ksarul OFFLINE  

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Posted Sat Dec 26, 2015 9:25 AM

My grandmother used to build the Marx Toys version of the Etch-A-Sketch. . .along with a lot of the other toys they manufactured.



#114 sometimes99er OFFLINE  

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Posted Sun Dec 27, 2015 1:24 AM

My grandmother used to build the Marx Toys version of the Etch-A-Sketch. . .along with a lot of the other toys they manufactured.

 

Nice anecdote. :)



#115 sometimes99er OFFLINE  

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Posted Sun Dec 27, 2015 1:30 AM

And this is then the last bonus being added to the Nonogram cartridge. A 7 year old demo.
 
Graphics
 
All kind of colors jumping up and down in half bitmap, with a slowly revealing splash in the middle.
 
nonoitem8.jpg
 
Controls
 
Fctn Quit to quit.
 
Sound
 
Music is from Jail Break arcade.
 
Cartridge

;)
 
Attached File  solidc.bin   8KB   27 downloads

Attached File  solid.rpk   3.29KB   19 downloads


Edited by sometimes99er, Thu Dec 31, 2015 1:32 PM.


#116 arcadeshopper OFFLINE  

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Posted Sun Dec 27, 2015 2:22 AM

The carts are up on arcadeshopper pre-sale expect them to ship out to me this/next week..

#117 sometimes99er OFFLINE  

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Posted Sun Dec 27, 2015 2:30 AM

The carts are up on arcadeshopper pre-sale expect them to ship out to me this/next week..

 

Yes. ;)

 

Everyone. Please go to arcadeshopper.com and order now !

 

order-now2.png



#118 arcadeshopper OFFLINE  

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Posted Wed Jan 6, 2016 1:18 AM

The carts are up on arcadeshopper pre-sale expect them to ship out to me this/next week..

 

First cart orders shipped today!  



#119 am1933 OFFLINE  

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Posted Wed Jan 6, 2016 2:03 PM

Just ordered my copy, looking forward to trying it on the real deal.



#120 sometimes99er OFFLINE  

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Posted Thu Mar 17, 2016 2:16 AM

Nice review at TI-99/4A Game Shelf. Thanks. :)
 

This is a picture logic puzzle where cells in a grid must be colored or left blank according to numeric clues on the sides of the grid to reveal a hidden picture. Simple and clear presentation, but absorbing gameplay. It's gets pretty tough beyond level 5, but you are always tempted to try one more level. Very well done.

 

 



#121 sometimes99er OFFLINE  

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Posted Sat Mar 19, 2016 2:11 AM

The 64K binary image used for the cartridge including bonus material. Inverted layout and boots from any bank.

Attached File  nono3.bin   64KB   36 downloads
Attached File  nono.rpk   23.69KB   28 downloads

:)


Edited by sometimes99er, Sat Mar 19, 2016 2:18 AM.


#122 sometimes99er OFFLINE  

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Posted Tue Mar 22, 2016 11:56 PM

Thanks for the article. :)

 

http://mag.mo5.com/a...ross-du-ti-994a

 

 

 



#123 sometimes99er OFFLINE  

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Posted Sat Oct 8, 2016 10:04 PM

If you ever made it through the 39 puzzles, you've seen this one with a whole lot of cakes moving around ... ;)

 

nonogram.endofgame.png

  

  



#124 OLD CS1 OFFLINE  

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Posted Sat Oct 8, 2016 10:47 PM

The cake is a lie!!!!



#125 Ksarul OFFLINE  

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Posted Sat Oct 8, 2016 11:01 PM

What, you want it to spit a real cake out at you? LOLOL  I like the slices of cake just as they are--no issues with high-calorie, sugary foods that way.  :)

 

I never get enough time to sit through all 39 puzzles, unfortunately--but the fact that there are always new ones to play with gives this one lots of play value for me.







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