Jump to content
Posted Thu Apr 18, 2013 4:17 AM
Posted Thu Apr 18, 2013 6:11 AM
The Lynx supports two sprite data types: literal (which consumes about the memory you specified divided by 2, because there are only 16 colors/pens, so two pixels fit in 1 byte.) and packed (which is efficient for horizontal sprite lines that have similar consecutive colors)
Let's do the math: the NES's sprites sheets is made of 50 liu kang's sprites. All of them are (more or less) 30*60 pixels. So if one single sprite requires 1800 bytes, a full set requires 1800*50 = +-90 KB. And we need a second character and a background. And some RAM left for the code.
With a maximum of 48 KB available...
On the other hand, the GameGear version has huge sprites but even less RAM... So I'm missing something I guess!
Edited by LX.NET, Thu Apr 18, 2013 6:18 AM.
Posted Thu Apr 18, 2013 7:10 AM
Edited by LordKraken, Thu Apr 18, 2013 7:26 AM.
Posted Thu Apr 18, 2013 9:30 AM
Edited by GadgetUK, Thu Apr 18, 2013 9:31 AM.
Posted Thu Apr 18, 2013 9:46 AM
Posted Thu Apr 18, 2013 1:14 PM
Posted Thu Apr 18, 2013 10:40 PM
Would that work if you crack the Game Gear version of Mortal Kombat, In some way.
So you can play it on the Lynx? It would be interesting.
Posted Fri Apr 19, 2013 1:40 AM
Edited by LordKraken, Fri Apr 19, 2013 1:42 AM.
Posted Fri Apr 19, 2013 7:16 AM
What you forgot to mention is that those other systems support WAAAAAAAAAAAY more colour than the Lynx. Which makes up for the difference in appearance - more colour will give you more contrast, e.g. more shades of colours to choose from. You have more options to make them stand out from the background - that´s what the Lynx is lacking, where you start missing detail sooner with less colours available. That´s a simple truth.
Well the GG port is pretty decent, isn't it?
MKII was a killer on the 8bit sega handheld, but OK I was 10
Kiwi > I guess the idea is to rip all sprites from game gear and to code everything else from scratch. Sprites are great on this version (not the music ahah).
Edited by 108 Stars, Fri Apr 19, 2013 7:36 AM.
Posted Fri Apr 19, 2013 7:53 AM
Edited by LordKraken, Fri Apr 19, 2013 7:55 AM.
Posted Fri Apr 19, 2013 8:30 AM
Edited by 108 Stars, Fri Apr 19, 2013 8:58 AM.
Posted Fri Apr 19, 2013 10:32 AM
Edited by 108 Stars, Fri Apr 19, 2013 10:32 AM.
Posted Fri Apr 19, 2013 12:26 PM
Edited by LordKraken, Fri Apr 19, 2013 12:27 PM.
Posted Fri Apr 19, 2013 12:56 PM
Posted Fri Apr 19, 2013 1:27 PM
Posted Fri Apr 19, 2013 1:29 PM
Edited by LordKraken, Fri Apr 19, 2013 1:29 PM.
Posted Fri Apr 19, 2013 1:34 PM
Ach komm du bist kein Diva
Posted Fri Apr 19, 2013 3:02 PM
108 stars > Well gameboy color's MK4 used 3 colors only per character (2 unique + black) but that's rather flat ^^
matashen > let us know if it's fast enough. At least it could be usable for fatalities
Edited by 108 Stars, Fri Apr 19, 2013 3:24 PM.
Posted Fri Apr 19, 2013 3:40 PM
Posted Fri Apr 19, 2013 4:55 PM
Posted Fri Apr 19, 2013 5:24 PM
Yeah,but it is only good with still screens usually as it slows things to a crawl.Unless,you use some code cheats.I believe,you are referring to "display list interupts" or "hardware list iterupts" that the Atari computers used years ago in the 80s or 90s.
Don't forget you can get away with more than 16 colors per screen. The 16 color limit is only per scanline, you could probably make Lynx display more than 150 unique color at once. Change color to have different sky (with extra puffy clouds) and different floor while the background would be about the same as characters' color palette.
Edited by chris_lynx1989, Fri Apr 19, 2013 5:24 PM.
Posted Sat Apr 20, 2013 9:18 AM
Edited by LordKraken, Sat Apr 20, 2013 9:19 AM.
Posted Sat Apr 20, 2013 10:10 AM
Back to the Lynx > for the palette, an improvement could be made by linking each character with his arena. For instance, if you fight against Scorpion, you always play in scorpion's arena. Thus combining the colors of Scorpion's clothes and the free slots, you could have 8 to 9 colors for the background alone. Is that realistic?
Anyway, I could try to create a tiny demo with mockup sprites as a proof of concept. Weather here in Europe is terrible at the moment, so there is nothing better to do. What do you think 108 stars?
Posted Sat Apr 20, 2013 11:29 AM
Edited by 108 Stars, Sat Apr 20, 2013 11:30 AM.
0 members, 0 guests, 0 anonymous users